Fedora quietly solved Linux’s update problem


Fedora is, for many, one of the best Linux distros out there, if not the best. It’s safe and secure, and it’s pretty snappy. And perhaps more importantly, the way it manages updates—which is something I personally haven’t seen in a lot of other Linux distros.

Here’s why Fedora is superior—and why other Linux distros should follow suit.

Excellent update support

Not only because they’re fast

Depending on the Linux distro you’re using, applying an update on a live, running system—where critical libraries and dependencies are replaced while applications are actively using them—often leads to unexpected crashes, broken software, or a completely unbootable machine if the process is interrupted. Fedora has solved this fragility by pioneering and standardizing a dual-pronged approach to system updates that prioritizes absolute system integrity.

For its standard workstation, Fedora championed the implementation of systemd offline updates. Instead of overwriting files while the desktop environment is running, the system simply downloads the necessary packages in the background. The actual installation occurs in a minimal, isolated environment during the next system reboot. This guarantees that no running processes interfere with the package manager and that a sudden graphical environment crash cannot corrupt the system mid-update.

Fedora takes this reliability even further with its atomic variants, such as Fedora Silverblue and Fedora Kinoite. These editions utilize an immutable file system managed by rpm-ostree, which handles operating system updates entirely differently than traditional package managers. Instead of modifying the system piece by piece, an update triggers the creation of a completely new, complete operating system image in the background. Your current running system remains strictly untouched and read-only. Once the new image is successfully built and verified on your local drive, the system prepares it for the next boot.

Because the live environment is never modified, network failures, power losses, or unexpected interruptions during the download and preparation phases have absolutely zero impact on system stability. Pretty cool.

Easy rollbacks

When something goes wrong…

Fedora Linux 43 beta with the GNOME desktop on a laptop screen.

Even with the most rigorous software testing protocols, upstream updates occasionally introduce unforeseen bugs, hardware regressions, or software incompatibilities. In the broader Linux ecosystem, downgrading packages to restore a previously working system is notoriously complex. It usually involves navigating dependency hell in a terminal, manually specifying older package versions, and hoping the downgrade does not break other apps. Fedora has completely eliminated this by natively integrating an effortless rollback mechanism directly into its boot process.

Because Fedora’s atomic update architecture generates a discrete, entirely new deployment of the operating system with every single update, the previous deployment is never overwritten or deleted. Instead, the older system image is preserved intact, acting as an automatic, fail-safe backup. If you install a new update and subsequently discover a critical issue—such as a broken graphics driver or a malfunctioning kernel—you do not need to boot into a live USB or spend hours troubleshooting command-line errors. Recovery requires nothing more than restarting the computer.

During the startup process, you can simply interrupt the bootloader menu and select the previous, known-working deployment from the list. The system will immediately boot into the older state exactly as it was before the update was applied. This rollback capability is instantaneous because it does not involve physically transferring or reinstalling gigabytes of data; it merely instructs the system to mount the previous file system tree. And because Fedora strictly separates core operating system files from user data, reverting to an older system image does not touch or alter any personal files, documents, or media stored in the home directory.

Cutting-edge feature integrations

The newest stuff every time

Fedora Sway tiling window setup showcase.

Finally, Fedora has long maintained a well-earned reputation as the proving ground for the broader Linux ecosystem, acting as the critical bridge between bleeding-edge upstream development and stable, daily-driver usability. It consistently adopts and refines new Linux standards before they become industry defaults, and Fedora ensures its underlying infrastructure is inherently robust and forward-looking. A good example of this is the early adoption of Flatpak, a universal package management utility designed specifically for application sandboxing and distribution. By decoupling user-facing applications from the core operating system libraries, Flatpaks prevent application updates from inadvertently breaking essential system functions.

Furthermore, Fedora’s early transitions to fundamental modern components—such as the Wayland display server, the PipeWire multimedia framework, and the BTRFS default file system—provide a resilient foundation that natively supports advanced update mechanisms. The BTRFS file system, for instance, enables advanced data deduplication and file-level snapshotting. This works pretty nicely with Fedora’s deployment model, allowing the system to keep multiple bootable operating system states available locally without consuming massive amounts of disk space. And because Fedora developers collaborate directly with upstream projects to implement these technologies securely and natively, the resulting operating system avoids the instability that occurs when bolting modern features onto legacy foundations. This allows developers to rely on features like Toolbx and Distrobox to create containerized development environments that keep the host system perfectly clean. And you get to benefit from the latest performance improvements and software paradigms without ever sacrificing the predictable, bulletproof update experience that Fedora has meticulously engineered.


It’s probably not the perfect Linux distro. But out of the whole bunch, this one is actually pretty good. It does a lot of things differently compared to other distros, and I really hope I can see most of this stuff more often in other flavors of Linux.



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Recent Reviews


As I’m writing this, NVIDIA is the largest company in the world, with a market cap exceeding $4 trillion. Team Green is now the leader among the Magnificent Seven of the tech world, having surpassed them all in just a few short years.

The company has managed to reach these incredible heights with smart planning and by making the right moves for decades, the latest being the decision to sell shovels during the AI gold rush. Considering the current hardware landscape, there’s simply no reason for NVIDIA to rush a new gaming GPU generation for at least a few years. Here’s why.

Scarcity has become the new normal

Not even Nvidia is powerful enough to overcome market constraints

Global memory shortages have been a reality since late 2025, and they aren’t just affecting RAM and storage manufacturers. Rather, this impacts every company making any product that contains memory or storage—including graphics cards.

Since NVIDIA sells GPU and memory bundles to its partners, which they then solder onto PCBs and add cooling to create full-blown graphics cards, this means that NVIDIA doesn’t just have to battle other tech giants to secure a chunk of TSMC’s limited production capacity to produce its GPU chips. It also has to procure massive amounts of GPU memory, which has never been harder or more expensive to obtain.

While a company as large as NVIDIA certainly has long-term contracts that guarantee stable memory prices, those contracts aren’t going to last forever. The company has likely had to sign new ones, considering the GPU price surge that began at the beginning of 2026, with gaming graphics cards still being overpriced.

With GPU memory costing more than ever, NVIDIA has little reason to rush a new gaming GPU generation, because its gaming earnings are just a drop in the bucket compared to its total earnings.

NVIDIA is an AI company now

Gaming GPUs are taking a back seat

A graph showing NVIDIA revenue breakdown in the last few years. Credit: appeconomyinsights.com

NVIDIA’s gaming division had been its golden goose for decades, but come 2022, the company’s data center and AI division’s revenue started to balloon dramatically. By the beginning of fiscal year 2023, data center and AI revenue had surpassed that of the gaming division.

In fiscal year 2026 (which began on July 1, 2025, and ends on June 30, 2026), NVIDIA’s gaming revenue has contributed less than 8% of the company’s total earnings so far. On the other hand, the data center division has made almost 90% of NVIDIA’s total revenue in fiscal year 2026. What I’m trying to say is that NVIDIA is no longer a gaming company—it’s all about AI now.

Considering that we’re in the middle of the biggest memory shortage in history, and that its AI GPUs rake in almost ten times the revenue of gaming GPUs, there’s little reason for NVIDIA to funnel exorbitantly priced memory toward gaming GPUs. It’s much more profitable to put every memory chip they can get their hands on into AI GPU racks and continue receiving mountains of cash by selling them to AI behemoths.

The RTX 50 Super GPUs might never get released

A sign of times to come

NVIDIA’s RTX 50 Super series was supposed to increase memory capacity of its most popular gaming GPUs. The 16GB RTX 5080 was to be superseded by a 24GB RTX 5080 Super; the same fate would await the 16GB RTX 5070 Ti, while the 18GB RTX 5070 Super was to replace its 12GB non-Super sibling. But according to recent reports, NVIDIA has put it on ice.

The RTX 50 Super launch had been slated for this year’s CES in January, but after missing the show, it now looks like NVIDIA has delayed the lineup indefinitely. According to a recent report, NVIDIA doesn’t plan to launch a single new gaming GPU in 2026. Worse still, the RTX 60 series, which had been expected to debut sometime in 2027, has also been delayed.

A report by The Information (via Tom’s Hardware) states that NVIDIA had finalized the design and specs of its RTX 50 Super refresh, but the RAM-pocalypse threw a wrench into the works, forcing the company to “deprioritize RTX 50 Super production.” In other words, it’s exactly what I said a few paragraphs ago: selling enterprise GPU racks to AI companies is far more lucrative than selling comparatively cheaper GPUs to gamers, especially now that memory prices have been skyrocketing.

Before putting the RTX 50 series on ice, NVIDIA had already slashed its gaming GPU supply by about a fifth and started prioritizing models with less VRAM, like the 8GB versions of the RTX 5060 and RTX 5060 Ti, so this news isn’t that surprising.

So when can we expect RTX 60 GPUs?

Late 2028-ish?

A GPU with a pile of money around it. Credit: Lucas Gouveia / How-To Geek

The good news is that the RTX 60 series is definitely in the pipeline, and we will see it sooner or later. The bad news is that its release date is up in the air, and it’s best not to even think about pricing. The word on the street around CES 2026 was that NVIDIA would release the RTX 60 series in mid-2027, give or take a few months. But as of this writing, it’s increasingly likely we won’t see RTX 60 GPUs until 2028.

If you’ve been following the discussion around memory shortages, this won’t be surprising. In late 2025, the prognosis was that we wouldn’t see the end of the RAM-pocalypse until 2027, maybe 2028. But a recent statement by SK Hynix chairman (the company is one of the world’s three largest memory manufacturers) warns that the global memory shortage may last well into 2030.

If that turns out to be true, and if the global AI data center boom doesn’t slow down in the next few years, I wouldn’t be surprised if NVIDIA delays the RTX 60 GPUs as long as possible. There’s a good chance we won’t see them until the second half of 2028, and I wouldn’t be surprised if they miss that window as well if memory supply doesn’t recover by then. Data center GPUs are simply too profitable for NVIDIA to reserve a meaningful portion of memory for gaming graphics cards as long as shortages persist.


At least current-gen gaming GPUs are still a great option for any PC gamer

If there is a silver lining here, it is that current-gen gaming GPUs (NVIDIA RTX 50 and AMD Radeon RX 90) are still more than powerful enough for any current AAA title. Considering that Sony is reportedly delaying the PlayStation 6 and that global PC shipments are projected to see a sharp, double-digit decline in 2026, game developers have little incentive to push requirements beyond what current hardware can handle.

DLSS 5, on the other hand, may be the future of gaming, but no one likes it, and it will take a few years (and likely the arrival of the RTX 60 lineup) for it to mature and become usable on anything that’s not a heckin’ RTX 5090.

If you’re open to buying used GPUs, even last-gen gaming graphics cards offer tons of performance and are able to rein in any AAA game you throw at them. While we likely won’t get a new gaming GPU from NVIDIA for at least a few years, at least the ones we’ve got are great today and will continue to chew through any game for the foreseeable future.



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