Palantir, Thales, and a startup are competing to build the FAA’s predictive air traffic AI



In short: The FAA is developing SMART (Strategic Management of Airspace Routing Trajectories), an AI system that would extend air traffic conflict prediction from 15 minutes to two hours, with Palantir, Thales, and Air Space Intelligence competing for the contract. The project follows the LaGuardia crash that exposed controller overwork and aging systems, and sits within a $32.5 billion modernisation programme as the agency replaces 612 outdated radar systems and recruits 1,200 new controllers in fiscal 2026.

The Federal Aviation Administration is building an AI system called SMART that would allow air traffic controllers to predict and resolve flight conflicts up to two hours before they happen, replacing a planning window that currently extends just 15 minutes. Three companies are competing for the contract: Palantir, Thales, and Air Space Intelligence. Transportation Secretary Sean Duffy confirmed the project and the three bidders on 17 April, with a press event scheduled for 21 April to provide further details.

SMART, which stands for Strategic Management of Airspace Routing Trajectories, uses high-fidelity 4D modelling to anticipate bottlenecks and schedule conflicts before aircraft leave the ground. The system would shift air traffic management from reactive to predictive, addressing the fundamental problem that the current infrastructure was designed for a lower volume of flights and relies on controllers making real-time decisions with limited forward visibility. The FAA has said the system could be operational in some form later this year.

The three bidders

Palantir Technologies brings the deepest government relationship of the three. The company’s revenue guidance for 2026 is approximately $7.2 billion, representing 61% growth, driven by a $10 billion ceiling-value Army contract signed in July 2025 and expanding partnerships with GE Aerospace and Airbus. Its government revenue grew 70% year over year in Q4 2025. Palantir’s pitch for aviation AI is an extension of its core business: ingesting vast quantities of operational data and presenting it in decision-support interfaces that government users can act on without needing to understand the underlying models.

Thales, the European aerospace and defence firm, has more than 85 years of supplying air traffic management systems to the FAA and the Department of Defense. More than 99% of instrument landing systems at US airports use Thales equipment. The company’s TopSky platform is already embedded in the aviation infrastructure that SMART would need to integrate with, giving it an incumbent advantage that the other two bidders lack.

Air Space Intelligence, a Boston-based startup backed by Andreessen Horowitz, is the smallest competitor but arguably the most relevant. Its Flyways AI platform already manages over 40% of all US air traffic through partnerships with major airlines, using the same kind of 4D modelling and optimisation that SMART requires. ASI recently announced a partnership with Joby Aviation to integrate electric air taxis into the national airspace, positioning the company at the intersection of current air traffic management and the next generation of aviation.

Why this matters now

The urgency behind SMART is not abstract. On 22 March, Air Canada Express Flight 8646 collided with a fire truck on the runway at LaGuardia Airport. The investigation found that the air traffic controller involved was simultaneously serving as tower controller and clearance delivery controller, and that the automated runway safety system failed to alert because it could not create a confident track when vehicles merged near the runway. The incident crystallised a problem that the aviation industry has been warning about for years: controllers are overworked, the technology they rely on is outdated, and the margin for error is shrinking as traffic volumes increase.

The FAA has received $12.5 billion from Congress for air traffic control modernisation and estimates it needs an additional $20 billion to complete the overhaul. The agency is replacing 612 outdated radar systems, migrating its NOTAM system to a cloud-based platform, and recruiting controllers at an accelerated pace, having hired nearly 1,200 new controllers in fiscal 2026 so far, roughly half its annual target. FAA Administrator Bryan Bedford, who was confirmed by Congress and sworn in last July, has made SMART a central pillar of the modernisation programme.

DOGE, Elon Musk’s Department of Government Efficiency, has also inserted itself into FAA operations. DOGE personnel have visited air traffic control facilities to evaluate operations, and Musk has said the initiative will make “rapid safety upgrades” to air traffic control systems. A separate initiative called Project Lift is directing FAA funds toward upgrading network communications. DOGE is scheduled to end operations on 4 July, though a successor entity will continue.

The contract dynamics

The competition between Palantir, Thales, and Air Space Intelligence reflects three distinct approaches to government AI procurement. Palantir offers a platform that can be configured for any government use case, backed by extensive security clearances and institutional relationships. Thales offers domain expertise and an installed base that no competitor can match. ASI offers a purpose-built aviation AI platform that is already handling a significant portion of the traffic the FAA is trying to manage.

The FAA’s history with technology modernisation is not encouraging. The agency’s last major technology overhaul, the NextGen programme, took more than a decade and cost billions more than originally projected. The air traffic control workforce has been resistant to automation that threatens to change established workflows, and procurement timelines in government aviation are measured in years, not months. SMART’s promise that it could be operational later this year suggests either a genuinely compressed timeline or a demonstration version that falls short of full deployment.

For Palantir, the FAA contract would extend its government portfolio into a critical civilian agency and support the revenue growth trajectory that has made it the most expensive stock in the S&P 500 at roughly 120 times sales. For Thales, it would modernise a relationship that has sustained its US aviation business for decades. For Air Space Intelligence, it would validate an approach that has already proven itself in the commercial aviation sector and position the company as a central piece of national airspace infrastructure.

The stakes are higher than any individual contract. The US air traffic control system manages roughly 45,000 flights per day across the most complex airspace in the world. The controllers who run it are stretched thin, the technology they use predates the smartphone, and the safety margins that have made commercial aviation extraordinarily safe are being tested by volume growth, staffing shortages, and the kind of cascading failures that the LaGuardia incident exposed. SMART is a bet that AI can close the gap between what the system was designed to handle and what it is being asked to do. The question is whether any of the three companies competing for it can deliver on that promise at the speed the FAA now requires.



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Recent Reviews


As I’m writing this, NVIDIA is the largest company in the world, with a market cap exceeding $4 trillion. Team Green is now the leader among the Magnificent Seven of the tech world, having surpassed them all in just a few short years.

The company has managed to reach these incredible heights with smart planning and by making the right moves for decades, the latest being the decision to sell shovels during the AI gold rush. Considering the current hardware landscape, there’s simply no reason for NVIDIA to rush a new gaming GPU generation for at least a few years. Here’s why.

Scarcity has become the new normal

Not even Nvidia is powerful enough to overcome market constraints

Global memory shortages have been a reality since late 2025, and they aren’t just affecting RAM and storage manufacturers. Rather, this impacts every company making any product that contains memory or storage—including graphics cards.

Since NVIDIA sells GPU and memory bundles to its partners, which they then solder onto PCBs and add cooling to create full-blown graphics cards, this means that NVIDIA doesn’t just have to battle other tech giants to secure a chunk of TSMC’s limited production capacity to produce its GPU chips. It also has to procure massive amounts of GPU memory, which has never been harder or more expensive to obtain.

While a company as large as NVIDIA certainly has long-term contracts that guarantee stable memory prices, those contracts aren’t going to last forever. The company has likely had to sign new ones, considering the GPU price surge that began at the beginning of 2026, with gaming graphics cards still being overpriced.

With GPU memory costing more than ever, NVIDIA has little reason to rush a new gaming GPU generation, because its gaming earnings are just a drop in the bucket compared to its total earnings.

NVIDIA is an AI company now

Gaming GPUs are taking a back seat

A graph showing NVIDIA revenue breakdown in the last few years. Credit: appeconomyinsights.com

NVIDIA’s gaming division had been its golden goose for decades, but come 2022, the company’s data center and AI division’s revenue started to balloon dramatically. By the beginning of fiscal year 2023, data center and AI revenue had surpassed that of the gaming division.

In fiscal year 2026 (which began on July 1, 2025, and ends on June 30, 2026), NVIDIA’s gaming revenue has contributed less than 8% of the company’s total earnings so far. On the other hand, the data center division has made almost 90% of NVIDIA’s total revenue in fiscal year 2026. What I’m trying to say is that NVIDIA is no longer a gaming company—it’s all about AI now.

Considering that we’re in the middle of the biggest memory shortage in history, and that its AI GPUs rake in almost ten times the revenue of gaming GPUs, there’s little reason for NVIDIA to funnel exorbitantly priced memory toward gaming GPUs. It’s much more profitable to put every memory chip they can get their hands on into AI GPU racks and continue receiving mountains of cash by selling them to AI behemoths.

The RTX 50 Super GPUs might never get released

A sign of times to come

NVIDIA’s RTX 50 Super series was supposed to increase memory capacity of its most popular gaming GPUs. The 16GB RTX 5080 was to be superseded by a 24GB RTX 5080 Super; the same fate would await the 16GB RTX 5070 Ti, while the 18GB RTX 5070 Super was to replace its 12GB non-Super sibling. But according to recent reports, NVIDIA has put it on ice.

The RTX 50 Super launch had been slated for this year’s CES in January, but after missing the show, it now looks like NVIDIA has delayed the lineup indefinitely. According to a recent report, NVIDIA doesn’t plan to launch a single new gaming GPU in 2026. Worse still, the RTX 60 series, which had been expected to debut sometime in 2027, has also been delayed.

A report by The Information (via Tom’s Hardware) states that NVIDIA had finalized the design and specs of its RTX 50 Super refresh, but the RAM-pocalypse threw a wrench into the works, forcing the company to “deprioritize RTX 50 Super production.” In other words, it’s exactly what I said a few paragraphs ago: selling enterprise GPU racks to AI companies is far more lucrative than selling comparatively cheaper GPUs to gamers, especially now that memory prices have been skyrocketing.

Before putting the RTX 50 series on ice, NVIDIA had already slashed its gaming GPU supply by about a fifth and started prioritizing models with less VRAM, like the 8GB versions of the RTX 5060 and RTX 5060 Ti, so this news isn’t that surprising.

So when can we expect RTX 60 GPUs?

Late 2028-ish?

A GPU with a pile of money around it. Credit: Lucas Gouveia / How-To Geek

The good news is that the RTX 60 series is definitely in the pipeline, and we will see it sooner or later. The bad news is that its release date is up in the air, and it’s best not to even think about pricing. The word on the street around CES 2026 was that NVIDIA would release the RTX 60 series in mid-2027, give or take a few months. But as of this writing, it’s increasingly likely we won’t see RTX 60 GPUs until 2028.

If you’ve been following the discussion around memory shortages, this won’t be surprising. In late 2025, the prognosis was that we wouldn’t see the end of the RAM-pocalypse until 2027, maybe 2028. But a recent statement by SK Hynix chairman (the company is one of the world’s three largest memory manufacturers) warns that the global memory shortage may last well into 2030.

If that turns out to be true, and if the global AI data center boom doesn’t slow down in the next few years, I wouldn’t be surprised if NVIDIA delays the RTX 60 GPUs as long as possible. There’s a good chance we won’t see them until the second half of 2028, and I wouldn’t be surprised if they miss that window as well if memory supply doesn’t recover by then. Data center GPUs are simply too profitable for NVIDIA to reserve a meaningful portion of memory for gaming graphics cards as long as shortages persist.


At least current-gen gaming GPUs are still a great option for any PC gamer

If there is a silver lining here, it is that current-gen gaming GPUs (NVIDIA RTX 50 and AMD Radeon RX 90) are still more than powerful enough for any current AAA title. Considering that Sony is reportedly delaying the PlayStation 6 and that global PC shipments are projected to see a sharp, double-digit decline in 2026, game developers have little incentive to push requirements beyond what current hardware can handle.

DLSS 5, on the other hand, may be the future of gaming, but no one likes it, and it will take a few years (and likely the arrival of the RTX 60 lineup) for it to mature and become usable on anything that’s not a heckin’ RTX 5090.

If you’re open to buying used GPUs, even last-gen gaming graphics cards offer tons of performance and are able to rein in any AAA game you throw at them. While we likely won’t get a new gaming GPU from NVIDIA for at least a few years, at least the ones we’ve got are great today and will continue to chew through any game for the foreseeable future.



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