Intel’s revival is real: $13.6B in Q1


Q1 revenue of $13.6 billion beat the $12.4 billion consensus by 9.4%. Data Centre and AI revenue rose 22% to $5.1 billion. Non-GAAP EPS of $0.29 beat the 1-cent consensus by a factor of 29. The stock is up more than 80% this year. Intel is working with Elon Musk on his planned Terafab chip facility.


Intel reported first-quarter 2026 revenue of $13.6 billion on 23 April, beating consensus estimates of $12.42 billion by 9.4% and the midpoint of its own January guidance by $1.4 billion, the sixth consecutive quarter the company has exceeded its own financial forecasts.

Shares jumped approximately 20% in after-hours trading, adding to a year-to-date gain of more than 80%. CEO Lip-Bu Tan credited “unprecedented demand for silicon” driven by the shift of AI workloads toward CPU-heavy inference and agentic computing architectures.

The stock is up 84% in 2025 and more than 80% further in 2026 year-to-date, a remarkable recovery for a company that cut 15% of its workforce in July 2025 and cancelled chip fabrication projects in Germany and Poland.

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The headline numbers tell a consistent story. Q1 revenue grew 7% year-on-year. Non-GAAP earnings per share of $0.29 beat the consensus estimate of $0.01 by a factor of 29, the 1,350% EPS surprise figure cited by Investing.com reflects the same calculation.

Non-GAAP gross margin reached 41%, approximately 650 basis points ahead of guidance. GAAP EPS was negative $0.73, reflecting restructuring charges and other items that the company excludes from its adjusted figures; editors should note the distinction between the GAAP loss per share and the non-GAAP beat.

Non-GAAP net income reached $1.5 billion, more than double the prior-year figure of $646 million on the same basis.

The segment driving the turnaround is Data Centre and AI (DCAI). Revenue climbed 22% year-on-year to $5.1 billion, up from $4.1 billion a year earlier. Operating margin in DCAI expanded dramatically, from 13.9% to 30.5%, with operating income reaching $1.5 billion.

Intel highlighted sustained Xeon server CPU demand and said it expects “double-digit year-over-year growth” in DCAI to continue, supported by multiple long-term supply agreements with key customers.

Client Computing Group (PC chips) revenue reached $7.7 billion, above the $7.1 billion consensus. AI PC revenue grew 8% sequentially and now represents more than 60% of Intel’s client CPU mix.

The strategic thesis Tan is articulating is a direct challenge to the assumption that Nvidia GPUs are the only AI compute that matters. Intel’s argument is that as AI moves from pre-training, which is GPU-intensive and batch-processed in data centres, to inference and agentic workloads, which are latency-sensitive and distributed across edge devices, servers, and PCs, the CPU becomes indispensable.

“The CPU is reinserting itself as the indispensable foundation of the AI era,” Tan said on the earnings call. The company frames this as a structural shift rather than a cyclical bump: as the ratio of inference to training workloads rises, so does the importance of the x86 architecture that dominates every data centre, PC, and edge server in the world.

Two new customer relationships announced alongside the results underscore the thesis. Intel entered a multiyear arrangement with Google that will see Xeon CPUs power AI, inference, and other workloads for Google Cloud, a significant win for a company whose data centre chip business had been losing share to AMD.

It also announced it will work with Elon Musk on the planned Terafab semiconductor research facility in Austin, Texas, which will produce chips for SpaceX, xAI, and Tesla.

Intel Foundry, the external chipmaking business, reported an operating loss of $2.4 billion in Q1. That is a significant figure but showed meaningful improvement from prior quarters.

Intel’s foundry strategy, competing with TSMC to manufacture chips for external customers on advanced process nodes, remains the most contested element of CEO Tan’s turnaround plan.

The 18A process node, now in production in Arizona, is the foundation of that strategy. A new collaboration with SambaNova on a next-generation heterogeneous AI inference architecture was also announced alongside the results.

For Q2 2026, Intel guided revenue of $13.8 billion to $14.8 billion, representing $1.4 billion in year-on-year growth at the midpoint of $14.3 billion, with non-GAAP EPS of $0.20 and gross margin of 39%.



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Recent Reviews


As I’m writing this, NVIDIA is the largest company in the world, with a market cap exceeding $4 trillion. Team Green is now the leader among the Magnificent Seven of the tech world, having surpassed them all in just a few short years.

The company has managed to reach these incredible heights with smart planning and by making the right moves for decades, the latest being the decision to sell shovels during the AI gold rush. Considering the current hardware landscape, there’s simply no reason for NVIDIA to rush a new gaming GPU generation for at least a few years. Here’s why.

Scarcity has become the new normal

Not even Nvidia is powerful enough to overcome market constraints

Global memory shortages have been a reality since late 2025, and they aren’t just affecting RAM and storage manufacturers. Rather, this impacts every company making any product that contains memory or storage—including graphics cards.

Since NVIDIA sells GPU and memory bundles to its partners, which they then solder onto PCBs and add cooling to create full-blown graphics cards, this means that NVIDIA doesn’t just have to battle other tech giants to secure a chunk of TSMC’s limited production capacity to produce its GPU chips. It also has to procure massive amounts of GPU memory, which has never been harder or more expensive to obtain.

While a company as large as NVIDIA certainly has long-term contracts that guarantee stable memory prices, those contracts aren’t going to last forever. The company has likely had to sign new ones, considering the GPU price surge that began at the beginning of 2026, with gaming graphics cards still being overpriced.

With GPU memory costing more than ever, NVIDIA has little reason to rush a new gaming GPU generation, because its gaming earnings are just a drop in the bucket compared to its total earnings.

NVIDIA is an AI company now

Gaming GPUs are taking a back seat

A graph showing NVIDIA revenue breakdown in the last few years. Credit: appeconomyinsights.com

NVIDIA’s gaming division had been its golden goose for decades, but come 2022, the company’s data center and AI division’s revenue started to balloon dramatically. By the beginning of fiscal year 2023, data center and AI revenue had surpassed that of the gaming division.

In fiscal year 2026 (which began on July 1, 2025, and ends on June 30, 2026), NVIDIA’s gaming revenue has contributed less than 8% of the company’s total earnings so far. On the other hand, the data center division has made almost 90% of NVIDIA’s total revenue in fiscal year 2026. What I’m trying to say is that NVIDIA is no longer a gaming company—it’s all about AI now.

Considering that we’re in the middle of the biggest memory shortage in history, and that its AI GPUs rake in almost ten times the revenue of gaming GPUs, there’s little reason for NVIDIA to funnel exorbitantly priced memory toward gaming GPUs. It’s much more profitable to put every memory chip they can get their hands on into AI GPU racks and continue receiving mountains of cash by selling them to AI behemoths.

The RTX 50 Super GPUs might never get released

A sign of times to come

NVIDIA’s RTX 50 Super series was supposed to increase memory capacity of its most popular gaming GPUs. The 16GB RTX 5080 was to be superseded by a 24GB RTX 5080 Super; the same fate would await the 16GB RTX 5070 Ti, while the 18GB RTX 5070 Super was to replace its 12GB non-Super sibling. But according to recent reports, NVIDIA has put it on ice.

The RTX 50 Super launch had been slated for this year’s CES in January, but after missing the show, it now looks like NVIDIA has delayed the lineup indefinitely. According to a recent report, NVIDIA doesn’t plan to launch a single new gaming GPU in 2026. Worse still, the RTX 60 series, which had been expected to debut sometime in 2027, has also been delayed.

A report by The Information (via Tom’s Hardware) states that NVIDIA had finalized the design and specs of its RTX 50 Super refresh, but the RAM-pocalypse threw a wrench into the works, forcing the company to “deprioritize RTX 50 Super production.” In other words, it’s exactly what I said a few paragraphs ago: selling enterprise GPU racks to AI companies is far more lucrative than selling comparatively cheaper GPUs to gamers, especially now that memory prices have been skyrocketing.

Before putting the RTX 50 series on ice, NVIDIA had already slashed its gaming GPU supply by about a fifth and started prioritizing models with less VRAM, like the 8GB versions of the RTX 5060 and RTX 5060 Ti, so this news isn’t that surprising.

So when can we expect RTX 60 GPUs?

Late 2028-ish?

A GPU with a pile of money around it. Credit: Lucas Gouveia / How-To Geek

The good news is that the RTX 60 series is definitely in the pipeline, and we will see it sooner or later. The bad news is that its release date is up in the air, and it’s best not to even think about pricing. The word on the street around CES 2026 was that NVIDIA would release the RTX 60 series in mid-2027, give or take a few months. But as of this writing, it’s increasingly likely we won’t see RTX 60 GPUs until 2028.

If you’ve been following the discussion around memory shortages, this won’t be surprising. In late 2025, the prognosis was that we wouldn’t see the end of the RAM-pocalypse until 2027, maybe 2028. But a recent statement by SK Hynix chairman (the company is one of the world’s three largest memory manufacturers) warns that the global memory shortage may last well into 2030.

If that turns out to be true, and if the global AI data center boom doesn’t slow down in the next few years, I wouldn’t be surprised if NVIDIA delays the RTX 60 GPUs as long as possible. There’s a good chance we won’t see them until the second half of 2028, and I wouldn’t be surprised if they miss that window as well if memory supply doesn’t recover by then. Data center GPUs are simply too profitable for NVIDIA to reserve a meaningful portion of memory for gaming graphics cards as long as shortages persist.


At least current-gen gaming GPUs are still a great option for any PC gamer

If there is a silver lining here, it is that current-gen gaming GPUs (NVIDIA RTX 50 and AMD Radeon RX 90) are still more than powerful enough for any current AAA title. Considering that Sony is reportedly delaying the PlayStation 6 and that global PC shipments are projected to see a sharp, double-digit decline in 2026, game developers have little incentive to push requirements beyond what current hardware can handle.

DLSS 5, on the other hand, may be the future of gaming, but no one likes it, and it will take a few years (and likely the arrival of the RTX 60 lineup) for it to mature and become usable on anything that’s not a heckin’ RTX 5090.

If you’re open to buying used GPUs, even last-gen gaming graphics cards offer tons of performance and are able to rein in any AAA game you throw at them. While we likely won’t get a new gaming GPU from NVIDIA for at least a few years, at least the ones we’ve got are great today and will continue to chew through any game for the foreseeable future.



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