How to share audio from your Android phone to multiple earbuds (and why it’s genius)


A collection of earbuds.

Jack Wallen/ZDNET

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ZDNET key takeaways

  • Android can share audio with multiple earbuds and headphones.
  • Your devices must support LE Audio and Auracast.
  • The feature is simple to use and available on Pixel and Samsung devices.

How many times have you wanted to let a friend hear a song you were listening to and had to pop out an earbud and let them dance it out with you? Of course, for those who tend not to want their earbuds inserted into someone else’s ears, that’s a deal breaker.

What if there was another option? What if you could allow that person to connect their earbuds to your Android phone so you can both enjoy what’s playing with your own earbuds and in stereo? Now we’re talking.

Also: How to use Google Messages’ new Trash feature to recover texts you accidentally deleted

Well, Android can do that with a feature called “Audio sharing.” Before you get excited, there are some caveats to this. 

First off, it only works with up to two people, and not every phone supports Audio share. Yes, Pixel phones do support this feature, as do all Samsung phones starting with the S23 and newer. As long as your phone supports Auracast, you’re good to go. Second, any headphones or earbuds you use must support Bluetooth LE and Auracast. Without those two features, Audio share won’t work. 

A sample listing of headphones and earbuds that support these features looks like this:

  • Sony WF-1000XM5 and LinkBuds S
  • Sennheiser Momentum True Wireless 4
  • Bose Ultra Open Earbuds
  • LG TONE Free T90Q
  • Nothing Ear (2) and Ear (Stick)
  • Audio-Technica ATH-TWX9
  • EarFun Air Pro 4
  • Status Pro X

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Make sure you search the features of your earbuds to ensure they support the feature before trying this out; otherwise, you might wind up with a frustrating situation on your hands.

How to enable ‘Audio sharing’

First, make sure that LE Audio is enabled for your earbuds or headphones. How you do this will depend on the make and model of the device. For example, on my Status Pro X earbuds, I go to Connected Devices > Pro X > gear icon > LE Audio (enable).

Status Pro X Settings.

Your earbuds and headphones must support LE (Low Energy) Audio for this to work.

Jack Wallen/ZDNET

Once you’ve enabled LE Audio for your earbuds and headphones, the next thing to do is enable Audio share. Here’s how that’s done.

The first thing to do is connect your earbuds and headphones to your phone as you always would.


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Open your Settings app by either tapping its launcher in the App Drawer or by pulling the Notification Shade down twice and tapping the gear icon.


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Also: Slow Android phone? My 4-step refresh routine can speed it up fast

From the Settings window, tap “Connected devices” > “Connection preferences” > “Audio sharing.”


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Audio Share

You don’t need to bother with the Name and Password fields for Audio share.

Jack Wallen/ZDNET

Also: How to AirDrop on an Android phone (and the few models that can actually do it)

On the new page, tap the On/Off slider for “Share audio” until it’s in the On position. Once you’ve done that, you’ll be presented with a QR code. When the other person scans that code, they’ll be automatically connected to your device via Audio sharing and can hear what you hear.


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Or, you can tap “Pair new device” and locate the second pair of earbuds or headphones to be connected.

When you’re done sharing, you can pull down the notification shade, look for the Audio sharing entry, and tap Stop Sharing.

Audio Share.

Take heed of this warning.

Jack Wallen/ZDNET

The caveat

When testing this feature, I was under the impression that my Google Pixel Buds Pro 2 earbuds supported both LE Audio and Auracast. When attempting to enable Audio sharing with my Pixel Buds, my Pixel phone refused. I then went into the Pixel Buds settings (from within Connected Devices) and found no LE Audio option (which was previously there).

Also: I changed 12 settings on my Android phone to extend its battery life by hours

My guess is that Google removed the LE Audio option in a recent update because the earbuds weren’t ready to fully support the feature. I was, however, able to get Audio sharing working with my Status Pro X earbuds.

Audio share is finicky because support for LE Audio and Auracast is still iffy on a lot of devices. If, however, you do have a pair of earbuds or headphones with support, give Audio share a try and impress your friends with your amazing taste in music.





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The battle between AMD and NVIDIA rages on eternally, it seems, though it’s rather a one-sided battle in the desktop PC market, where NVIDIA holds something like 95%, and AMD most of what’s left apart from Intel’s (almost) 1%.

But as dominant and popular as NVIDIA is, AMD proponents could always raise the value argument. On a per-dollar basis, you get more value with an AMD card, and even better, you have the benefit of AMD “FineWine” which ensures your card will become even better with time.

What “FineWine” meant—and why it mattered

FineWine was something that AMD fans began to notice during the GCN (Graphics Core Next) architecture. Incidentally, the last AMD dedicated GPU I bought was the R9 390, which was of that lineage. Since then, all my AMD GPUs have been embedded in consoles or handheld PCs, but I digress.

The R9 390 is actually a good example of FineWine. Launched in 2015, like many AMD cards, the R9 390 had a rough start, and I sold mine in exchange for a stopgap card in the form of the RTX 2060, because I wanted to play Cyberpunk 2077 on PC, where it wasn’t broken the way it was on consoles. Even though, on paper, the raw power of the RTX 2060 wasn’t much more than a 390, the AMD card’s performance on my (then) 1080p monitor was a stuttery mess, whereas everything suddenly ran great on my 2060 the minute the AMD GPU was expunged from the system.

But, a decade later, that same game is perfectly playable on this card, as you can see in this TechLabUK video.

A lot of it is because the developers have kept patching and improving the game, but this is something you see across the board for AMD cards on various games. This is FineWine. Years later, with continued driver updates from AMD, the cards go from being a little worse than their NVIDIA equivalent at launch to being as good or even a little better in the long run.

Of course, that’s not super helpful to customers who buy hardware at launch, but it has given some AMD users computers with longer lifespans than you’d think, and made many used AMD cards an even better bargain.

Why AMD’s FineWine era worked

A bit of smoke and mirrors

The PULSE AMD Radeon RX 6800 XT next to an AMD RX 6600 XT Phantom Gaming D. Credit: Ismar Hrnjicevic / How-To Geek

FineWine wasn’t magic, of course. The phenomenon was the result of a mix of factors. AMD’s architectures were in some cases a little too forward-thinking for the APIs of the day. Massively parallel with a focus on compute, they’d only come into their own with DirectX 12 and more modern games. NVIDIA’s cards at the time were better optimized to run current games well. Over time, NVIDIA cards would make similar architectural changes, but with better timing.

The other reason FineWine was a thing came down to driver maturity. As a much smaller company with fewer resources, it seems that AMD had some trouble releasing cards with optimized drivers. So, over time, the card would start performing as intended.

In both cases, you could frame FineWine not as the card getting better, but rather getting “less worse” over time. If you set the bar low at launch, the only way is up. However, there’s a third factor to take into account as well. AMD dominates console gaming. The two major home console series have now run on AMD GPUs for two generations, and so games are developed with that hardware in mind. This also gives newer titles a bit of a leg up, though it’s hard to know exactly by how much.

How AMD moved on from FineWine

It seems worse, but it’s actually better

An AMD RX 9070 XT Gigabyte gaming graphics card. Credit: Ismar Hrnjicevic / How-To Geek

With the shift to RDNA architecture, AMD made a deliberate change in philosophy. Modern Radeon GPUs are designed to perform well right out of the gate. Reviews on day one are much closer to what you could expect years later. There are still decent gains to be had on RDNA cards with game-specific optimizations (Spider-Man on PC is a great example), but the golden age of FineWine seems to be in the past now.

That’s a good thing! Products should put their best foot forward on day one, so let’s not shed a tear for FineWine in that regard. So it’s not so much that AMD doesn’t care about improving the performance and stability of older cards over the years, it’s that the company is now better at its job, and so there’s less room for improvement.

Sapphire NITRO+ AMD Radeon RX 9070 XT GPU

Cooling Method

Air

GPU Speed

2520Mhz

The AMD Radeon RX 9070 XT from Sapphire features 16GB of DDR6 memory, two HDMI and two DisplayPorts, and an overengineered cooling setup that will keep the card cool and whisper quiet no matter the workload.


NVIDIA kept the idea—but changed the formula

It’s all about AI

It’s funny, but these days I think of NVIDIA cards as the ones with major longevity. Take the venerable GTX 1080 and 1080 Ti cards. These cards only lost game-ready driver support in 2025, which doesn’t immediately make them useless, it just means no more optimization for those chips. What an incredible run, getting a decade of relevant game performance from a GPU!

But, that’s not really NVIDIA’s take on FineWine. Instead, the company has taken to adding new and better features to its cards long after they’ve been launched. Starting with the 20-series, the presence of machine-learning hardware means that by improving the AI algorithms for technologies like DLSS, these cards have become more performant with better image quality over time.

While NVIDIA has made some features of its AI technology exclusive to each generation, so far all post 10-series GPUs benefit from every new generation of DLSS. Compare that to AMD which not only offers inferior versions of this new upscaling technology, but has locked the better, more usable versions to later cards, such as the case with FSR Redstone.


FineWine is an ethos, not a brand

In the case of my humble RTX 4060 laptop, the release of DLSS 4.5 has opened new possibilities, notably the ability to target a 4K output resolution, which was certainly not on the table when I first took this computer out of the box. We might not call it “FineWine,” but it sure smells like it to me!



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