Europe’s €80B public money bet on VC and scaleups faces structural growth barriers


The European Investment Fund is raising a €15 billion fund of funds called ETCI 2 that aims to unlock up to €80 billion in scaleup funding across Europe. Germany’s WIN initiative is targeting €12 billion by 2030. France’s Tibi programme has pledged €7 billion in private capital and labelled 92 VC and growth funds with a combined €22 billion in assets. The European Commission’s Scaleup Europe Fund is deploying €5 billion, with a fund manager expected to be selected this month. Add in the European Innovation Council’s €10 billion budget running through 2027, and the total public and publicly mobilised capital flowing into European venture and growth investing now exceeds anything the continent has attempted before.

The question is whether the money will solve the problem it is designed to address, or whether it will create new ones.

The gap that prompted the spending

European venture capital investment reached €66.2 billion in 2025, roughly 22% of what was invested in the United States. The disparity is most severe at later stages: EU growth funding amounts to approximately 10% of US volumes. Europe produces more tech startups than America but has 80% fewer scaleups and 85% fewer unicorns. The structural explanation is well established. European pension and insurance funds account for only 7% of VC investments, compared with roughly 20% in the US. Sovereign wealth funds participate in less than 1% of European VC fundraising. The continent generates companies but struggles to finance them past the point where they need hundreds of millions to compete globally.

The EIF, which already backs about 25% of all venture capital invested in Europe and supports nearly half of all VC-backed startups in a typical year, has been the primary instrument for closing this gap. ETCI 1, its first-generation fund of funds, raised €3.9 billion from Spain, Germany, France, Italy, Belgium, and the EIB Group, and backed 14 funds with more than €1 billion each. The portfolio includes 11 unicorns, among them DeepL, TravelPerk, and Framer. ETCI 2 is designed to operate at an entirely different scale, backing around 100 funds ranging from €300 million mid-size vehicles to €1 billion-plus mega funds, with the capacity to invest up to €200 million per company, more than three times the €60 million ceiling under ETCI 1.

Where the money is going

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The Scaleup Europe Fund, which is separate from the ETCI programme, reflects the Commission’s desire to direct capital toward strategic technologies. The fund’s focus areas include AI, quantum computing, semiconductors, robotics, autonomous systems, energy, space, biotech, and advanced materials. Bloomberg reported in March that five managers had been shortlisted: EQT, Northzone, Eurazeo, Atomico, and Vitruvian Partners. The fund combines €1 billion in public capital from the European Innovation Council with €4 billion from private investors, and is expected to begin operations in the second quarter of this year.

Germany’s WIN initiative, launched in September 2024 with KfW Group and the Federal Ministry of Finance, is pursuing a different approach. Rather than creating a single mega fund, it aims to restructure the regulatory environment to unlock institutional capital. The programme would raise the pension fund VC quota from 35% to 40%, introduce a 5% infrastructure quota, and relax pension fund coverage requirements. Deutsche Bank, Allianz, and Deutsche Telekom are among the institutional investors involved. France’s Tibi programme, now in its second phase, has taken a similar path, persuading 35 institutional investors to commit €7 billion and labelling funds across late-stage, publicly traded tech, and early-stage segments.

The combined effect is that Europe is rewriting its financial rulebook to channel capital into technology at a pace that would have been politically unthinkable five years ago.

The growth problems money cannot solve

The difficulty is that Europe’s scaleup deficit is not primarily a capital problem. It is a structural one, and the structures have not changed at the same speed as the funding announcements.

Sixty-two per cent of European startups cite talent acquisition as their biggest scaling challenge. The single market remains fragmented enough that expanding from one European country to another often requires navigating distinct regulatory, tax, and employment frameworks that add cost and complexity without adding the kind of market scale that American companies access by default. The EIC’s own portfolio illustrates the tension: it has backed 740 deep tech companies with a combined portfolio value of almost €70 billion, and for each public euro invested, more than three private euros have followed. But only six of those companies are valued above €500 million, and the conversion rate from funded startup to globally competitive scaleup remains low.

The profitability picture is worse. Only two of Europe’s ten most valuable startups are confirmed profitable. Among the continent’s 66 fintech unicorns, just 13 are in the black. Revolut is the standout, with €2.2 billion in group revenue and a 19% net profit margin, but it is the exception rather than the template. Seventy-two per cent of early-stage European ventures have less than 12 months of cash runway. The public money flowing into the ecosystem is reaching companies that, in many cases, have not yet demonstrated they can build sustainable businesses at scale.

The crowding question

Academic research on whether public VC investment crowds out private capital has produced mixed results. A pan-European analysis found no evidence that public funds displace private investors, and instead concluded that public involvement increases total money invested. An EIF impact study found that regions receiving EIF investment see statistically significant increases in private capital over three years. But these studies largely predate the current scale of intervention. A €15 billion fund of funds operating alongside a €5 billion strategic fund, multiple national programmes, and the EIC’s ongoing investments represents a qualitatively different level of public presence in a market that invested €66 billion in total last year.

The Jacques Delors Centre, in its assessment of the mega fund approach, found that a large majority of experts highlighted the risk that such funds would distort the VC market. The concern is specific: if funding decisions become too policy-driven, the funds function as subsidy mechanisms that lack the market expertise and commercial incentives that make private venture capital effective at selecting winners. The principle of “additionality,” in which public financial institutions complement rather than substitute for private investors, is easy to articulate and difficult to maintain when public capital represents a quarter of the entire market.

The first generation of ETCI operated with enough restraint to avoid the worst distortions. Its €3.9 billion was deployed through established fund managers with commercial track records. But ETCI 2’s €15 billion mandate, combined with its explicit goal of backing 100 funds, will test whether that discipline can survive a fourfold increase in scale. The Scaleup Europe Fund’s strategic technology focus adds another layer of complexity: fund managers selected to deploy public capital into politically prioritised sectors face incentives that do not always align with returns.

What success would look like

The optimistic case is that the current wave of public investment is a temporary bridge. Europe’s institutional investors have historically underallocated to venture capital not because of regulatory prohibition but because of cultural conservatism, limited track records in the asset class, and a preference for lower-risk fixed income. If the public programmes generate strong returns, they could demonstrate to pension funds and insurers that European tech is a viable asset class, creating a self-sustaining cycle that eventually makes the public scaffolding unnecessary.

The pessimistic case is that the money arrives without the accompanying reforms. European venture capital has been growing steadily, but the structural barriers, fragmented markets, restrictive labour laws, inconsistent tax treatment of equity compensation, and the sheer regulatory cost of operating across 27 member states, remain largely intact. Capital alone cannot fix a market where a startup in Berlin faces a fundamentally different operating environment from one in Madrid, and where neither can access the kind of unified domestic market that gives American competitors a structural advantage from day one.

EU tech spending now exceeds €1.5 trillion annually, growing at 6.3% despite macroeconomic uncertainty. The demand side of the equation is not the problem. The supply side, meaning companies that can scale to meet that demand without relocating to the US, is. The public money pouring into European venture capital is the most ambitious attempt yet to fix the supply side by addressing the most visible symptom: insufficient capital. Whether it can succeed without addressing the underlying causes is the question that €80 billion is about to test.



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Recent Reviews


As I’m writing this, NVIDIA is the largest company in the world, with a market cap exceeding $4 trillion. Team Green is now the leader among the Magnificent Seven of the tech world, having surpassed them all in just a few short years.

The company has managed to reach these incredible heights with smart planning and by making the right moves for decades, the latest being the decision to sell shovels during the AI gold rush. Considering the current hardware landscape, there’s simply no reason for NVIDIA to rush a new gaming GPU generation for at least a few years. Here’s why.

Scarcity has become the new normal

Not even Nvidia is powerful enough to overcome market constraints

Global memory shortages have been a reality since late 2025, and they aren’t just affecting RAM and storage manufacturers. Rather, this impacts every company making any product that contains memory or storage—including graphics cards.

Since NVIDIA sells GPU and memory bundles to its partners, which they then solder onto PCBs and add cooling to create full-blown graphics cards, this means that NVIDIA doesn’t just have to battle other tech giants to secure a chunk of TSMC’s limited production capacity to produce its GPU chips. It also has to procure massive amounts of GPU memory, which has never been harder or more expensive to obtain.

While a company as large as NVIDIA certainly has long-term contracts that guarantee stable memory prices, those contracts aren’t going to last forever. The company has likely had to sign new ones, considering the GPU price surge that began at the beginning of 2026, with gaming graphics cards still being overpriced.

With GPU memory costing more than ever, NVIDIA has little reason to rush a new gaming GPU generation, because its gaming earnings are just a drop in the bucket compared to its total earnings.

NVIDIA is an AI company now

Gaming GPUs are taking a back seat

A graph showing NVIDIA revenue breakdown in the last few years. Credit: appeconomyinsights.com

NVIDIA’s gaming division had been its golden goose for decades, but come 2022, the company’s data center and AI division’s revenue started to balloon dramatically. By the beginning of fiscal year 2023, data center and AI revenue had surpassed that of the gaming division.

In fiscal year 2026 (which began on July 1, 2025, and ends on June 30, 2026), NVIDIA’s gaming revenue has contributed less than 8% of the company’s total earnings so far. On the other hand, the data center division has made almost 90% of NVIDIA’s total revenue in fiscal year 2026. What I’m trying to say is that NVIDIA is no longer a gaming company—it’s all about AI now.

Considering that we’re in the middle of the biggest memory shortage in history, and that its AI GPUs rake in almost ten times the revenue of gaming GPUs, there’s little reason for NVIDIA to funnel exorbitantly priced memory toward gaming GPUs. It’s much more profitable to put every memory chip they can get their hands on into AI GPU racks and continue receiving mountains of cash by selling them to AI behemoths.

The RTX 50 Super GPUs might never get released

A sign of times to come

NVIDIA’s RTX 50 Super series was supposed to increase memory capacity of its most popular gaming GPUs. The 16GB RTX 5080 was to be superseded by a 24GB RTX 5080 Super; the same fate would await the 16GB RTX 5070 Ti, while the 18GB RTX 5070 Super was to replace its 12GB non-Super sibling. But according to recent reports, NVIDIA has put it on ice.

The RTX 50 Super launch had been slated for this year’s CES in January, but after missing the show, it now looks like NVIDIA has delayed the lineup indefinitely. According to a recent report, NVIDIA doesn’t plan to launch a single new gaming GPU in 2026. Worse still, the RTX 60 series, which had been expected to debut sometime in 2027, has also been delayed.

A report by The Information (via Tom’s Hardware) states that NVIDIA had finalized the design and specs of its RTX 50 Super refresh, but the RAM-pocalypse threw a wrench into the works, forcing the company to “deprioritize RTX 50 Super production.” In other words, it’s exactly what I said a few paragraphs ago: selling enterprise GPU racks to AI companies is far more lucrative than selling comparatively cheaper GPUs to gamers, especially now that memory prices have been skyrocketing.

Before putting the RTX 50 series on ice, NVIDIA had already slashed its gaming GPU supply by about a fifth and started prioritizing models with less VRAM, like the 8GB versions of the RTX 5060 and RTX 5060 Ti, so this news isn’t that surprising.

So when can we expect RTX 60 GPUs?

Late 2028-ish?

A GPU with a pile of money around it. Credit: Lucas Gouveia / How-To Geek

The good news is that the RTX 60 series is definitely in the pipeline, and we will see it sooner or later. The bad news is that its release date is up in the air, and it’s best not to even think about pricing. The word on the street around CES 2026 was that NVIDIA would release the RTX 60 series in mid-2027, give or take a few months. But as of this writing, it’s increasingly likely we won’t see RTX 60 GPUs until 2028.

If you’ve been following the discussion around memory shortages, this won’t be surprising. In late 2025, the prognosis was that we wouldn’t see the end of the RAM-pocalypse until 2027, maybe 2028. But a recent statement by SK Hynix chairman (the company is one of the world’s three largest memory manufacturers) warns that the global memory shortage may last well into 2030.

If that turns out to be true, and if the global AI data center boom doesn’t slow down in the next few years, I wouldn’t be surprised if NVIDIA delays the RTX 60 GPUs as long as possible. There’s a good chance we won’t see them until the second half of 2028, and I wouldn’t be surprised if they miss that window as well if memory supply doesn’t recover by then. Data center GPUs are simply too profitable for NVIDIA to reserve a meaningful portion of memory for gaming graphics cards as long as shortages persist.


At least current-gen gaming GPUs are still a great option for any PC gamer

If there is a silver lining here, it is that current-gen gaming GPUs (NVIDIA RTX 50 and AMD Radeon RX 90) are still more than powerful enough for any current AAA title. Considering that Sony is reportedly delaying the PlayStation 6 and that global PC shipments are projected to see a sharp, double-digit decline in 2026, game developers have little incentive to push requirements beyond what current hardware can handle.

DLSS 5, on the other hand, may be the future of gaming, but no one likes it, and it will take a few years (and likely the arrival of the RTX 60 lineup) for it to mature and become usable on anything that’s not a heckin’ RTX 5090.

If you’re open to buying used GPUs, even last-gen gaming graphics cards offer tons of performance and are able to rein in any AAA game you throw at them. While we likely won’t get a new gaming GPU from NVIDIA for at least a few years, at least the ones we’ve got are great today and will continue to chew through any game for the foreseeable future.



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