My favorite multiplayer survival sandbox is finally getting the mobile port it deserves


Don’t Starve Together is finally coming to iOS and Android on July 21, and this one has me genuinely excited. I have spent a lot of time with the PC version, and it remains one of my favorite multiplayer survival sandbox games because of how quickly a normal session can turn into complete chaos.

Klei Entertainment’s gloomy, strange, and unforgiving survival game is being ported to mobile by Playdigious. Preorders and preregistrations are live now, and the game is available at a 10 percent launch discount, bringing the price down to $8.99 from the usual $9.99.

Why this mobile port has my attention

Don’t Starve Together is the standalone multiplayer version of Don’t Starve. You gather resources, craft gear, build a base, farm, hunt, explore The Constant, and deal with all kinds of bizarre creatures and hazards. You can play privately with friends, join others online, or survive alone if you want to make things harder for yourself.

The original single-player mobile version, Don’t Starve Pocket Edition, appears to have had some trouble translating the PC controls to a phone screen. A game like this depends heavily on quick inventory management, crafting, movement, and combat, so the control layout can make or break the experience.

Playdigious gives me more confidence here. The studio previously delivered the excellent mobile port of Dead Cells, a RogueVania I spent a lot of time with, so there is a good reason to be optimistic about this version.

What is new on mobile

Playdigious has revamped the interface for mobile screens and added touch controls built for smaller devices. The game will also support controllers, which should be useful for longer sessions. Newer players will also be able to adjust the difficulty, making it easier to explore The Constant without dealing with the full brutality the game is usually known for.

Other mobile features include Game Center achievements, cloud saves across Android and iOS devices, and iPhone 17 optimization, including the iPhone 17 Pro Max. Cosmetic items will also be available through in-app purchases.

Veteran players get a useful perk as well. Klei has confirmed that Steam players will be able to transfer their skins to the mobile version through a Klei account. It is currently unclear whether players on other platforms, including Nintendo Switch, will get the same option.



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Meta stripped NameTag facial recognition code from its AI app one day after WIRED exposed it on 50 million phones. Meta says no decision has been made.

Meta removed nearly all traces of an unreleased facial recognition system from its smart glasses companion app on Friday, one day after WIRED reported that the software had been quietly embedded in an app installed on more than 50 million phones. The feature, which Meta internally called NameTag, was designed to convert faces captured by the company’s Ray-Ban smart glasses into unique biometric signatures and compare them against a database stored on the user’s device. WIRED also found that faces the system failed to recognise were cropped, indexed, and stored locally for future processing.

Andy Stone, Meta’s vice president of communications, told WIRED on Monday that the feature is “purely exploratory,” adding that no final decision has been made on what to do with it. That characterisation sits uneasily with the evidence WIRED documented. The version of Meta AI published the day of WIRED’s Thursday report contained several code libraries explicitly named for face recognition, a process for running the NameTag recognition pipeline, and a “Person recognised” alert the app would have shown if someone were identified.

Friday’s release stripped all of it out, along with a folder where the app would have stored the cropped images and biometric signatures of unrecognised faces. Meta did not answer WIRED’s questions about why the code was removed or whether the changes were planned before the story was published. A few fragments remain in the latest version, including an internal debug menu label and a dormant link meant to open a recognised person’s profile, pointing to parts of the system that are no longer there.

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The gap between Meta’s public statements and the code WIRED found is the central tension. Before the Thursday report, Stone dismissed the findings by writing that the company could not answer questions about how the system would work because “the feature does not exist.” Andrew Bosworth, Meta’s chief technology officer, called the reporting “incredibly misleading” and “absolutely dishonest.” Yet the code was functional enough to include three AI models, one to detect faces, another to crop them, and a third to encode them as biometric data, all embedded in the companion app for a product already at the centre of a mounting privacy crisis.

Meta declined to answer ten questions WIRED posed before publishing, including whether it had already created the database of face profiles NameTag uses, how long the app retains photographs and biometric data of unrecognised people, and whether that data would ever be sent back to Meta’s servers. The company also did not respond to questions about whether it was building NameTag for blind or low-vision users, or to criticism from privacy advocates who warned the system could let stalkers and abusers identify strangers in public.

NameTag first surfaced in February, when The New York Times, citing internal Meta documents, reported that the company was developing face recognition for its smart glasses and considering a launch as early as this year. One internal memo reportedly described releasing the feature during a “dynamic political environment” when privacy and civil liberties advocates would be distracted by other concerns. WIRED subsequently found that much of NameTag’s machinery had been built into the Meta AI app as early as January, months before any public acknowledgement, adding another layer to the company’s pattern of shipping first and disclosing later when it comes to its smart glasses.

Kade Crockford, director of the technology for liberty programme at the American Civil Liberties Union of Massachusetts, said the removal does not undo the original decision to ship the code and pointed to it as evidence that consumer privacy needs stronger legal protection than Congress has been willing to provide. The Massachusetts House of Representatives last week unanimously passed a consumer privacy bill that, if enacted as written, would impose strong enforcement provisions including a private right of action allowing aggrieved users to sue. “State lawmakers need to do their job and step up to protect consumer privacy,” Crockford said.

Meta’s sneaky tactics in slipping the face-recognition code into its smart glasses show exactly why data privacy bills need the teeth of strong enforcement,” Crockford added. “Companies like Meta prioritise their bottom line, so lawmakers need to speak in the only language its C-suite understands.” Whether a code removal prompted by investigative reporting constitutes a victory or merely a tactical retreat depends on what Meta does next, and on whether the regulatory pressure building on both sides of the Atlantic produces enforceable consequences before the feature quietly returns under a different name.



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