iOS 26.6 alerts you upon running out of blocked contacts limit, and that’s a problem


Today, Apple seeded the first beta of iOS 26.6 to developers, and so far, it contains exactly one known feature. It’s an alert that tells you when you’ve run out of space on your blocked contacts list. That’s right, and that’s it.  

The fact that Apple had to ship this new alert at all says something uncomfortable about how the company has handled the spam call problem, along with carriers and regulators. 

What is the blocked contacts limit and why does it matter?

Apple never told us, but iOS has always had a cap on how many numbers you can block. Based on discussions on Apple’s support forums, some users have hit that limit at around 20,000 blocked contacts, while others around 8,000. 

While the exact reason behind different limits for different users isn’t exactly clear, it might have something to do with carriers imposing their own caps. Some users also report hitting the limit with even fewer contacts. 

When the blocked contacts limit was reached, iOS simply stopped blocking new numbers, without any explanation, meaning any subsequent spam calls, from new numbers, will go through. 

And instead of solving that problem and increasing the limit in the new iOS version (either at the carrier or the device level), iOS 26.6 focuses on fixing the communication gap. 

The developer beta of iOS 26.6 contains a new “Blocked Contacts Limit Reached” alert that reads: “You’ve reached the maximum number of blocked contacts.” To block additional callers, you’ll need to remove an existing entry from your blocked contacts list in Settings.

Why is this still a problem in 2026?

Yes, that’s much better than leaving users in the dark, but I wouldn’t call it a solution to a problem that shows up differently for different users. Apple could have either increased the limit for all users or introduced a bulk unblocking tool. 

However, it’s not all Apple. A comment in the MacRumors forum thread, from the user KENESS, with 17 upvotes, points out the issue very well. It’s the carriers and regulators who have the ability to address spam calls at the network level, and yet somehow, it’s users like you and me who have to do things manually on our end. 

Spam calls are profitable for some carriers and wholesale providers, as the termination fees apply to every call that completes, regardless of legitimacy. The financial incentive to kill spam at the network level is weaker than it should be, which is why the problem persists.

On the positive side, iOS 26 offers features like Ask Reason for Calling and Silence Unknown Callers, which are more practical than building a block list with thousands of entries over the years. The new alert sure is a quality-of-life improvement, but it doesn’t address the core issue.

A public release of iOS 26.6 is likely several weeks away.



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Recent Reviews


Modern displays are amazing when it comes to detail, brightness, color, and all the ingredients that make for an impressive picture—except motion clarity.

CRT screens are still the king of motion clarity, but plasma flat-panel screens hold a respectable second place, and in many ways I still miss my old 720p 51-inch plasma TV and the crisp motion I gave up by switching to a 4K LCD.

Plasma solved motion the “right” way

Plasma displays didn’t just show an image—they flashed it.

While they operate on different principles, CRTs and plasma TVs have a few things in common. First, the phosphors used by CRTs and plasma displays are the same. Second, because these phosphors fade quickly, they need to be continuously refreshed.

In a CRT, the electron beam scanning from the top to the bottom of the screen achieves this, and in a plasma, a high-speed electric pulse does the same. Because of this rapid pulse-and-fade, these screen technologies have crisp perceptual motion, since our brains tend to interpret moving images that don’t pulse as “smearing” across our retinas.

The pulsing nature of plasma technology isn’t the only reason for its better motion reproduction. These screens also have very low latency and very fast pixel response times. Combined, it’s not quite as good as CRT motion handling, but it’s significantly better than LCD and OLED technology, even today.

Modern TVs rely on sample-and-hold—and that’s the problem

Stand and deliver blurry images

Blur Busters UFO Test

Modern LCD and OLED televisions are “sample and hold” technologies. They can hold each frame of video perfectly for the entire duration of that frame without deviating in brightness and then instantly snap to the next frame without any dipping to black in-between.

On paper, this sounds like a good thing, but your eyes don’t stay still when tracking motion. As they follow a moving object, the image being held on screen effectively drags across your retina, creating the perception of blur. Even if the panel itself is perfectly sharp.

You might not even realize how blurry motion is on modern displays if all you’ve ever seen with the naked eye is an LCD or plasma. However, if you see a CRT or plasma in person, the difference is quite striking.

The sample and hold issue means that no matter how much you increase the refresh rate, that type of blur persists. It’s why my 85Hz CRT monitor is clearly less blurry in motion than my 240Hz LCD monitor. It’s especially apparent when you’re playing 2D games that scroll the entire screen, with LCDs or OLEDs smearing the image in a way that gives me a bit of a headache if I’m being honest.

Playing Diablo 2 on a CRT. Credit: Sydney Louw Butler/Shutterstock.com

It creates this weird situation where a modern TV can be incredibly sharp in a freeze frame but somehow look softer than a lower-resolution display that isn’t sample and hold as soon as you press play.

Motion interpolation is a workaround, not a solution

It’s an abomination, that’s what it is

One of the “fixes” that TV makers came up with to reduce unwanted motion blur is a technology known as frame interpolation, or more commonly “motion smoothing.” Here an algorithm creates fake frames that guess at what the middle step of motion would look like if it were captured. This creates a high frame-rate video output, which we see as smoother and more crisp.

While this doesn’t take away sample-and-hold blur, it does improve motion clarity. Unfortunately, it also destroys the intended frame rate that shows and movies were meant to be seen at. It’s also useless for video games, because it introduces an enormous amount of input lag. NVIDIA’s DLSS technology is also frame interpolation, but it works for games because of several mitigations NVIDIA put into the technology. These measures don’t exist on TVs.

While some people think motion smoothing isn’t all bad, TV makers are no longer activating it by default as much anymore, and my advice is to always turn it off because the trade-offs are just not worth it.

Screenshot 2025-07-01 at 9.21.03 AM

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TCL

Display Size

85-inches

The 2025 model TCL QM6K Google TV delivers a stunningly clear and bright picture with a new Mini-LED panel, improved local dimming zones, Dolby Vision IQ, and a neat new Halo Control system for improved visuals. Get this TV and elevate your living room. 


Black frame insertion tries to recreate plasma—but comes with trade-offs

Who turned out the lights?

The other trick sample-and-hold screens have to mimic what CRTs and plasma TVs do naturally is called BFI, or Black Frame Insertion. As the name suggests, the display inserts a full black frame between every original frame. This provides an instant and dramatic increase in motion clarity. However, it also has a big impact on brightness. As much as half of the light is now gone, so the image is much dimmer. Pushing overall brightness to compensate makes things hotter and more energy-hungry.

Some BFI implementations cause visible flicker, for which I personally have no tolerance at all, but the biggest problem here is that BFI doesn’t have the smooth pulsing roll off of the phosphors used in CRTs and plasma.


The future might circle back—but we’re not there yet

That might be changing, however, because a new generation of LCDs can leverage the power of multi-zone backlight technology to strobe the backlight across the screen in a way that mimics a CRT scanline.

NVIDIA’s G-SYNC Pulsar has received rave reviews from the biggest motion blur haters, and I sincerely hope that a similar technology becomes standard in TVs going ahead, so we can go back to enjoying the crisp motion we used to have without all the compromises.



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