The “iPhone clone” debate is stuck in the past


For years, calling a phone an “iPhone clone” was the quickest way to dismiss it outright. It meant lazy design, cheap hardware, and an experience that fell apart the moment you actually used it. Early copycats earned that reputation. They borrowed the look of Apple’s iPhone, but none of the substance. Bad displays, laggy performance, unreliable cameras, and build quality that didn’t inspire much confidence.

Back then, the label wasn’t just criticism. It was a red flag.

The clone stigma hasn’t aged well

The market has since moved on, but that old definition of an “iPhone clone” and the stigma around it haven’t. Phones that borrow from Apple’s design language are still dismissed too quickly, even though that label no longer tells you much about how good the device actually is.

Growing competition, especially among Chinese brands, has forced companies to step up. And the gap between mid-range and flagship phones has shrunk to the point where, for most people, it’s barely noticeable in day-to-day use. Yet…

The moment a phone resembling the iPhone shows up, the conversation still defaults to “clone.”

And while we are at it, should we not address the woes of a rote design that has overstayed its welcome? Samsung clearly has a design problem where its entry-point, mid-rangers, and flagships look nigh identical, unless you stare deep and get a hands-on feel. I’d rather have my phone look similar to an iPhone and offer some real substance than have it look like a dozen other phones from four years ago and disappoint on the value debate, too.

Looks familiar, but that’s only half the story

Take Honor’s recently launched 600 series as an example. Yes, it looks like the iPhone. The design language is clearly inspired, and there’s no point pretending otherwise. But stopping the conversation there misses what actually matters.

Once you actually look at what the phones offer, the narrative shifts. With the Honor 600 Pro, you’re getting a sharp, high-refresh rate display that feels smooth in everyday use. Battery life is clearly a focus, built to comfortably last a full day and often more. Fast wired and wireless charging removes a lot of the usual anxiety around running low on juice.

And the cameras, while not groundbreaking, are more than capable for the way most people actually use their phones, even if they don’t match flagship devices in every scenario. None of it lines up with the old idea of a cheap knockoff. On the contrary, it highlights how much the segment has evolved.

The value equation has changed

This is where things get interesting. Phones like the Honor 600 Pro aren’t trying to beat the iPhone at its own game. They’re changing the terms entirely.

For many buyers, it’s rarely about having the absolute best camera or the most powerful chip. It’s about getting a phone that does everything well without costing a small fortune. And in that context…

These so-called clones start to make a lot more sense.

If you’re getting most of the experience at a lower price, the design starts to matter a little less. In some cases, it barely factors into the decision at all.

What really matters after the first week

Design is what grabs attention. It’s what gets people talking. But it’s also the part of the experience that fades the fastest. What sticks is everything else.

Does the phone stay smooth after months of use? Does the battery hold up when you actually need it? Does it take photos you’re happy to share without overthinking it? Does it get consistent software support? These are the things that define a device over time, and this is exactly where modern mid-range and affordable flagship phones have improved the most.

That’s why the “clone” argument feels increasingly out of place. It focuses on what a phone looks like on day one, not how it performs on day one hundred.

Maybe it’s time to retire the label

None of this is to say design doesn’t matter. It does. Originality still counts, and the industry needs companies that are willing to take risks instead of playing it safe. But…

Dismissing a phone purely because it looks like an iPhone feels like a banal take.

Retiring the “clone” label isn’t about giving brands a pass for the lack of original design. It’s about admitting that in 2026, a phone’s silhouette is the least interesting thing about it.

If a device delivers where it counts, display, battery life, performance, software support, and overall usability, at a more accessible price, the resemblance isn’t the main story.

It’s merely a footnote to a much more important reality: the so-called ‘copy’ might simply be the smarter buy. More importantly, it’s a sign that we should start talking about how these devices are forcing the “originals” to justify their premium more than ever.



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Recent Reviews


As I’m writing this, NVIDIA is the largest company in the world, with a market cap exceeding $4 trillion. Team Green is now the leader among the Magnificent Seven of the tech world, having surpassed them all in just a few short years.

The company has managed to reach these incredible heights with smart planning and by making the right moves for decades, the latest being the decision to sell shovels during the AI gold rush. Considering the current hardware landscape, there’s simply no reason for NVIDIA to rush a new gaming GPU generation for at least a few years. Here’s why.

Scarcity has become the new normal

Not even Nvidia is powerful enough to overcome market constraints

Global memory shortages have been a reality since late 2025, and they aren’t just affecting RAM and storage manufacturers. Rather, this impacts every company making any product that contains memory or storage—including graphics cards.

Since NVIDIA sells GPU and memory bundles to its partners, which they then solder onto PCBs and add cooling to create full-blown graphics cards, this means that NVIDIA doesn’t just have to battle other tech giants to secure a chunk of TSMC’s limited production capacity to produce its GPU chips. It also has to procure massive amounts of GPU memory, which has never been harder or more expensive to obtain.

While a company as large as NVIDIA certainly has long-term contracts that guarantee stable memory prices, those contracts aren’t going to last forever. The company has likely had to sign new ones, considering the GPU price surge that began at the beginning of 2026, with gaming graphics cards still being overpriced.

With GPU memory costing more than ever, NVIDIA has little reason to rush a new gaming GPU generation, because its gaming earnings are just a drop in the bucket compared to its total earnings.

NVIDIA is an AI company now

Gaming GPUs are taking a back seat

A graph showing NVIDIA revenue breakdown in the last few years. Credit: appeconomyinsights.com

NVIDIA’s gaming division had been its golden goose for decades, but come 2022, the company’s data center and AI division’s revenue started to balloon dramatically. By the beginning of fiscal year 2023, data center and AI revenue had surpassed that of the gaming division.

In fiscal year 2026 (which began on July 1, 2025, and ends on June 30, 2026), NVIDIA’s gaming revenue has contributed less than 8% of the company’s total earnings so far. On the other hand, the data center division has made almost 90% of NVIDIA’s total revenue in fiscal year 2026. What I’m trying to say is that NVIDIA is no longer a gaming company—it’s all about AI now.

Considering that we’re in the middle of the biggest memory shortage in history, and that its AI GPUs rake in almost ten times the revenue of gaming GPUs, there’s little reason for NVIDIA to funnel exorbitantly priced memory toward gaming GPUs. It’s much more profitable to put every memory chip they can get their hands on into AI GPU racks and continue receiving mountains of cash by selling them to AI behemoths.

The RTX 50 Super GPUs might never get released

A sign of times to come

NVIDIA’s RTX 50 Super series was supposed to increase memory capacity of its most popular gaming GPUs. The 16GB RTX 5080 was to be superseded by a 24GB RTX 5080 Super; the same fate would await the 16GB RTX 5070 Ti, while the 18GB RTX 5070 Super was to replace its 12GB non-Super sibling. But according to recent reports, NVIDIA has put it on ice.

The RTX 50 Super launch had been slated for this year’s CES in January, but after missing the show, it now looks like NVIDIA has delayed the lineup indefinitely. According to a recent report, NVIDIA doesn’t plan to launch a single new gaming GPU in 2026. Worse still, the RTX 60 series, which had been expected to debut sometime in 2027, has also been delayed.

A report by The Information (via Tom’s Hardware) states that NVIDIA had finalized the design and specs of its RTX 50 Super refresh, but the RAM-pocalypse threw a wrench into the works, forcing the company to “deprioritize RTX 50 Super production.” In other words, it’s exactly what I said a few paragraphs ago: selling enterprise GPU racks to AI companies is far more lucrative than selling comparatively cheaper GPUs to gamers, especially now that memory prices have been skyrocketing.

Before putting the RTX 50 series on ice, NVIDIA had already slashed its gaming GPU supply by about a fifth and started prioritizing models with less VRAM, like the 8GB versions of the RTX 5060 and RTX 5060 Ti, so this news isn’t that surprising.

So when can we expect RTX 60 GPUs?

Late 2028-ish?

A GPU with a pile of money around it. Credit: Lucas Gouveia / How-To Geek

The good news is that the RTX 60 series is definitely in the pipeline, and we will see it sooner or later. The bad news is that its release date is up in the air, and it’s best not to even think about pricing. The word on the street around CES 2026 was that NVIDIA would release the RTX 60 series in mid-2027, give or take a few months. But as of this writing, it’s increasingly likely we won’t see RTX 60 GPUs until 2028.

If you’ve been following the discussion around memory shortages, this won’t be surprising. In late 2025, the prognosis was that we wouldn’t see the end of the RAM-pocalypse until 2027, maybe 2028. But a recent statement by SK Hynix chairman (the company is one of the world’s three largest memory manufacturers) warns that the global memory shortage may last well into 2030.

If that turns out to be true, and if the global AI data center boom doesn’t slow down in the next few years, I wouldn’t be surprised if NVIDIA delays the RTX 60 GPUs as long as possible. There’s a good chance we won’t see them until the second half of 2028, and I wouldn’t be surprised if they miss that window as well if memory supply doesn’t recover by then. Data center GPUs are simply too profitable for NVIDIA to reserve a meaningful portion of memory for gaming graphics cards as long as shortages persist.


At least current-gen gaming GPUs are still a great option for any PC gamer

If there is a silver lining here, it is that current-gen gaming GPUs (NVIDIA RTX 50 and AMD Radeon RX 90) are still more than powerful enough for any current AAA title. Considering that Sony is reportedly delaying the PlayStation 6 and that global PC shipments are projected to see a sharp, double-digit decline in 2026, game developers have little incentive to push requirements beyond what current hardware can handle.

DLSS 5, on the other hand, may be the future of gaming, but no one likes it, and it will take a few years (and likely the arrival of the RTX 60 lineup) for it to mature and become usable on anything that’s not a heckin’ RTX 5090.

If you’re open to buying used GPUs, even last-gen gaming graphics cards offer tons of performance and are able to rein in any AAA game you throw at them. While we likely won’t get a new gaming GPU from NVIDIA for at least a few years, at least the ones we’ve got are great today and will continue to chew through any game for the foreseeable future.



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