WhatsApp Plus subscription testing at EUR 2.49/month joins Instagram Plus in Meta’s cross-app premium push


Summary: WhatsApp has begun testing a paid consumer subscription called WhatsApp Plus at approximately EUR 2.49 per month, offering cosmetic upgrades including 18 chat themes, custom icons, exclusive ringtones, and expanded pinned chats, following Instagram Plus which launched in three markets on 30 March. The subscriptions represent Meta’s first simultaneous consumer-facing paid tiers across its apps, part of a diversification strategy announced in January as the company spends $115-135 billion on AI infrastructure while advertising still accounts for more than 95% of its $201 billion annual revenue.

WhatsApp has begun testing a paid subscription called WhatsApp Plus, offering cosmetic upgrades including chat themes, custom app icons, exclusive ringtones, and expanded pinned chats for approximately EUR 2.49 per month in Europe. The test follows Instagram Plus, which began rolling out in Mexico, Japan, and the Philippines on 30 March with features like anonymous Story viewing and 48-hour Story extension. Together, the two subscriptions represent the first time Meta has offered consumer-facing paid tiers across its messaging and social platforms simultaneously, extending a strategy the company announced on 26 January when it confirmed it would test premium plans across Instagram, Facebook, and WhatsApp.

A Meta spokesperson told TechCrunch that WhatsApp Plus is “designed for users who want more ways to organize and personalize their experience,” adding that the company is “starting with a small test to gather feedback and ensure we’re building something people find genuinely valuable.” The subscription is currently available only to a small fraction of WhatsApp’s 3.3 billion monthly active users, limited to Android beta version 2.26.15.11 in select markets. iOS support is planned for later.

What the money buys

WhatsApp Plus includes 18 new chat themes (from Vibrant Blue and Royal Purple to Forest Green and Fuchsia Pink), 14 alternative app icons, 10 exclusive ringtones, animated sticker packs, and the ability to pin up to 20 chats, compared with three on the free tier. Core messaging, voice and video calls, and end-to-end encryption remain free. The features are, by any honest assessment, largely cosmetic. There is no additional storage, no AI assistant access, and no functional enhancement beyond the pinned chats and custom organisation lists.

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Pricing follows a purchasing-power-adjusted model: EUR 2.49 in Europe, MX$29 (roughly $1.60) in Mexico, and PKR 229 (roughly $0.82) in Pakistan. A one-month free trial is included. The pricing deliberately undercuts competitors. Telegram Premium charges $4.99 per month for features including doubled limits, 4-gigabyte file uploads, voice note transcription, and ad removal. Snapchat+ costs $4 per month for 40-plus exclusive features. WhatsApp Plus costs less and offers less, betting that the sheer size of its user base will compensate for the lower price point.

Instagram Plus, which launched three weeks earlier, offers more functional upgrades: anonymous Story viewing, unlimited audience lists beyond Close Friends, a weekly Spotlight boost, rewatch count insights, 48-hour Story extension, and animated Superlikes. Pricing is similarly region-dependent: MX$39 in Mexico, JPY 319 in Japan, PHP 65 in the Philippines. Neither subscription has been announced for the US or broader European markets.

Why Meta is doing this now

Advertising still accounts for more than 95% of Meta’s revenue, which reached $201 billion in 2025. The company is not in financial distress. But it is spending $115 to $135 billion in capital expenditure this year on AI infrastructure, including a $27 billion joint venture with Nebius for data centres and the integration of Muse Spark, its first model from the Superintelligence Labs. Bank of America projected $7 to $8 billion in annualised savings from the workforce restructuring that begins on 20 May, but even those savings cover only a fraction of the infrastructure bill.

Consumer subscriptions are not going to close that gap on their own. If one percent of WhatsApp’s 3.3 billion users subscribed at the European price, it would generate roughly $1 billion annually. At the Pakistan price, the same conversion rate would produce less than $325 million. These are not transformative numbers for a company earning $201 billion a year. But they represent a diversification away from a business model that depends almost entirely on the attention economy at a moment when AI-driven search and agentic interfaces threaten to reduce the time users spend scrolling feeds where ads are served.

WhatsApp’s paid messaging service for businesses already crossed a $2 billion annualised run rate in the fourth quarter of 2025, growing 54% year over year. The consumer subscription is additive to that existing revenue stream, targeting a different user base with a different value proposition. The business product sells communication infrastructure. WhatsApp Plus sells personalisation.

The regulatory dimension

Meta’s subscription strategy in Europe operates under a specific constraint. The European Commission found in July 2024 that Meta’s “pay or consent” model, which offered users a choice between paying EUR 9.99 per month or consenting to behavioural advertising, violated the Digital Markets Act. The ruling forced Meta to offer a less personalised advertising tier as a free alternative to both tracking and payment.

WhatsApp Plus sidesteps this issue by offering cosmetic features rather than an ad-free experience. WhatsApp does not carry advertising in its messaging interface, so the subscription is not a mechanism for avoiding ads but a premium layer on top of an already ad-free product. The distinction is legally and regulatorily significant: Meta is not conditioning privacy on payment, which was the Commission’s objection, but selling optional customisation to users who want it.

What comes next

Meta acquired the Singapore-based AI agent startup Manus in December 2025 for approximately $2 billion. The company hit $100 million in annualised recurring revenue within eight months of launch, and its technology is being integrated across Instagram, Facebook, and WhatsApp. Future subscription tiers are likely to incorporate AI features powered by Manus and Muse Spark, moving beyond cosmetic upgrades to functional capabilities such as higher AI generation limits, premium styles for AI-created content, and agentic tools that act on behalf of users.

The current test is deliberately modest. Meta is establishing the subscription infrastructure, testing price elasticity across markets, and gauging whether users will pay for features that have no functional impact on how the app works. If the answer is yes, the company has a framework for layering progressively more valuable features, including AI capabilities, into paid tiers without touching the free core that 3.3 billion people depend on. If the answer is no, the experiment costs Meta almost nothing to run and reveals that its users value WhatsApp precisely because it is simple, free, and universal, qualities that a subscription layer cannot improve upon without undermining.

Mark Zuckerberg said in January that 2026 would be “a year where the AI wave accelerates even further on several fronts.” WhatsApp Plus, with its chat themes and custom icons, is not that acceleration. It is the scaffolding that Meta is building so that when the acceleration arrives, it has a revenue mechanism beyond advertising to capture the value.



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Recent Reviews


As I’m writing this, NVIDIA is the largest company in the world, with a market cap exceeding $4 trillion. Team Green is now the leader among the Magnificent Seven of the tech world, having surpassed them all in just a few short years.

The company has managed to reach these incredible heights with smart planning and by making the right moves for decades, the latest being the decision to sell shovels during the AI gold rush. Considering the current hardware landscape, there’s simply no reason for NVIDIA to rush a new gaming GPU generation for at least a few years. Here’s why.

Scarcity has become the new normal

Not even Nvidia is powerful enough to overcome market constraints

Global memory shortages have been a reality since late 2025, and they aren’t just affecting RAM and storage manufacturers. Rather, this impacts every company making any product that contains memory or storage—including graphics cards.

Since NVIDIA sells GPU and memory bundles to its partners, which they then solder onto PCBs and add cooling to create full-blown graphics cards, this means that NVIDIA doesn’t just have to battle other tech giants to secure a chunk of TSMC’s limited production capacity to produce its GPU chips. It also has to procure massive amounts of GPU memory, which has never been harder or more expensive to obtain.

While a company as large as NVIDIA certainly has long-term contracts that guarantee stable memory prices, those contracts aren’t going to last forever. The company has likely had to sign new ones, considering the GPU price surge that began at the beginning of 2026, with gaming graphics cards still being overpriced.

With GPU memory costing more than ever, NVIDIA has little reason to rush a new gaming GPU generation, because its gaming earnings are just a drop in the bucket compared to its total earnings.

NVIDIA is an AI company now

Gaming GPUs are taking a back seat

A graph showing NVIDIA revenue breakdown in the last few years. Credit: appeconomyinsights.com

NVIDIA’s gaming division had been its golden goose for decades, but come 2022, the company’s data center and AI division’s revenue started to balloon dramatically. By the beginning of fiscal year 2023, data center and AI revenue had surpassed that of the gaming division.

In fiscal year 2026 (which began on July 1, 2025, and ends on June 30, 2026), NVIDIA’s gaming revenue has contributed less than 8% of the company’s total earnings so far. On the other hand, the data center division has made almost 90% of NVIDIA’s total revenue in fiscal year 2026. What I’m trying to say is that NVIDIA is no longer a gaming company—it’s all about AI now.

Considering that we’re in the middle of the biggest memory shortage in history, and that its AI GPUs rake in almost ten times the revenue of gaming GPUs, there’s little reason for NVIDIA to funnel exorbitantly priced memory toward gaming GPUs. It’s much more profitable to put every memory chip they can get their hands on into AI GPU racks and continue receiving mountains of cash by selling them to AI behemoths.

The RTX 50 Super GPUs might never get released

A sign of times to come

NVIDIA’s RTX 50 Super series was supposed to increase memory capacity of its most popular gaming GPUs. The 16GB RTX 5080 was to be superseded by a 24GB RTX 5080 Super; the same fate would await the 16GB RTX 5070 Ti, while the 18GB RTX 5070 Super was to replace its 12GB non-Super sibling. But according to recent reports, NVIDIA has put it on ice.

The RTX 50 Super launch had been slated for this year’s CES in January, but after missing the show, it now looks like NVIDIA has delayed the lineup indefinitely. According to a recent report, NVIDIA doesn’t plan to launch a single new gaming GPU in 2026. Worse still, the RTX 60 series, which had been expected to debut sometime in 2027, has also been delayed.

A report by The Information (via Tom’s Hardware) states that NVIDIA had finalized the design and specs of its RTX 50 Super refresh, but the RAM-pocalypse threw a wrench into the works, forcing the company to “deprioritize RTX 50 Super production.” In other words, it’s exactly what I said a few paragraphs ago: selling enterprise GPU racks to AI companies is far more lucrative than selling comparatively cheaper GPUs to gamers, especially now that memory prices have been skyrocketing.

Before putting the RTX 50 series on ice, NVIDIA had already slashed its gaming GPU supply by about a fifth and started prioritizing models with less VRAM, like the 8GB versions of the RTX 5060 and RTX 5060 Ti, so this news isn’t that surprising.

So when can we expect RTX 60 GPUs?

Late 2028-ish?

A GPU with a pile of money around it. Credit: Lucas Gouveia / How-To Geek

The good news is that the RTX 60 series is definitely in the pipeline, and we will see it sooner or later. The bad news is that its release date is up in the air, and it’s best not to even think about pricing. The word on the street around CES 2026 was that NVIDIA would release the RTX 60 series in mid-2027, give or take a few months. But as of this writing, it’s increasingly likely we won’t see RTX 60 GPUs until 2028.

If you’ve been following the discussion around memory shortages, this won’t be surprising. In late 2025, the prognosis was that we wouldn’t see the end of the RAM-pocalypse until 2027, maybe 2028. But a recent statement by SK Hynix chairman (the company is one of the world’s three largest memory manufacturers) warns that the global memory shortage may last well into 2030.

If that turns out to be true, and if the global AI data center boom doesn’t slow down in the next few years, I wouldn’t be surprised if NVIDIA delays the RTX 60 GPUs as long as possible. There’s a good chance we won’t see them until the second half of 2028, and I wouldn’t be surprised if they miss that window as well if memory supply doesn’t recover by then. Data center GPUs are simply too profitable for NVIDIA to reserve a meaningful portion of memory for gaming graphics cards as long as shortages persist.


At least current-gen gaming GPUs are still a great option for any PC gamer

If there is a silver lining here, it is that current-gen gaming GPUs (NVIDIA RTX 50 and AMD Radeon RX 90) are still more than powerful enough for any current AAA title. Considering that Sony is reportedly delaying the PlayStation 6 and that global PC shipments are projected to see a sharp, double-digit decline in 2026, game developers have little incentive to push requirements beyond what current hardware can handle.

DLSS 5, on the other hand, may be the future of gaming, but no one likes it, and it will take a few years (and likely the arrival of the RTX 60 lineup) for it to mature and become usable on anything that’s not a heckin’ RTX 5090.

If you’re open to buying used GPUs, even last-gen gaming graphics cards offer tons of performance and are able to rein in any AAA game you throw at them. While we likely won’t get a new gaming GPU from NVIDIA for at least a few years, at least the ones we’ve got are great today and will continue to chew through any game for the foreseeable future.



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