I tried switching to Samsung Galaxy, but this Pixel-exclusive feature made it impossible


I had a Galaxy phone that was better than my Pixel by almost every measurable standard. Better chip, better display, more features, more customization—the list goes on. Yet, here I am, back on the Pixel. And it wasn’t because Samsung did something wrong, but because one app—one I had never thought twice about.

Why I decided to switch in the first place

Believing that the grass was greener on the other side

A pixel 6a and a Samsung Galaxy S24 side by side on a wooden table. Credit: Dibakar Ghosh | How-To Geek

The Pixel 6a was my first Pixel device; I loved it—and still do. It did everything I needed—clean software, a great camera, and guaranteed updates straight from Google. However, most of my friends have Samsung Galaxy phones and they kept reminding me how that’s where you actually see Android’s full potential. And the fact that most of the internet agrees with them made me regret my decision to get the Pixel.

The argument was basically that Snapdragon chips perform better than Google’s Tensor, and One UI gives you a lot more to play with—custom icon packs, Good Lock modules, and just way more customization options than stock Android. Furthermore, I’m actually the kind of person who enjoys tinkering with my phone, making the idea of switching pretty appealing.

So, when the Galaxy S25 launched in 2025 and the S24 got a decent price drop, I figured that was a good enough time to make the move.

Now, I did expect an adjustment period at first, but the overall friction was just too annoying. I slowly realized I wasn’t adjusting to a new workflow, but actually losing certain features that were pivotal to how I work—features I took for granted on my Pixel.

Pixel 10

Brand

Google

SoC

Google Tensor G5

Looking to upgrade to a Pixel but not sure if you need all the bells and whistles of the more expensive models? You won’t be disappointed with the standard Pixel 10 model. Coming in striking colors, Gemini features, and seven years of updates, you can’t go wrong with this purchase.


The main problems I faced after making the switch

In search of the novel Galaxy-exclusive features, I lost the familiar Pixel-exclusive features

The first thing I noticed was that the Galaxy just felt different in a way that took some getting used to. The haptic feedback, the typography, the way the UI was laid out, the settings menu—everything had its own distinct personality that was pretty far from vanilla Android. It’s almost like its own thing, which I get can be a selling point for a lot of people, but I preferred the simplicity of the Pixel experience.

The good news was that because One UI is so customizable, I could actually reshape a lot of it to look and feel closer to what I was used to on the Pixel. And it worked really well. In fact, at one point my S24 was looking more Pixel-like than my actual Pixel.

However, the visual stuff was the easy part. The harder problem was the core experience underneath all of that. You’d think that “it’s all Android” at the end of the day, so all Android apps should work across devices, but a bunch of the apps I actually relied on daily were Pixel-exclusive. GCam, Pixel Screenshots, the Recorder app—I missed those the most but was willing to find alternatives and move on. Except there was this one app—which you can install on a Samsung Galaxy device, but it gives you a nerfed version that completely broke the whole experience for me.

A Samsung Galaxy phone displaying a clean Google Pixel interface on a colorful geometric background.


I made my Samsung Galaxy look more like a Pixel than my Pixel 10

The Pixel aesthetic doesn’t have to be exclusive to Pixel phones.

Gboard was the deal breaker

And I never realized my workflow relied on it so much

Ok, so enough dancing around—the Pixel-exclusive app that made Samsung Galaxy smartphones a deal breaker is… Gboard. Yes, it’s a keyboard! And before you tell me that Gboard is available on Samsung smartphones, let me tell you that it’s a nerfed version. Gboard on Pixels is incredible!

For context, I write a lot from my smartphone. Whether it be emails, social messages, or entire article drafts, I do it all from my smartphone. However, I am using voice typing for all of this, not tapping on my keyboard. In fact, I actually hate typing on a virtual keyboard—the cramped space and the lack of tactile feedback make it a poor experience.

Now, the voice typing experience with Gboard, especially on Pixel devices, is absolutely pristine. The transcription quality is very accurate, and I speak with an accent. It auto-punctuates as you speak, keeps the mic open so you can just keep talking, and works completely offline. It can also understand voice commands, so you can make hands-free edits. For example, you can say something like “delete last word” or “insert this before that word,” and it will magically do that without you needing to touch the screen. It’s fast, it’s precise, and once you get used to it, you really don’t want to go back to tapping.

However, on the Galaxy S24, I just got the basic dictation experience. It was also less accurate for some reason; there was no auto-punctuation, and no voice editing either. It turned what was a pretty fluid, hands-free writing workflow into something where I still had to go back and manually fix everything. As you can imagine, this introduced a lot of friction to my usual workflow.

Samsung Galaxy Keyboard.


Why I ditched Samsung’s default keyboard for Gboard (and never looked back)

I gave the Samsung Keyboard a fair shot, but Gboard just came out on top.


Device-exclusive features are fragmenting Android

There was a time when switching Android phones just meant getting different hardware. Same apps, same experience, just a different body. You’d pick a phone from a different manufacturer because of the specs or the design. Then manufacturers started skinning Android their own way, so the UI would differ, but at least all your apps worked the same everywhere.

But now it’s gone a step further. Apps themselves are becoming device-exclusive. The Pixel has the Recorder app, the Journal app, the Screenshots app—these aren’t small gimmicks; they’re actually useful tools that are locked to Pixel hardware. And Gboard’s advanced voice typing is effectively in the same category, even though the app technically exists on other devices.

So saying “I have an Android phone” doesn’t really mean what it used to. The OS is almost just a background layer at this point. What actually matters is who made your phone, because that determines what you actually get access to.

Person holding the Google Pixel 9 Pro.


These Two Pixel 10 Features Might Make Me Ditch My Samsung Galaxy

Goodbye Galaxy. Hello team Pixel.



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Recent Reviews


As I’m writing this, NVIDIA is the largest company in the world, with a market cap exceeding $4 trillion. Team Green is now the leader among the Magnificent Seven of the tech world, having surpassed them all in just a few short years.

The company has managed to reach these incredible heights with smart planning and by making the right moves for decades, the latest being the decision to sell shovels during the AI gold rush. Considering the current hardware landscape, there’s simply no reason for NVIDIA to rush a new gaming GPU generation for at least a few years. Here’s why.

Scarcity has become the new normal

Not even Nvidia is powerful enough to overcome market constraints

Global memory shortages have been a reality since late 2025, and they aren’t just affecting RAM and storage manufacturers. Rather, this impacts every company making any product that contains memory or storage—including graphics cards.

Since NVIDIA sells GPU and memory bundles to its partners, which they then solder onto PCBs and add cooling to create full-blown graphics cards, this means that NVIDIA doesn’t just have to battle other tech giants to secure a chunk of TSMC’s limited production capacity to produce its GPU chips. It also has to procure massive amounts of GPU memory, which has never been harder or more expensive to obtain.

While a company as large as NVIDIA certainly has long-term contracts that guarantee stable memory prices, those contracts aren’t going to last forever. The company has likely had to sign new ones, considering the GPU price surge that began at the beginning of 2026, with gaming graphics cards still being overpriced.

With GPU memory costing more than ever, NVIDIA has little reason to rush a new gaming GPU generation, because its gaming earnings are just a drop in the bucket compared to its total earnings.

NVIDIA is an AI company now

Gaming GPUs are taking a back seat

A graph showing NVIDIA revenue breakdown in the last few years. Credit: appeconomyinsights.com

NVIDIA’s gaming division had been its golden goose for decades, but come 2022, the company’s data center and AI division’s revenue started to balloon dramatically. By the beginning of fiscal year 2023, data center and AI revenue had surpassed that of the gaming division.

In fiscal year 2026 (which began on July 1, 2025, and ends on June 30, 2026), NVIDIA’s gaming revenue has contributed less than 8% of the company’s total earnings so far. On the other hand, the data center division has made almost 90% of NVIDIA’s total revenue in fiscal year 2026. What I’m trying to say is that NVIDIA is no longer a gaming company—it’s all about AI now.

Considering that we’re in the middle of the biggest memory shortage in history, and that its AI GPUs rake in almost ten times the revenue of gaming GPUs, there’s little reason for NVIDIA to funnel exorbitantly priced memory toward gaming GPUs. It’s much more profitable to put every memory chip they can get their hands on into AI GPU racks and continue receiving mountains of cash by selling them to AI behemoths.

The RTX 50 Super GPUs might never get released

A sign of times to come

NVIDIA’s RTX 50 Super series was supposed to increase memory capacity of its most popular gaming GPUs. The 16GB RTX 5080 was to be superseded by a 24GB RTX 5080 Super; the same fate would await the 16GB RTX 5070 Ti, while the 18GB RTX 5070 Super was to replace its 12GB non-Super sibling. But according to recent reports, NVIDIA has put it on ice.

The RTX 50 Super launch had been slated for this year’s CES in January, but after missing the show, it now looks like NVIDIA has delayed the lineup indefinitely. According to a recent report, NVIDIA doesn’t plan to launch a single new gaming GPU in 2026. Worse still, the RTX 60 series, which had been expected to debut sometime in 2027, has also been delayed.

A report by The Information (via Tom’s Hardware) states that NVIDIA had finalized the design and specs of its RTX 50 Super refresh, but the RAM-pocalypse threw a wrench into the works, forcing the company to “deprioritize RTX 50 Super production.” In other words, it’s exactly what I said a few paragraphs ago: selling enterprise GPU racks to AI companies is far more lucrative than selling comparatively cheaper GPUs to gamers, especially now that memory prices have been skyrocketing.

Before putting the RTX 50 series on ice, NVIDIA had already slashed its gaming GPU supply by about a fifth and started prioritizing models with less VRAM, like the 8GB versions of the RTX 5060 and RTX 5060 Ti, so this news isn’t that surprising.

So when can we expect RTX 60 GPUs?

Late 2028-ish?

A GPU with a pile of money around it. Credit: Lucas Gouveia / How-To Geek

The good news is that the RTX 60 series is definitely in the pipeline, and we will see it sooner or later. The bad news is that its release date is up in the air, and it’s best not to even think about pricing. The word on the street around CES 2026 was that NVIDIA would release the RTX 60 series in mid-2027, give or take a few months. But as of this writing, it’s increasingly likely we won’t see RTX 60 GPUs until 2028.

If you’ve been following the discussion around memory shortages, this won’t be surprising. In late 2025, the prognosis was that we wouldn’t see the end of the RAM-pocalypse until 2027, maybe 2028. But a recent statement by SK Hynix chairman (the company is one of the world’s three largest memory manufacturers) warns that the global memory shortage may last well into 2030.

If that turns out to be true, and if the global AI data center boom doesn’t slow down in the next few years, I wouldn’t be surprised if NVIDIA delays the RTX 60 GPUs as long as possible. There’s a good chance we won’t see them until the second half of 2028, and I wouldn’t be surprised if they miss that window as well if memory supply doesn’t recover by then. Data center GPUs are simply too profitable for NVIDIA to reserve a meaningful portion of memory for gaming graphics cards as long as shortages persist.


At least current-gen gaming GPUs are still a great option for any PC gamer

If there is a silver lining here, it is that current-gen gaming GPUs (NVIDIA RTX 50 and AMD Radeon RX 90) are still more than powerful enough for any current AAA title. Considering that Sony is reportedly delaying the PlayStation 6 and that global PC shipments are projected to see a sharp, double-digit decline in 2026, game developers have little incentive to push requirements beyond what current hardware can handle.

DLSS 5, on the other hand, may be the future of gaming, but no one likes it, and it will take a few years (and likely the arrival of the RTX 60 lineup) for it to mature and become usable on anything that’s not a heckin’ RTX 5090.

If you’re open to buying used GPUs, even last-gen gaming graphics cards offer tons of performance and are able to rein in any AAA game you throw at them. While we likely won’t get a new gaming GPU from NVIDIA for at least a few years, at least the ones we’ve got are great today and will continue to chew through any game for the foreseeable future.



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