SpaceX secures option to buy AI coding startup Cursor for $60B



SpaceX announced the deal on X, pre-empting a New York Times report that framed it as a completed acquisition. The structure gives SpaceX optionality: exercise the call by year end or walk away having paid $10B for shared compute access and joint model work. Cursor CEO Michael Truell called it a partnership to ‘scale up Composer’.


SpaceX has secured a call option to acquire AI coding startup Cursor, developed by San Francisco-based Anysphere, for $60 billion later this year, or, alternatively, to pay $10 billion for the joint AI development work the two companies are conducting together.

SpaceX announced the arrangement in a post on X on Tuesday, describing “SpaceXAI” and Cursor as working together to “create the world’s best coding and knowledge work AI.”

The post came just before the New York Times published a story citing two people who said SpaceX had agreed to purchase Cursor for $50 billion. The Times subsequently updated its story to reflect SpaceX’s own framing of the deal as an option, not a completed acquisition.

Cursor CEO Michael Truell confirmed the arrangement in a post on X, writing that he was “excited to partner with the SpaceX team to scale up Composer”, a reference to Cursor’s proprietary AI model. The option period runs through the end of 2026.

Whether SpaceX exercises the $60 billion option will depend in part on how the joint model development progresses over the intervening months. No employee transfer or integration details have been disclosed.

The commercial logic on both sides is clear. Cursor, a fork of Visual Studio Code with deep AI integration, developed by Anysphere, a company founded in 2022 by four MIT students: Michael Truell, Sualeh Asif, Arvid Lunnemark, and Aman Sanger, has grown at a pace that has become a benchmark for AI-era startups.

It was valued at $400 million in a Series A in mid-2024, climbed to $2.5 billion by January 2025, raised $900 million at $9.9 billion in June 2025, and closed a $2.3 billion Series D in November 2025 at $29.3 billion.

By February 2026 it had crossed $2 billion in annualised recurring revenue, making it the fastest B2B company to scale from zero to $2 billion in roughly three years, by widely cited metrics.

More than half of the Fortune 500 now use Cursor. Co-founder and CTO Arvid Lunnemark departed in October 2025 to found Integrous Research, an AI safety lab; the three remaining founders continue to lead the company.

For SpaceX, which absorbed Elon Musk’s AI venture xAI in an all-stock transaction in February 2026 valuing the combined entity at $1.25 trillion, the deal addresses a visible gap.

While OpenAI’s Codex has reached three million weekly users and Anthropic’s Claude Code has become the most-used AI coding tool among professional engineers, xAI has no comparable product.

The Colossus supercomputer in Memphis, targeting one million H100-equivalent GPUs, gives SpaceX training infrastructure at scale, but without a leading application to route it through.

The Cursor partnership provides that application. SpaceX had already hired two Cursor engineers, Andrew Milich and Jason Ginsberg, following an exodus of xAI co-founders. And last week, xAI began renting compute capacity to Cursor, allowing the startup to use tens of thousands of xAI chips to train its latest model, suggesting the commercial relationship predates Tuesday’s announcement.

The IPO context matters. SpaceX is preparing for a planned Nasdaq listing in June 2026, targeting a $1.75 trillion valuation and a raise of up to $75 billion.

A $60 billion option over the world’s fastest-growing AI developer tool adds narrative and commercial value to that prospectus regardless of whether the option is ultimately exercised.

For Cursor, the deal provides financial certainty, either $10 billion in near-term cash for the collaboration or a $60 billion exit, without requiring an immediate sale. This is particularly notable because Cursor was simultaneously in talks as of the weekend to raise $2 billion at a valuation above $50 billion in a separate fundraising round, with Andreessen Horowitz expected to co-lead and Nvidia and Thrive Capital also participating.

Whether that round proceeds alongside or instead of the SpaceX arrangement is unclear.

The deal also sharpens the competitive map in AI coding tools. Cursor had previously turned down acquisition overtures from OpenAI.

OpenAI’s own response is to press ahead with Codex, now at three million weekly users with 40% of revenue from enterprise, and with its planned acquisition of Windsurf. Anthropic’s Claude Code is the third significant player.

SpaceX is now formally entering this market through Cursor’s existing distribution rather than building from scratch, a faster path to relevance, at an extraordinary price.



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Recent Reviews


As I’m writing this, NVIDIA is the largest company in the world, with a market cap exceeding $4 trillion. Team Green is now the leader among the Magnificent Seven of the tech world, having surpassed them all in just a few short years.

The company has managed to reach these incredible heights with smart planning and by making the right moves for decades, the latest being the decision to sell shovels during the AI gold rush. Considering the current hardware landscape, there’s simply no reason for NVIDIA to rush a new gaming GPU generation for at least a few years. Here’s why.

Scarcity has become the new normal

Not even Nvidia is powerful enough to overcome market constraints

Global memory shortages have been a reality since late 2025, and they aren’t just affecting RAM and storage manufacturers. Rather, this impacts every company making any product that contains memory or storage—including graphics cards.

Since NVIDIA sells GPU and memory bundles to its partners, which they then solder onto PCBs and add cooling to create full-blown graphics cards, this means that NVIDIA doesn’t just have to battle other tech giants to secure a chunk of TSMC’s limited production capacity to produce its GPU chips. It also has to procure massive amounts of GPU memory, which has never been harder or more expensive to obtain.

While a company as large as NVIDIA certainly has long-term contracts that guarantee stable memory prices, those contracts aren’t going to last forever. The company has likely had to sign new ones, considering the GPU price surge that began at the beginning of 2026, with gaming graphics cards still being overpriced.

With GPU memory costing more than ever, NVIDIA has little reason to rush a new gaming GPU generation, because its gaming earnings are just a drop in the bucket compared to its total earnings.

NVIDIA is an AI company now

Gaming GPUs are taking a back seat

A graph showing NVIDIA revenue breakdown in the last few years. Credit: appeconomyinsights.com

NVIDIA’s gaming division had been its golden goose for decades, but come 2022, the company’s data center and AI division’s revenue started to balloon dramatically. By the beginning of fiscal year 2023, data center and AI revenue had surpassed that of the gaming division.

In fiscal year 2026 (which began on July 1, 2025, and ends on June 30, 2026), NVIDIA’s gaming revenue has contributed less than 8% of the company’s total earnings so far. On the other hand, the data center division has made almost 90% of NVIDIA’s total revenue in fiscal year 2026. What I’m trying to say is that NVIDIA is no longer a gaming company—it’s all about AI now.

Considering that we’re in the middle of the biggest memory shortage in history, and that its AI GPUs rake in almost ten times the revenue of gaming GPUs, there’s little reason for NVIDIA to funnel exorbitantly priced memory toward gaming GPUs. It’s much more profitable to put every memory chip they can get their hands on into AI GPU racks and continue receiving mountains of cash by selling them to AI behemoths.

The RTX 50 Super GPUs might never get released

A sign of times to come

NVIDIA’s RTX 50 Super series was supposed to increase memory capacity of its most popular gaming GPUs. The 16GB RTX 5080 was to be superseded by a 24GB RTX 5080 Super; the same fate would await the 16GB RTX 5070 Ti, while the 18GB RTX 5070 Super was to replace its 12GB non-Super sibling. But according to recent reports, NVIDIA has put it on ice.

The RTX 50 Super launch had been slated for this year’s CES in January, but after missing the show, it now looks like NVIDIA has delayed the lineup indefinitely. According to a recent report, NVIDIA doesn’t plan to launch a single new gaming GPU in 2026. Worse still, the RTX 60 series, which had been expected to debut sometime in 2027, has also been delayed.

A report by The Information (via Tom’s Hardware) states that NVIDIA had finalized the design and specs of its RTX 50 Super refresh, but the RAM-pocalypse threw a wrench into the works, forcing the company to “deprioritize RTX 50 Super production.” In other words, it’s exactly what I said a few paragraphs ago: selling enterprise GPU racks to AI companies is far more lucrative than selling comparatively cheaper GPUs to gamers, especially now that memory prices have been skyrocketing.

Before putting the RTX 50 series on ice, NVIDIA had already slashed its gaming GPU supply by about a fifth and started prioritizing models with less VRAM, like the 8GB versions of the RTX 5060 and RTX 5060 Ti, so this news isn’t that surprising.

So when can we expect RTX 60 GPUs?

Late 2028-ish?

A GPU with a pile of money around it. Credit: Lucas Gouveia / How-To Geek

The good news is that the RTX 60 series is definitely in the pipeline, and we will see it sooner or later. The bad news is that its release date is up in the air, and it’s best not to even think about pricing. The word on the street around CES 2026 was that NVIDIA would release the RTX 60 series in mid-2027, give or take a few months. But as of this writing, it’s increasingly likely we won’t see RTX 60 GPUs until 2028.

If you’ve been following the discussion around memory shortages, this won’t be surprising. In late 2025, the prognosis was that we wouldn’t see the end of the RAM-pocalypse until 2027, maybe 2028. But a recent statement by SK Hynix chairman (the company is one of the world’s three largest memory manufacturers) warns that the global memory shortage may last well into 2030.

If that turns out to be true, and if the global AI data center boom doesn’t slow down in the next few years, I wouldn’t be surprised if NVIDIA delays the RTX 60 GPUs as long as possible. There’s a good chance we won’t see them until the second half of 2028, and I wouldn’t be surprised if they miss that window as well if memory supply doesn’t recover by then. Data center GPUs are simply too profitable for NVIDIA to reserve a meaningful portion of memory for gaming graphics cards as long as shortages persist.


At least current-gen gaming GPUs are still a great option for any PC gamer

If there is a silver lining here, it is that current-gen gaming GPUs (NVIDIA RTX 50 and AMD Radeon RX 90) are still more than powerful enough for any current AAA title. Considering that Sony is reportedly delaying the PlayStation 6 and that global PC shipments are projected to see a sharp, double-digit decline in 2026, game developers have little incentive to push requirements beyond what current hardware can handle.

DLSS 5, on the other hand, may be the future of gaming, but no one likes it, and it will take a few years (and likely the arrival of the RTX 60 lineup) for it to mature and become usable on anything that’s not a heckin’ RTX 5090.

If you’re open to buying used GPUs, even last-gen gaming graphics cards offer tons of performance and are able to rein in any AAA game you throw at them. While we likely won’t get a new gaming GPU from NVIDIA for at least a few years, at least the ones we’ve got are great today and will continue to chew through any game for the foreseeable future.



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