Xbox is negotiating to spin off Compulsion Games, Double Fine, and Ninja Theory instead of shutting them down



TL;DR

Compulsion Games, Double Fine, and Ninja Theory are negotiating spinoffs from Xbox as Asha Sharma’s restructuring accelerates.

Three Xbox-owned studios are in active negotiations to buy themselves back from Microsoft rather than face closure, according to Bloomberg. Compulsion Games in Montreal, Double Fine Productions in San Francisco, and Ninja Theory in Cambridge, England, are each exploring deals that would make them independent again. Even if the talks succeed, many employees at all three studios are expected to lose their jobs.

The negotiations are part of a broader restructuring led by Asha Sharma, who took over as Xbox’s chief executive in February. Bloomberg reported earlier this month that Xbox was planning significant layoffs for July as Sharma attempts to reverse years of financial decline. Xbox has been considering spinning off its gaming division entirely or restructuring it as a subsidiary, though no final decision on that larger question has been made.

The three studios represent different stages of Microsoft’s acquisition strategy and different levels of commercial risk. Compulsion Games, which Microsoft acquired in 2018, released South of Midnight in May. The game reached one million players and won the Games for Impact award at The Game Awards 2025, but neither milestone necessarily translates into the kind of revenue that justifies a first-party studio’s overhead.

Ninja Theory, acquired in the same 2018 wave, shipped Senua’s Saga: Hellblade II in 2024 to strong reviews but modest sales. The studio is known for critically acclaimed work that appeals to a dedicated audience rather than the mass market. Double Fine, bought in 2019, released Psychonauts 2 in 2021 to widespread praise and has since produced smaller titles including Keeper and Kiln.

The common thread is that all three studios make games that win awards but do not generate the revenue Xbox needs to justify its spending. Microsoft has poured more than $20 billion into gaming content, platform development, and hardware over the past five years. Annual revenue has declined by roughly $500 million over the same period.

Xbox’s operating margins have collapsed to approximately 3 per cent this fiscal year. That figure explains the urgency behind Sharma’s restructuring and the willingness to let studios negotiate their own exit rather than simply closing them.

Craig Duncan, who led Xbox Game Studios, stepped down from his role this month. His departure removes the executive who had the closest operational relationship with the studios now facing spinoff or closure. No replacement has been announced.

Sharma’s approach differs from her predecessor Phil Spencer’s strategy of acquiring studios to build an exclusive content library. Spencer’s tenure culminated in the $69 billion acquisition of Activision Blizzard, which closed in 2023 and remains the largest deal in gaming history. The logic was that owning studios would drive Game Pass subscriptions and console sales. The financials suggest it has not worked as planned.

In an internal memo reported by Bloomberg, Sharma told staff that the current spending trajectory “cannot continue.” The restructuring is expected to preserve Xbox’s highest-revenue franchises. Gears of War: E-Day and Clockwork Revolution have both been announced as Xbox console exclusives, signalling that Microsoft is not abandoning first-party development entirely but is concentrating resources on titles with proven commercial appeal.

The spinoff model would let Compulsion, Double Fine, and Ninja Theory continue operating as independent studios, potentially signing publishing deals with other companies or self-publishing. But independence comes with constraints. Microsoft’s broader workforce strategy has already shifted toward converting payroll into AI capital expenditure, and gaming studios that cannot demonstrate strong returns face the same calculus that led to 23,000 position eliminations across Meta and Microsoft in April.

The outcome of these negotiations will signal how Microsoft values creative output that does not meet commercial thresholds. Compulsion, Double Fine, and Ninja Theory all make games that critics and players respect. The question is whether respect is enough to survive a restructuring driven by a 3 per cent margin.



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Recent Reviews


I am a recent convert to physical media — yet even as someone getting back into buying discs in 2026, I haven’t been buying Blu-rays. Like many Americans, I still pick up DVDs instead. These aren’t great times for the Blu-ray format, and don’t expect a turnaround in 2026.

Fewer new releases make their way to Blu-ray

More media is now released exclusively for streaming

Blu-ray has been around for two decades, but it never managed to fully replace, or even overtake, the DVD format it was designed to supersede. We still can’t take for granted that our favorite movies, let alone TV shows, will eventually see a Blu-ray release.

The movies most likely to come to Blu-ray are the ones that hit theaters, but a growing amount of cinema is designed exclusively with streaming platforms in mind. I recently rewatched Mississippi Masala, which led me to check in on what work Sarita Choudhury has done over the decades since. A film called Evil Eye released in 2020 caught my eye. Unfortunately, it’s only available via Prime Video. There’s no Blu-ray or even a DVD. In contrast, it’s easy to watch Michael B. Jordan in Sinners on Blu-ray, since that movie came to theaters last year.

You could say that it makes sense that a movie with a 4.8/10 rating on IMDb doesn’t see a physical release, but in the heyday of physical video, store shelves were stacked not only with just the big-budget bangers but plenty of straight-to-DVD movies as well. Now those films exist to pad out streaming catalogs instead.

Fewer big box stores stock their shelves with physical discs

Blu-ray discs have disappeared from some stores entirely

Best Buy store front
Best Buy

The format’s demise is striking. I frequent my local Best Buy quite often and don’t see any movies on display. That’s because the retailer stopped selling movies in stores several years ago. Walmart still sells them, but the selection is a fraction of what you could find ten or twenty years ago. The audience has been reduced down to the shrinking number of people whose internet at home can’t handle streaming and those who might think of themselves as collectors.

If you venture onto Reddit and visit r/Blu-ray, you will find more threads about thrift store hauls and older collections than excitement over the latest new release. Don’t get me wrong — I, too, am very excited about seeing what gems I can snag for only a couple bucks, but this shows the challenge retailers face. Increasingly, only enthusiasts are prepared to drop over $20 on a disc.

I’m not buying discs to stick them in a player

Phone on a stand playing a Netflix video Credit: Bertel King / How-To Geek

The simple truth is that most people don’t want to buy physical media. Discs don’t fit in phones, and the drives are no longer available in most laptops. Even desktop PCs lack a place to put a disk. I recently built a PC for the first time in part to digitize my media library, and I rely on an external DVD drive connected via USB. Yes, DVD, not Blu-ray. A smaller file size combined with upscaling is easier on my hard drive.

Retro nostalgia hasn’t helped Blu-ray in the same way it has aided vinyl. This is in part because most people simply don’t care all that much about video quality. Most are streaming video on Netflix and YouTube at middling settings on small screens, and many of us are acclimated to mid-range phone speakers, compared to which even the subpar built-in speakers on modern TVs sound like a huge step-up. It’s hard to convince large numbers of people to purchase an expensive version of a movie in a format that requires thousands of dollars of home media equipment to truly appreciate.

4K Ultra HD is in an even worse position

It’s been a decade, yet few people own these discs

The 4K Ultra HD Blu-ray format is an enhancement, rather than a replacement, of the Blu-ray discs that first appeared in 2006. Debuting in 2016, the 4K Ultra HD format supports the max resolution of a 4K TV.

4K TVs were still somewhat of a novelty ten years ago, but they’re cheap and commonplace today. Still, people aren’t demanding 4K-quality Blu-ray movies as a result. These discs are still less common than 1080p ones, which are themselves still outnumbered by DVDs.

This isn’t merely a matter of consumers preferring the cheaper option. Often, 4K simply isn’t a choice, or it’s one that arrives significantly later, like the Switch port of a PC title. Some recent films, like Exit 8, are slated to see a physical release over the summer yet will still be in 1080p when they do. Adoption of the newest format has been that slow.

The industry isn’t helping itself, either. 4K Ultra HD Blu-ray discs come with DRM and aren’t easy to play on a modern PC, further limiting potential growth. They do not want anyone pirating these super high-quality versions. When you consider that some of these 4K Blu-rays have an AI upscaling problem, you’re paying more for what may not even be the best version.​​​​​​​


Blu-ray is seeing fewer releases, is available in fewer places, and is less accessible in the ways many of us want to watch TV shows and movies in 2026. With our portable devices getting better and internet speeds getting faster, it’s hard to see physical video staging a turnaround, even if we’re still a long way off from it going away entirely.



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