Samsung SmartThings and IKEA launch direct Matter integration with $6 smart bulbs and no extra hub required



In short: Samsung SmartThings and IKEA announced that 25 new IKEA Matter-over-Thread devices can now connect directly to a SmartThings hub without requiring IKEA’s own DIRIGERA hub, with smart bulbs starting at $5.99 that undercut competitors by half. The integration leverages Thread border routers already embedded in Samsung TVs, soundbars, and appliances since 2022, meaning millions of Samsung hardware owners have the infrastructure for Matter devices without knowing it, as the smart home market heads toward 800 million Matter-compatible devices by year end and a projected $537 billion market by 2030.

Samsung SmartThings and IKEA announced on Monday that 25 of IKEA’s new smart home devices can now connect directly to a SmartThings hub using Matter over Thread, eliminating the need for IKEA’s own DIRIGERA hub as an intermediary. The change sounds incremental. It is not. It means a $6 IKEA smart bulb can now join the same system that controls a Samsung television, refrigerator, and washing machine, all communicating locally without cloud dependency, through a protocol that also works with Apple HomeKit, Google Home, and Amazon Alexa. The smart home has spent a decade promising interoperability. This is what it looks like when the promise starts to work at a price point that does not require justification.

The 25 devices span IKEA’s new Matter-over-Thread lineup: KAJPLATS smart bulbs in 11 variants starting at $5.99, GRILLPLATS smart plugs, scroll wheel remotes, smart buttons, a MYGGSPRAY motion sensor at $9.99, a MYGGBETT door and window sensor at $7.99, a KLIPPBOK water leak detector at $9.99, and an ALPSTUGA air quality sensor at $29.99 that measures CO2 and PM2.5 at roughly a quarter of the price competitors charge. The bulbs, plugs, and remotes connect directly to a SmartThings hub through Matter. The sensors require a hub, either IKEA’s DIRIGERA or a third-party alternative. Blind and shade control will be added later this year.

Why this matters technically

The previous integration required both an IKEA DIRIGERA hub and a SmartThings hub, with DIRIGERA acting as a Matter bridge between IKEA’s Zigbee devices and the SmartThings ecosystem. The new devices use Matter natively over Thread, a low-power IPv6 mesh networking protocol that allows devices to communicate directly with any Matter-compatible controller. Samsung and IKEA conducted multiple rounds of validation to ensure connectivity stability and built a dedicated user experience within the SmartThings app for IKEA device management.

The technical significance is in the protocol stack. Matter is the application layer, defining how devices describe themselves, receive commands, and report state. Thread is the networking layer, creating a self-healing mesh where devices act as routers for each other. SmartThings was the first platform to adopt Thread 1.4, which enables cross-brand network unification: a SmartThings hub can join an existing Thread network from another ecosystem, or allow a third-party border router to join its own. The result is that all Thread border routers in a home, regardless of manufacturer, operate as a single unified mesh.

Samsung has been quietly building Thread border routers into an expanding range of hardware. Every Samsung smart TV from 2022 onward, including QLED, Neo QLED, OLED, and Lifestyle models, contains one. So do Samsung soundbars, refrigerators, and washing machines. Millions of Samsung TV owners already have the infrastructure for Matter-over-Thread devices in their homes without having purchased anything specifically for smart home use. IKEA’s $6 bulbs give those TV owners something cheap enough to try.

IKEA’s pricing as strategy

IKEA’s pricing is the most consequential element of the announcement. A KAJPLATS smart bulb at $5.99 undercuts Philips Hue Essential at $15, Nanoleaf Essentials at $12, and Aqara T2 at $15 by half or more. The ALPSTUGA air quality sensor at $29.99 competes with devices from Awair and IQAir that cost more than $100. IKEA has stated that its goal is to make smart home technology “easy to use, easy to understand, and within reach for the many,” and the pricing reflects that ambition with unusual directness.

The strategy is a full-range revamp. IKEA announced 21 new Matter-compatible products in November 2025 and has committed to making Matter and Thread its default smart home protocols going forward. The DIRIGERA hub has evolved from a Zigbee controller to a Matter bridge in September 2024 to a full Matter controller in mid-2025, capable of onboarding devices from other manufacturers. IKEA is not just adding Matter support. It is rebuilding its entire smart home lineup around it.

Jaeyeon Jung, executive vice president of SmartThings at Samsung, framed the partnership explicitly in terms of accessibility: “By connecting IKEA devices to SmartThings, even first-time smart home users can enjoy a familiar and easy connectivity experience without financial burden.”

The state of Matter

Matter launched in October 2022 to considerable enthusiasm and a slow initial rollout. Early devices had reliability and setup issues that undermined the standard’s promise of seamless interoperability. Three and a half years later, the standard has matured. More than 1,000 devices have been certified across Matter 1.0 through 1.2. Matter 1.5, ratified in November 2025, added support for cameras, soil moisture sensors, and energy management. The Connectivity Standards Alliance projects 800 million Matter-compatible devices in use by the end of this year, which it calls the fastest adoption of any home technology standard in history.

The practical effect is that a Matter-certified device now works across Apple, Google, Amazon, and Samsung ecosystems simultaneously without additional configuration. The competition among platforms has shifted from device compatibility, which Matter has made universal, to software quality, AI integration, and user experience. SmartThings, with 430 million users as of January and on track to cross 500 million by year end, 4,700 connected device types, and 390 partners, is positioned as the platform with the broadest hardware integration, given that Samsung embeds SmartThings into televisions, appliances, and wearables.

Apple is expected to make its own significant push into the smart home this year with a touchscreen hub, a HomeKit camera, and smart glasses that function as ambient input devices. Google Home and Amazon Alexa continue to expand their own Matter support. The convergence means users are increasingly choosing platforms for their software and AI capabilities rather than for which devices they can control, because Matter ensures all platforms can control the same hardware.

What it means for the market

The smart home market was valued at $127.8 billion in 2024 and is projected to reach $537 billion by 2030, growing at 27% annually. The primary barrier to adoption has been fragmentation: incompatible protocols, multiple hubs, and the constant risk that a device purchased today will not work with a system purchased tomorrow. Matter addresses the protocol problem. IKEA addresses the price problem. Samsung addresses the infrastructure problem by embedding Thread border routers into products that people buy for reasons that have nothing to do with smart home automation.

The combination of a $6 smart bulb, a universal protocol, and a television that already contains the networking hardware to support it is closer to mass-market smart home adoption than anything the industry has produced in the decade it has spent talking about it. The technology is no longer the constraint. The constraint has been making it cheap enough and simple enough that the average household does not need to understand what Matter, Thread, or a border router is in order to benefit from them. IKEA and Samsung, between them, appear to have solved both problems at once.



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As I’m writing this, NVIDIA is the largest company in the world, with a market cap exceeding $4 trillion. Team Green is now the leader among the Magnificent Seven of the tech world, having surpassed them all in just a few short years.

The company has managed to reach these incredible heights with smart planning and by making the right moves for decades, the latest being the decision to sell shovels during the AI gold rush. Considering the current hardware landscape, there’s simply no reason for NVIDIA to rush a new gaming GPU generation for at least a few years. Here’s why.

Scarcity has become the new normal

Not even Nvidia is powerful enough to overcome market constraints

Global memory shortages have been a reality since late 2025, and they aren’t just affecting RAM and storage manufacturers. Rather, this impacts every company making any product that contains memory or storage—including graphics cards.

Since NVIDIA sells GPU and memory bundles to its partners, which they then solder onto PCBs and add cooling to create full-blown graphics cards, this means that NVIDIA doesn’t just have to battle other tech giants to secure a chunk of TSMC’s limited production capacity to produce its GPU chips. It also has to procure massive amounts of GPU memory, which has never been harder or more expensive to obtain.

While a company as large as NVIDIA certainly has long-term contracts that guarantee stable memory prices, those contracts aren’t going to last forever. The company has likely had to sign new ones, considering the GPU price surge that began at the beginning of 2026, with gaming graphics cards still being overpriced.

With GPU memory costing more than ever, NVIDIA has little reason to rush a new gaming GPU generation, because its gaming earnings are just a drop in the bucket compared to its total earnings.

NVIDIA is an AI company now

Gaming GPUs are taking a back seat

A graph showing NVIDIA revenue breakdown in the last few years. Credit: appeconomyinsights.com

NVIDIA’s gaming division had been its golden goose for decades, but come 2022, the company’s data center and AI division’s revenue started to balloon dramatically. By the beginning of fiscal year 2023, data center and AI revenue had surpassed that of the gaming division.

In fiscal year 2026 (which began on July 1, 2025, and ends on June 30, 2026), NVIDIA’s gaming revenue has contributed less than 8% of the company’s total earnings so far. On the other hand, the data center division has made almost 90% of NVIDIA’s total revenue in fiscal year 2026. What I’m trying to say is that NVIDIA is no longer a gaming company—it’s all about AI now.

Considering that we’re in the middle of the biggest memory shortage in history, and that its AI GPUs rake in almost ten times the revenue of gaming GPUs, there’s little reason for NVIDIA to funnel exorbitantly priced memory toward gaming GPUs. It’s much more profitable to put every memory chip they can get their hands on into AI GPU racks and continue receiving mountains of cash by selling them to AI behemoths.

The RTX 50 Super GPUs might never get released

A sign of times to come

NVIDIA’s RTX 50 Super series was supposed to increase memory capacity of its most popular gaming GPUs. The 16GB RTX 5080 was to be superseded by a 24GB RTX 5080 Super; the same fate would await the 16GB RTX 5070 Ti, while the 18GB RTX 5070 Super was to replace its 12GB non-Super sibling. But according to recent reports, NVIDIA has put it on ice.

The RTX 50 Super launch had been slated for this year’s CES in January, but after missing the show, it now looks like NVIDIA has delayed the lineup indefinitely. According to a recent report, NVIDIA doesn’t plan to launch a single new gaming GPU in 2026. Worse still, the RTX 60 series, which had been expected to debut sometime in 2027, has also been delayed.

A report by The Information (via Tom’s Hardware) states that NVIDIA had finalized the design and specs of its RTX 50 Super refresh, but the RAM-pocalypse threw a wrench into the works, forcing the company to “deprioritize RTX 50 Super production.” In other words, it’s exactly what I said a few paragraphs ago: selling enterprise GPU racks to AI companies is far more lucrative than selling comparatively cheaper GPUs to gamers, especially now that memory prices have been skyrocketing.

Before putting the RTX 50 series on ice, NVIDIA had already slashed its gaming GPU supply by about a fifth and started prioritizing models with less VRAM, like the 8GB versions of the RTX 5060 and RTX 5060 Ti, so this news isn’t that surprising.

So when can we expect RTX 60 GPUs?

Late 2028-ish?

A GPU with a pile of money around it. Credit: Lucas Gouveia / How-To Geek

The good news is that the RTX 60 series is definitely in the pipeline, and we will see it sooner or later. The bad news is that its release date is up in the air, and it’s best not to even think about pricing. The word on the street around CES 2026 was that NVIDIA would release the RTX 60 series in mid-2027, give or take a few months. But as of this writing, it’s increasingly likely we won’t see RTX 60 GPUs until 2028.

If you’ve been following the discussion around memory shortages, this won’t be surprising. In late 2025, the prognosis was that we wouldn’t see the end of the RAM-pocalypse until 2027, maybe 2028. But a recent statement by SK Hynix chairman (the company is one of the world’s three largest memory manufacturers) warns that the global memory shortage may last well into 2030.

If that turns out to be true, and if the global AI data center boom doesn’t slow down in the next few years, I wouldn’t be surprised if NVIDIA delays the RTX 60 GPUs as long as possible. There’s a good chance we won’t see them until the second half of 2028, and I wouldn’t be surprised if they miss that window as well if memory supply doesn’t recover by then. Data center GPUs are simply too profitable for NVIDIA to reserve a meaningful portion of memory for gaming graphics cards as long as shortages persist.


At least current-gen gaming GPUs are still a great option for any PC gamer

If there is a silver lining here, it is that current-gen gaming GPUs (NVIDIA RTX 50 and AMD Radeon RX 90) are still more than powerful enough for any current AAA title. Considering that Sony is reportedly delaying the PlayStation 6 and that global PC shipments are projected to see a sharp, double-digit decline in 2026, game developers have little incentive to push requirements beyond what current hardware can handle.

DLSS 5, on the other hand, may be the future of gaming, but no one likes it, and it will take a few years (and likely the arrival of the RTX 60 lineup) for it to mature and become usable on anything that’s not a heckin’ RTX 5090.

If you’re open to buying used GPUs, even last-gen gaming graphics cards offer tons of performance and are able to rein in any AAA game you throw at them. While we likely won’t get a new gaming GPU from NVIDIA for at least a few years, at least the ones we’ve got are great today and will continue to chew through any game for the foreseeable future.



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