Mozilla fixes 271 Firefox vulnerabilities found by Anthropic’s Claude Mythos in a single evaluation pass



Summary: Mozilla released Firefox 150 with fixes for 271 security vulnerabilities identified by Anthropic’s Claude Mythos Preview, an unreleased frontier AI model distributed under the restricted Project Glasswing programme. The collaboration began with Claude Opus 4.6 finding 22 bugs in Firefox 148 earlier this year; Mythos produced more than twelve times as many. Firefox CTO Bobby Holley said the defects are “finite” and that defenders can “finally find them all,” while the UK AI Security Institute confirmed Mythos can also execute autonomous multi-stage network attacks, making the dual-use tension the central policy question.

Mozilla released Firefox 150 on Monday with fixes for 271 security vulnerabilities identified by Anthropic’s Claude Mythos Preview, an unreleased frontier AI model restricted to a handful of organisations under Project Glasswing. The number is striking not because the bugs were exotic but because they were not. “We haven’t seen any bugs that couldn’t have been found by an elite human researcher,” Mozilla said in a blog post titled “The zero-days are numbered.” The point is that no human team could have found 271 of them this fast.

The collaboration between Mozilla and Anthropic began earlier this year with a more modest effort. Starting in February, Firefox’s security team used Claude Opus 4.6 to scan nearly 6,000 C++ files across the browser’s codebase. That pass produced 112 unique reports, of which 22 were confirmed as security-sensitive bugs and shipped as fixes in Firefox 148. Fourteen were classified as high severity, representing almost a fifth of all high-severity Firefox vulnerabilities remediated in 2025. The Mythos evaluation, which followed as part of the continued partnership, produced more than twelve times as many confirmed vulnerabilities. Bobby Holley, Firefox’s chief technology officer, described the experience as giving the team “vertigo.”

What Mythos is, and who gets to use it

Claude Mythos Preview is the model at the centre of Anthropic’s restricted Mythos model programme, Project Glasswing, announced on 7 April. It is a general-purpose frontier model, not a security-specific tool, but its coding capabilities have crossed a threshold that Anthropic considers significant enough to warrant controlled distribution. The UK’s AI Security Institute evaluated the model and found it capable of executing multi-stage network attacks autonomously, completing a 32-step corporate network attack simulation called “The Last Ones” in three out of ten attempts. It can chain multiple small vulnerabilities into a single devastating attack, reconstruct source code from deployed software to find exploitable weaknesses, and build custom tools for lateral movement and data extraction once inside a network.

Access is restricted to 12 named launch partners, including Amazon Web Services, Apple, Broadcom, Cisco, CrowdStrike, Google, JPMorganChase, the Linux Foundation, Microsoft, Nvidia, and Palo Alto Networks, with roughly 40 additional organisations granted access for defensive security work. Anthropic committed up to $100 million in usage credits and $4 million in direct donations to open-source security organisations, including $2.5 million to Alpha-Omega and OpenSSF through the Linux Foundation and $1.5 million to the Apache Software Foundation. The model is available to Glasswing participants at $25 per million input tokens and $125 per million output tokens through the Claude API, Amazon Bedrock, Google Cloud’s Vertex AI, and Microsoft Foundry.

The restricted rollout has already been tested. On the same day Anthropic announced Glasswing, a group of unauthorised users gained access to Mythos Preview by guessing the model’s URL through a third-party vendor environment, an incident Anthropic said it is investigating.

The defender’s argument

Holley framed the 271 vulnerabilities not as an indictment of Firefox’s code quality but as evidence that the security landscape is shifting in favour of defenders for the first time. “A gap between machine-discoverable and human-discoverable bugs favors the attacker, who can concentrate many months of costly human effort to find a single bug,” he wrote. “Closing this gap erodes the attacker’s long-term advantage by making all discoveries cheap.”

The logic is straightforward. A zero-day vulnerability is valuable to an attacker precisely because it is unknown. If a defender can find and patch the same bug before an attacker discovers it, the bug has no offensive value. The cost asymmetry has historically favoured attackers: a browser like Firefox has millions of lines of code, and a single undiscovered flaw in any of them is enough for exploitation. An elite human security researcher might spend weeks or months finding one such flaw. A model like Mythos can scan the entire codebase in a fraction of that time. Mozilla’s thesis is that this changes the economics permanently. “Software like Firefox is designed in a modular way for humans to be able to reason about its correctness,” the blog post stated. “It is complex, but not arbitrarily complex. The defects are finite, and we are entering a world where we can finally find them all.”

The claim is bold and deliberately so. Mozilla is arguing that the age of zero-day vulnerabilities in well-structured software has an expiration date, not because attackers will stop looking, but because defenders will get there first.

The numbers in context

The 271 figure requires some unpacking. Mozilla’s official security advisory for Firefox 150, MFSA 2026-30, lists 41 CVE entries, three of which are standard memory-safety roll-ups that aggregate multiple individual bugs under a single identifier. The 271 number represents the total count of discrete code defects identified by Mythos during its evaluation, many of which were grouped into those CVE bundles. The distinction matters because the headline number and the formal advisory number measure different things: one measures what the AI found, the other measures how much AI-generated code actually ships through the industry’s standard vulnerability disclosure process.

The most dangerous flaws include use-after-free vulnerabilities in the DOM and WebRTC components, the kinds of memory safety bugs that have been the bread and butter of browser exploitation for two decades. These are not novel attack surfaces. They are the same categories of bugs that Google’s Project Zero has been finding across browsers since 2014. Google’s own AI vulnerability research programme, Big Sleep, a collaboration between Project Zero and DeepMind, found a zero-day in SQLite in October 2024 and has since expanded to discover multiple flaws in widely used software. The difference with Mozilla’s effort is scale: 271 bugs in a single evaluation pass, patched before release, across a codebase that has accumulated technical debt over more than two decades.

The dual-use problem

The UK AI Security Institute’s evaluation of Mythos Preview confirmed what the Mozilla results imply from the other direction: the same capabilities that make the model effective at finding vulnerabilities make it effective at exploiting them. The model became the first AI to complete “The Last Ones,” a benchmark designed to simulate a full corporate network compromise. It succeeded in three out of ten attempts, averaging 22 of 32 steps across all runs. Independent testing confirmed that Mythos cannot reliably execute autonomous attacks against organisations with well-hardened defences, but the trajectory is clear. Each generation of frontier model has performed better on offensive security benchmarks than the last.

This is the tension that Project Glasswing is designed to manage. By restricting Mythos to vetted organisations with defensive mandates, Anthropic is attempting to give defenders a structural head start, a window in which the good actors can scan and patch before the capabilities proliferate. The strategy depends on the restriction holding. The vendor breach on launch day suggests that containment is harder than access control. Anthropic has also identified thousands of zero-day vulnerabilities across every major operating system and every major web browser using Mythos, findings it is disclosing to the affected vendors through Glasswing.

Anthropic’s expanding enterprise footprint, from legal contract review in Microsoft Word to cybersecurity through Glasswing, reflects a company that is monetising Claude across every professional vertical where accuracy matters. The Mozilla partnership is the most dramatic demonstration yet, not because the model did something no human could do, but because it did what only a handful of humans can do, and did it 271 times in a single pass.

Holley’s conclusion captures both the promise and the vertigo: “Our work isn’t finished, but we’ve turned the corner and can glimpse a future much better than just keeping up. Defenders finally have a chance to win, decisively.” Whether that future arrives depends on whether the models that find the bugs remain in the hands of the people who fix them, or whether the capabilities leak faster than the patches ship. For now, Firefox 150 has 271 fewer ways to be broken. That is not a small thing. The question is how long that advantage lasts when the tool that found them is commanding extraordinary valuations precisely because of what it can do.



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As I’m writing this, NVIDIA is the largest company in the world, with a market cap exceeding $4 trillion. Team Green is now the leader among the Magnificent Seven of the tech world, having surpassed them all in just a few short years.

The company has managed to reach these incredible heights with smart planning and by making the right moves for decades, the latest being the decision to sell shovels during the AI gold rush. Considering the current hardware landscape, there’s simply no reason for NVIDIA to rush a new gaming GPU generation for at least a few years. Here’s why.

Scarcity has become the new normal

Not even Nvidia is powerful enough to overcome market constraints

Global memory shortages have been a reality since late 2025, and they aren’t just affecting RAM and storage manufacturers. Rather, this impacts every company making any product that contains memory or storage—including graphics cards.

Since NVIDIA sells GPU and memory bundles to its partners, which they then solder onto PCBs and add cooling to create full-blown graphics cards, this means that NVIDIA doesn’t just have to battle other tech giants to secure a chunk of TSMC’s limited production capacity to produce its GPU chips. It also has to procure massive amounts of GPU memory, which has never been harder or more expensive to obtain.

While a company as large as NVIDIA certainly has long-term contracts that guarantee stable memory prices, those contracts aren’t going to last forever. The company has likely had to sign new ones, considering the GPU price surge that began at the beginning of 2026, with gaming graphics cards still being overpriced.

With GPU memory costing more than ever, NVIDIA has little reason to rush a new gaming GPU generation, because its gaming earnings are just a drop in the bucket compared to its total earnings.

NVIDIA is an AI company now

Gaming GPUs are taking a back seat

A graph showing NVIDIA revenue breakdown in the last few years. Credit: appeconomyinsights.com

NVIDIA’s gaming division had been its golden goose for decades, but come 2022, the company’s data center and AI division’s revenue started to balloon dramatically. By the beginning of fiscal year 2023, data center and AI revenue had surpassed that of the gaming division.

In fiscal year 2026 (which began on July 1, 2025, and ends on June 30, 2026), NVIDIA’s gaming revenue has contributed less than 8% of the company’s total earnings so far. On the other hand, the data center division has made almost 90% of NVIDIA’s total revenue in fiscal year 2026. What I’m trying to say is that NVIDIA is no longer a gaming company—it’s all about AI now.

Considering that we’re in the middle of the biggest memory shortage in history, and that its AI GPUs rake in almost ten times the revenue of gaming GPUs, there’s little reason for NVIDIA to funnel exorbitantly priced memory toward gaming GPUs. It’s much more profitable to put every memory chip they can get their hands on into AI GPU racks and continue receiving mountains of cash by selling them to AI behemoths.

The RTX 50 Super GPUs might never get released

A sign of times to come

NVIDIA’s RTX 50 Super series was supposed to increase memory capacity of its most popular gaming GPUs. The 16GB RTX 5080 was to be superseded by a 24GB RTX 5080 Super; the same fate would await the 16GB RTX 5070 Ti, while the 18GB RTX 5070 Super was to replace its 12GB non-Super sibling. But according to recent reports, NVIDIA has put it on ice.

The RTX 50 Super launch had been slated for this year’s CES in January, but after missing the show, it now looks like NVIDIA has delayed the lineup indefinitely. According to a recent report, NVIDIA doesn’t plan to launch a single new gaming GPU in 2026. Worse still, the RTX 60 series, which had been expected to debut sometime in 2027, has also been delayed.

A report by The Information (via Tom’s Hardware) states that NVIDIA had finalized the design and specs of its RTX 50 Super refresh, but the RAM-pocalypse threw a wrench into the works, forcing the company to “deprioritize RTX 50 Super production.” In other words, it’s exactly what I said a few paragraphs ago: selling enterprise GPU racks to AI companies is far more lucrative than selling comparatively cheaper GPUs to gamers, especially now that memory prices have been skyrocketing.

Before putting the RTX 50 series on ice, NVIDIA had already slashed its gaming GPU supply by about a fifth and started prioritizing models with less VRAM, like the 8GB versions of the RTX 5060 and RTX 5060 Ti, so this news isn’t that surprising.

So when can we expect RTX 60 GPUs?

Late 2028-ish?

A GPU with a pile of money around it. Credit: Lucas Gouveia / How-To Geek

The good news is that the RTX 60 series is definitely in the pipeline, and we will see it sooner or later. The bad news is that its release date is up in the air, and it’s best not to even think about pricing. The word on the street around CES 2026 was that NVIDIA would release the RTX 60 series in mid-2027, give or take a few months. But as of this writing, it’s increasingly likely we won’t see RTX 60 GPUs until 2028.

If you’ve been following the discussion around memory shortages, this won’t be surprising. In late 2025, the prognosis was that we wouldn’t see the end of the RAM-pocalypse until 2027, maybe 2028. But a recent statement by SK Hynix chairman (the company is one of the world’s three largest memory manufacturers) warns that the global memory shortage may last well into 2030.

If that turns out to be true, and if the global AI data center boom doesn’t slow down in the next few years, I wouldn’t be surprised if NVIDIA delays the RTX 60 GPUs as long as possible. There’s a good chance we won’t see them until the second half of 2028, and I wouldn’t be surprised if they miss that window as well if memory supply doesn’t recover by then. Data center GPUs are simply too profitable for NVIDIA to reserve a meaningful portion of memory for gaming graphics cards as long as shortages persist.


At least current-gen gaming GPUs are still a great option for any PC gamer

If there is a silver lining here, it is that current-gen gaming GPUs (NVIDIA RTX 50 and AMD Radeon RX 90) are still more than powerful enough for any current AAA title. Considering that Sony is reportedly delaying the PlayStation 6 and that global PC shipments are projected to see a sharp, double-digit decline in 2026, game developers have little incentive to push requirements beyond what current hardware can handle.

DLSS 5, on the other hand, may be the future of gaming, but no one likes it, and it will take a few years (and likely the arrival of the RTX 60 lineup) for it to mature and become usable on anything that’s not a heckin’ RTX 5090.

If you’re open to buying used GPUs, even last-gen gaming graphics cards offer tons of performance and are able to rein in any AAA game you throw at them. While we likely won’t get a new gaming GPU from NVIDIA for at least a few years, at least the ones we’ve got are great today and will continue to chew through any game for the foreseeable future.



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