CISA reports persistent FIRESTARTER backdoor on Cisco ASA device in federal network


CISA reports persistent FIRESTARTER backdoor on Cisco ASA device in federal network

Pierluigi Paganini
April 25, 2026

CISA said a federal Cisco Firepower ASA device was infected with the FIRESTARTER backdoor in Sept 2025, and it survived security patches.

CISA revealed that a U.S. federal civilian agency’s Cisco Firepower device running ASA software was compromised in September 2025 by the FIRESTARTER backdoor. The malware reportedly persisted even after security patches were applied, showing strong stealth and resilience against detection and remediation efforts.

FIRESTARTER is a backdoor identified by CISA and the UK NCSC, used for remote access and control in a likely APT campaign targeting Cisco ASA devices. It exploits now-patched flaws including CVE-2025-20333, which allowed remote code execution with VPN credentials, and CVE-2025-20362, which enabled unauthenticated access to restricted endpoints via crafted HTTP requests.

“The Cybersecurity and Infrastructure Security Agency (CISA) analyzed a sample of FIRESTARTER malware obtained from a forensic investigation. CISA and the United Kingdom National Cyber Security Centre (NCSC) assess that FIRESTARTER—a backdoor that allows remote access and control—is part of a widespread campaign that afforded an advanced persistent threat (APT) actor initial access to Cisco Adaptive Security Appliance (ASA) firmware by exploiting CVE-2025-20333 [CWE-862: Missing Authorization] and/or CVE-2025-20362 [CWE-120: Classic Buffer Overflow].” reads the report published by CISA.

CISA and the NCSC warn that FIRESTARTER can persist on Cisco ASA or Firepower Threat Defense systems even after patching, allowing attackers to regain access without re-exploiting vulnerabilities. U.S. federal agencies must follow CISA Emergency Directive 25-03. Organizations are urged to use provided YARA rules to detect the malware in disk images or core dumps and report any findings to CISA or the NCSC.

CISA detected suspicious activity on a U.S. federal Cisco Firepower ASA device through continuous monitoring. After validation and forensic analysis, it found a malware sample named FIRESTARTER. Attackers had initially used LINE VIPER for post-exploitation, then deployed FIRESTARTER to maintain persistence.

“In this incident, APT actors initially deployed LINE VIPER as a post-exploitation implant and subsequently used FIRESTARTER as a persistence mechanism to maintain continued access to the compromised device.” continues the alert. “Although Cisco’s patches addressed CVE-2025-20333 and CVE-2025-20362, devices compromised prior to patching may remain vulnerable because FIRESTARTER is not removed by firmware updates.”

FIRESTARTER is a Linux ELF malware targeting Cisco Firepower and Secure Firewall devices, acting as a command-and-control backdoor for remote access. It maintains persistence by intercepting termination signals and automatically relaunching, allowing it to survive reboots and even firmware updates unless a full power cycle is performed.

The malware embeds itself in the LINA network processing engine by installing a hook that intercepts normal XML handling functions. This enables execution of attacker-supplied shellcode and deployment of additional payloads like LINE VIPER.

“FIRESTARTER attempts to install a hook—a way to intercept and modify normal operations—within LINA, the device’s core engine for network processing and security functions.” states CISA. “This hook enables the execution of arbitrary shell code provided by the APT actors, including the deployment of LINE VIPER.”

Upon execution, FIRESTARTER loads itself from disk into memory, registers handlers for multiple termination signals, and performs cleanup and self-reinstallation routines. It manipulates system files to restore modified components, deletes traces, and re-establishes itself under a new persistent path.

For persistence, it writes itself into reboot-persistent log locations and recreates missing configuration files used for execution. It then appends scripts that move the malware binary into system directories, makes it executable, and runs it in the background while suppressing errors.

The malware also scans LINA memory to locate key structures, injects shellcode into shared libraries like libstdc++, and installs detours for XML handlers. It only activates payload execution after verifying victim-specific identifiers embedded in WebVPN traffic, ensuring targeted deployment.

CISA and the NCSC urge organizations to follow baseline cybersecurity practices aligned with CPG 2.0, including rapid patching of known vulnerabilities, though current fixes may not remove FIRESTARTER persistence. They recommend inventorying network edge devices, especially Cisco systems, and monitoring for suspicious activity. Organizations should audit privileged accounts, enforce least privilege, rotate passwords regularly, and modernize access controls using secure protocols like TACACS+ over TLS 1.3 to reduce credential exposure and improve detection.

“We recommend that Cisco customers follow the steps recommended in Cisco’s advisory, with particular attention to any applicable software upgrade recommendations. Organizations impacted can initiate a TAC request for Cisco support.” reads the report published by Cisco Talos. “A FIRESTARTER infection may be mitigated on all affected devices by reimaging the devices. On Cisco FTD software that is not in lockdown mode, there is also the option of killing the lina_cs process then reloading the device:”

Follow me on Twitter: @securityaffairs and Facebook and Mastodon

Pierluigi Paganini

(SecurityAffairs – hacking, FIRESTARTER backdoor)







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Recent Reviews


As I’m writing this, NVIDIA is the largest company in the world, with a market cap exceeding $4 trillion. Team Green is now the leader among the Magnificent Seven of the tech world, having surpassed them all in just a few short years.

The company has managed to reach these incredible heights with smart planning and by making the right moves for decades, the latest being the decision to sell shovels during the AI gold rush. Considering the current hardware landscape, there’s simply no reason for NVIDIA to rush a new gaming GPU generation for at least a few years. Here’s why.

Scarcity has become the new normal

Not even Nvidia is powerful enough to overcome market constraints

Global memory shortages have been a reality since late 2025, and they aren’t just affecting RAM and storage manufacturers. Rather, this impacts every company making any product that contains memory or storage—including graphics cards.

Since NVIDIA sells GPU and memory bundles to its partners, which they then solder onto PCBs and add cooling to create full-blown graphics cards, this means that NVIDIA doesn’t just have to battle other tech giants to secure a chunk of TSMC’s limited production capacity to produce its GPU chips. It also has to procure massive amounts of GPU memory, which has never been harder or more expensive to obtain.

While a company as large as NVIDIA certainly has long-term contracts that guarantee stable memory prices, those contracts aren’t going to last forever. The company has likely had to sign new ones, considering the GPU price surge that began at the beginning of 2026, with gaming graphics cards still being overpriced.

With GPU memory costing more than ever, NVIDIA has little reason to rush a new gaming GPU generation, because its gaming earnings are just a drop in the bucket compared to its total earnings.

NVIDIA is an AI company now

Gaming GPUs are taking a back seat

A graph showing NVIDIA revenue breakdown in the last few years. Credit: appeconomyinsights.com

NVIDIA’s gaming division had been its golden goose for decades, but come 2022, the company’s data center and AI division’s revenue started to balloon dramatically. By the beginning of fiscal year 2023, data center and AI revenue had surpassed that of the gaming division.

In fiscal year 2026 (which began on July 1, 2025, and ends on June 30, 2026), NVIDIA’s gaming revenue has contributed less than 8% of the company’s total earnings so far. On the other hand, the data center division has made almost 90% of NVIDIA’s total revenue in fiscal year 2026. What I’m trying to say is that NVIDIA is no longer a gaming company—it’s all about AI now.

Considering that we’re in the middle of the biggest memory shortage in history, and that its AI GPUs rake in almost ten times the revenue of gaming GPUs, there’s little reason for NVIDIA to funnel exorbitantly priced memory toward gaming GPUs. It’s much more profitable to put every memory chip they can get their hands on into AI GPU racks and continue receiving mountains of cash by selling them to AI behemoths.

The RTX 50 Super GPUs might never get released

A sign of times to come

NVIDIA’s RTX 50 Super series was supposed to increase memory capacity of its most popular gaming GPUs. The 16GB RTX 5080 was to be superseded by a 24GB RTX 5080 Super; the same fate would await the 16GB RTX 5070 Ti, while the 18GB RTX 5070 Super was to replace its 12GB non-Super sibling. But according to recent reports, NVIDIA has put it on ice.

The RTX 50 Super launch had been slated for this year’s CES in January, but after missing the show, it now looks like NVIDIA has delayed the lineup indefinitely. According to a recent report, NVIDIA doesn’t plan to launch a single new gaming GPU in 2026. Worse still, the RTX 60 series, which had been expected to debut sometime in 2027, has also been delayed.

A report by The Information (via Tom’s Hardware) states that NVIDIA had finalized the design and specs of its RTX 50 Super refresh, but the RAM-pocalypse threw a wrench into the works, forcing the company to “deprioritize RTX 50 Super production.” In other words, it’s exactly what I said a few paragraphs ago: selling enterprise GPU racks to AI companies is far more lucrative than selling comparatively cheaper GPUs to gamers, especially now that memory prices have been skyrocketing.

Before putting the RTX 50 series on ice, NVIDIA had already slashed its gaming GPU supply by about a fifth and started prioritizing models with less VRAM, like the 8GB versions of the RTX 5060 and RTX 5060 Ti, so this news isn’t that surprising.

So when can we expect RTX 60 GPUs?

Late 2028-ish?

A GPU with a pile of money around it. Credit: Lucas Gouveia / How-To Geek

The good news is that the RTX 60 series is definitely in the pipeline, and we will see it sooner or later. The bad news is that its release date is up in the air, and it’s best not to even think about pricing. The word on the street around CES 2026 was that NVIDIA would release the RTX 60 series in mid-2027, give or take a few months. But as of this writing, it’s increasingly likely we won’t see RTX 60 GPUs until 2028.

If you’ve been following the discussion around memory shortages, this won’t be surprising. In late 2025, the prognosis was that we wouldn’t see the end of the RAM-pocalypse until 2027, maybe 2028. But a recent statement by SK Hynix chairman (the company is one of the world’s three largest memory manufacturers) warns that the global memory shortage may last well into 2030.

If that turns out to be true, and if the global AI data center boom doesn’t slow down in the next few years, I wouldn’t be surprised if NVIDIA delays the RTX 60 GPUs as long as possible. There’s a good chance we won’t see them until the second half of 2028, and I wouldn’t be surprised if they miss that window as well if memory supply doesn’t recover by then. Data center GPUs are simply too profitable for NVIDIA to reserve a meaningful portion of memory for gaming graphics cards as long as shortages persist.


At least current-gen gaming GPUs are still a great option for any PC gamer

If there is a silver lining here, it is that current-gen gaming GPUs (NVIDIA RTX 50 and AMD Radeon RX 90) are still more than powerful enough for any current AAA title. Considering that Sony is reportedly delaying the PlayStation 6 and that global PC shipments are projected to see a sharp, double-digit decline in 2026, game developers have little incentive to push requirements beyond what current hardware can handle.

DLSS 5, on the other hand, may be the future of gaming, but no one likes it, and it will take a few years (and likely the arrival of the RTX 60 lineup) for it to mature and become usable on anything that’s not a heckin’ RTX 5090.

If you’re open to buying used GPUs, even last-gen gaming graphics cards offer tons of performance and are able to rein in any AAA game you throw at them. While we likely won’t get a new gaming GPU from NVIDIA for at least a few years, at least the ones we’ve got are great today and will continue to chew through any game for the foreseeable future.



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