Meta cuts 8,000 jobs and cancels 6,000 open roles as $135B AI spending reshapes the company from the inside


Summary: Meta is cutting approximately 8,000 employees (10% of its workforce) beginning 20 May, cancelling 6,000 open roles, and planning additional cuts for H2 2026. The layoffs, announced via an internal memo from HR head Janelle Gale, are structural rather than performance-based, reorganising teams into AI-focused “pods” while Meta spends $115-135 billion on AI infrastructure this year. The cuts arrive alongside executive stock options worth up to $921 million each and a workplace surveillance programme capturing employee keystrokes to train AI agents.

Meta told employees on Wednesday that it will cut approximately 8,000 jobs, roughly 10% of its global workforce, beginning on 20 May. The company is also cancelling 6,000 open requisitions it had planned to fill, bringing the effective headcount reduction to 14,000 positions. Additional cuts are planned for the second half of the year, though their timing and scope have not been finalised. If the second wave matches the first, Meta will have eliminated roughly 20% of its pre-2026 workforce. The memo announcing the cuts was written by Janelle Gale, Meta’s head of human resources, who said the announcement came early because details had already leaked. “We’re doing this as part of our continued effort to run the company more efficiently and to allow us to offset the other investments we’re making,” Gale wrote. “This is not an easy tradeoff and it will mean letting go of people who have made meaningful contributions to Meta during their time here.

The investments she is referring to cost between $115 billion and $135 billion this year alone. That is Meta’s guided capital expenditure for 2026, a 73% increase over the $72.2 billion it spent in 2025, nearly all of it directed at AI infrastructure. The company is building Prometheus, a one-gigawatt AI supercluster in Ohio coming online this year, and Hyperion, a 2,250-acre, $10 billion facility in Louisiana capable of five gigawatts. It hired Alexandr Wang, the former Scale AI chief executive, as its first chief AI officer in June 2025 through a deal that included a $14.3 billion investment in Scale AI. It is poaching elite AI talent with packages worth up to $1.5 billion for a single engineer. The people being hired are not the same people being fired. That is the point.

The rolling layoffs

The May cuts are the third wave of 2026 layoffs at Meta. In January, the company eliminated more than 1,000 positions in Reality Labs, shutting down several VR game studios and cutting roughly 10% of the division. In March, it cut another 700 employees across at least five divisions, including Reality Labs, Facebook social, recruiting, sales, and global operations. The May round is company-wide and structural rather than performance-based, a distinction Gale’s memo made explicitly. Meta is reorganising teams into AI-focused “pods” and transferring engineers from across the company into the Applied AI organisation. New role categories are being created: “AI builder,” “AI pod lead,” and “AI org lead.” The company’s internal language describes the goal as driving “a step change in engineering productivity and product quality” through “fundamentally rewiring how we operate.

The cumulative toll since 2022 now exceeds 33,000 jobs. Meta cut 11,000 in November 2022, 10,000 in March 2023, 3,600 in January 2025 (framed as performance-based, though employees with positive reviews were caught in the sweep), and approximately 9,700 across the three 2026 waves. The company ended 2025 with 78,865 employees, up 6% year over year, having rehired aggressively through 2024 and 2025 after the original “year of efficiency” reductions. It is now cutting deeper than it rehired. US workers affected by the May round will receive 16 weeks of base pay plus two additional weeks per year of service, and 18 months of health coverage.

The 💜 of EU tech

The latest rumblings from the EU tech scene, a story from our wise ol’ founder Boris, and some questionable AI art. It’s free, every week, in your inbox. Sign up now!

The compensation contrast

Days before the March layoffs, Meta filed SEC disclosures revealing a new stock option programme tied to reaching a $9 trillion market capitalisation by 2031, roughly six times its current valuation. The potential payout: up to $921 million each for chief technology officer Andrew Bosworth, chief product officer Chris Cox, and chief operating officer Javier Olivan, and $787 million for chief financial officer Susan Li. Mark Zuckerberg is not included in the plan. The programme is modelled after Tesla’s Elon Musk compensation structure and is Meta’s first such award since going public in 2012.

The optics are difficult to defend. Stock-based compensation consumed approximately 96% of Meta’s $43.6 billion in free cash flow in 2025. Rank-and-file employees have seen reduced stock compensation in recent years while absorbing successive layoff rounds. The message, whether intended or not, is that the people who survive the cuts will work for less while the people who direct the cuts stand to make nearly a billion dollars each. The $9 trillion target requires Meta’s market capitalisation to grow at roughly 35% annually for five years. If the target is met, the stock appreciation that generates the executive payouts will have been funded in part by the labour cost reductions that the layoffs produce.

The surveillance question

The layoff announcement arrived days after a separate disclosure that sharpened employee anxiety. Meta is installing software on US employees’ work computers under a programme called the “Model Capability Initiative,” which captures keystrokes, mouse movements, and screenshots to train AI agents. Bosworth told employees that “there is no option to opt out of this on your work provided laptop.” The Register reported that employees protested the programme on internal forums. Cornell researchers raised consent and compensation questions about using employee behaviour as AI training data.

The juxtaposition is stark. Meta is asking its remaining employees to generate the training data that will teach AI systems to replicate computer-use patterns, while simultaneously laying off the employees whose patterns the AI will eventually replace. Zuckerberg is building a personal AI agent to handle executive information retrieval and coordination, the same kind of work that middle-management and operational roles traditionally perform. Internal tools called MyClaw and Second Brain are already reshaping how Meta employees interact with the company’s systems. The trajectory is clear: more AI, fewer people, and the people who remain will train the AI that makes the next round of people unnecessary.

The industry pattern

Meta’s cuts landed on the same day Microsoft announced its first voluntary retirement programme in 51 years, offering buyouts to roughly 7% of its US workforce. Oracle eliminated 20,000 to 30,000 employees in March. Atlassian cut 1,600 and replaced its CTO with two AI-focused executives. The tech sector has recorded more than 73,000 job cuts across 95 companies in the first four months of 2026, with projections that the full-year total will exceed the 124,201 eliminated in all of 2025. Every major company cites AI restructuring as the primary driver. The methods differ, Oracle’s was abrupt, Microsoft’s is voluntary, Meta’s is phased, but the direction is the same: traditional roles out, AI roles in, and the spending saved on the former redirected to the latter.

Meta’s Q4 2025 results, the most recent available, showed $59.89 billion in revenue (up 24%), $22.77 billion in net income, and earnings per share of $8.88, beating estimates by 8.4%. Full-year revenue crossed $200 billion for the first time. Q1 2026 results are due on 29 April, with revenue guidance of $53.5 billion to $56.5 billion. The company is not cutting because it is struggling. It is cutting because it has decided that the fastest path to a $9 trillion valuation runs through AI infrastructure, not through the 8,000 people it no longer needs. The question that Gale’s memo does not answer, and that no memo from any tech company this year has answered, is what those people are supposed to do next.



Source link

Leave a Reply

Subscribe to Our Newsletter

Get our latest articles delivered straight to your inbox. No spam, we promise.

Recent Reviews


As I’m writing this, NVIDIA is the largest company in the world, with a market cap exceeding $4 trillion. Team Green is now the leader among the Magnificent Seven of the tech world, having surpassed them all in just a few short years.

The company has managed to reach these incredible heights with smart planning and by making the right moves for decades, the latest being the decision to sell shovels during the AI gold rush. Considering the current hardware landscape, there’s simply no reason for NVIDIA to rush a new gaming GPU generation for at least a few years. Here’s why.

Scarcity has become the new normal

Not even Nvidia is powerful enough to overcome market constraints

Global memory shortages have been a reality since late 2025, and they aren’t just affecting RAM and storage manufacturers. Rather, this impacts every company making any product that contains memory or storage—including graphics cards.

Since NVIDIA sells GPU and memory bundles to its partners, which they then solder onto PCBs and add cooling to create full-blown graphics cards, this means that NVIDIA doesn’t just have to battle other tech giants to secure a chunk of TSMC’s limited production capacity to produce its GPU chips. It also has to procure massive amounts of GPU memory, which has never been harder or more expensive to obtain.

While a company as large as NVIDIA certainly has long-term contracts that guarantee stable memory prices, those contracts aren’t going to last forever. The company has likely had to sign new ones, considering the GPU price surge that began at the beginning of 2026, with gaming graphics cards still being overpriced.

With GPU memory costing more than ever, NVIDIA has little reason to rush a new gaming GPU generation, because its gaming earnings are just a drop in the bucket compared to its total earnings.

NVIDIA is an AI company now

Gaming GPUs are taking a back seat

A graph showing NVIDIA revenue breakdown in the last few years. Credit: appeconomyinsights.com

NVIDIA’s gaming division had been its golden goose for decades, but come 2022, the company’s data center and AI division’s revenue started to balloon dramatically. By the beginning of fiscal year 2023, data center and AI revenue had surpassed that of the gaming division.

In fiscal year 2026 (which began on July 1, 2025, and ends on June 30, 2026), NVIDIA’s gaming revenue has contributed less than 8% of the company’s total earnings so far. On the other hand, the data center division has made almost 90% of NVIDIA’s total revenue in fiscal year 2026. What I’m trying to say is that NVIDIA is no longer a gaming company—it’s all about AI now.

Considering that we’re in the middle of the biggest memory shortage in history, and that its AI GPUs rake in almost ten times the revenue of gaming GPUs, there’s little reason for NVIDIA to funnel exorbitantly priced memory toward gaming GPUs. It’s much more profitable to put every memory chip they can get their hands on into AI GPU racks and continue receiving mountains of cash by selling them to AI behemoths.

The RTX 50 Super GPUs might never get released

A sign of times to come

NVIDIA’s RTX 50 Super series was supposed to increase memory capacity of its most popular gaming GPUs. The 16GB RTX 5080 was to be superseded by a 24GB RTX 5080 Super; the same fate would await the 16GB RTX 5070 Ti, while the 18GB RTX 5070 Super was to replace its 12GB non-Super sibling. But according to recent reports, NVIDIA has put it on ice.

The RTX 50 Super launch had been slated for this year’s CES in January, but after missing the show, it now looks like NVIDIA has delayed the lineup indefinitely. According to a recent report, NVIDIA doesn’t plan to launch a single new gaming GPU in 2026. Worse still, the RTX 60 series, which had been expected to debut sometime in 2027, has also been delayed.

A report by The Information (via Tom’s Hardware) states that NVIDIA had finalized the design and specs of its RTX 50 Super refresh, but the RAM-pocalypse threw a wrench into the works, forcing the company to “deprioritize RTX 50 Super production.” In other words, it’s exactly what I said a few paragraphs ago: selling enterprise GPU racks to AI companies is far more lucrative than selling comparatively cheaper GPUs to gamers, especially now that memory prices have been skyrocketing.

Before putting the RTX 50 series on ice, NVIDIA had already slashed its gaming GPU supply by about a fifth and started prioritizing models with less VRAM, like the 8GB versions of the RTX 5060 and RTX 5060 Ti, so this news isn’t that surprising.

So when can we expect RTX 60 GPUs?

Late 2028-ish?

A GPU with a pile of money around it. Credit: Lucas Gouveia / How-To Geek

The good news is that the RTX 60 series is definitely in the pipeline, and we will see it sooner or later. The bad news is that its release date is up in the air, and it’s best not to even think about pricing. The word on the street around CES 2026 was that NVIDIA would release the RTX 60 series in mid-2027, give or take a few months. But as of this writing, it’s increasingly likely we won’t see RTX 60 GPUs until 2028.

If you’ve been following the discussion around memory shortages, this won’t be surprising. In late 2025, the prognosis was that we wouldn’t see the end of the RAM-pocalypse until 2027, maybe 2028. But a recent statement by SK Hynix chairman (the company is one of the world’s three largest memory manufacturers) warns that the global memory shortage may last well into 2030.

If that turns out to be true, and if the global AI data center boom doesn’t slow down in the next few years, I wouldn’t be surprised if NVIDIA delays the RTX 60 GPUs as long as possible. There’s a good chance we won’t see them until the second half of 2028, and I wouldn’t be surprised if they miss that window as well if memory supply doesn’t recover by then. Data center GPUs are simply too profitable for NVIDIA to reserve a meaningful portion of memory for gaming graphics cards as long as shortages persist.


At least current-gen gaming GPUs are still a great option for any PC gamer

If there is a silver lining here, it is that current-gen gaming GPUs (NVIDIA RTX 50 and AMD Radeon RX 90) are still more than powerful enough for any current AAA title. Considering that Sony is reportedly delaying the PlayStation 6 and that global PC shipments are projected to see a sharp, double-digit decline in 2026, game developers have little incentive to push requirements beyond what current hardware can handle.

DLSS 5, on the other hand, may be the future of gaming, but no one likes it, and it will take a few years (and likely the arrival of the RTX 60 lineup) for it to mature and become usable on anything that’s not a heckin’ RTX 5090.

If you’re open to buying used GPUs, even last-gen gaming graphics cards offer tons of performance and are able to rein in any AAA game you throw at them. While we likely won’t get a new gaming GPU from NVIDIA for at least a few years, at least the ones we’ve got are great today and will continue to chew through any game for the foreseeable future.



Source link