I was wrong about 3D printed phone cases


After you have had a 3D printer for a while, you start to see things and think, “I could make that.” However, there’s one thing that I use every day that I have never attempted to print: a phone case. I decided to finally give it a shot, and I was surprised by the results.

I’d seen models of phone cases that people had made, but I just didn’t think a 3D printer could do as good a job as the mass-produced manufacturing process. The good news is I was mostly wrong. I’m pretty impressed with the cases you’ll see in this article, and I even tried my hand at making my own.

I thought 3D printed phone cases would suck

Hard to beat injection molding

Apple iPhone 17 Pro TechWoven case with MagSafe face down on table. Credit: Tim Brookes / How-To Geek

Most phone cases are manufactured with a process called “injection molding.” Molten plastic is injected into a hollow mold cavity, which allows it to be extremely precise and thin. I wasn’t confident that an FDM printer could make a phone case that rivaled the fit and feel.

My first concern was thickness. I really don’t like big, bulky phone cases. In fact, I’ve been using my Pixel 10 almost exclusively without any case at all. I know first-hand how fragile thin 3D printed parts can be. I worried a phone case that was think enough for my liking would snap when trying to get it on.

  • Pixel 10

    Brand

    Google

    SoC

    Google Tensor G5

    Looking to upgrade to a Pixel but not sure if you need all the bells and whistles of the more expensive models? You won’t be disappointed with the standard Pixel 10 model. Coming in striking colors, Gemini features, and seven years of updates, you can’t go wrong with this purchase.


  • Screenshot 2025-08-28 at 10.51.55 AM

    Brand

    Spigen

    Material

    Polycarbonate, Thermoplastic Polyurethane

    Wireless Charging Support

    Yes

    Screen protector included

    No

    The Spigen Liquid Air case weighs just over one ounce, yet it offers scratch and drop protection and a textured frame for enhanced grip. Year after year, it’s my go-to case. 


The second part I was worried about was feel. A popular material for phone cases is TPU, and that’s a material that can be used with 3D printers as well. However, I very much dislike the feel of TPU cases—always have. I’ve also heard TPU isn’t very easy to print with.

Part of my holdup was due to my 3D printer, too. For the last couple of years, I’ve been using a cheap, basic 3D printer, and while it’s helped me make some awesome stuff, it struggles with detailed prints. Recently, I upgraded to a Bambu Labs P1S, and I decided it was time to try printing a phone case.

3D printed speaker with Galaxy Z Flip display


I 3D printed my own smart display because Google’s wasn’t good enough

When the product you want doesn’t exist, make it yourself.

It went better than I thought!

Experimenting with phone cases

For my first attempt, I downloaded a Pixel 10 case designed by Joak1m on MakerWorld. I chose this case because it looked decently thin, had full cutouts around the buttons and charging ports, and the separate camera ring allowed for easier printing (and color fun).

I printed the case with 0.16mm layer height and no supports. The print only took 50 minutes—including a filament color swap—and came out looking great. To my surprise, it snapped on my phone easily and felt very secure. I will say it’s not the easiest case to get off, but that’s not unusual for many of the cases I’ve purchased, either.

The case is about 1mm thick, which is actually thinner than the last case I used—2mm. I was curious, so I looked through my collection and found that the thinnest case I own is a 0.65mm Aramid fiber case. 1mm is certainly thin enough to get my stamp of approval.

With the first case out of the way, I decided to have some fun. I thought it would be cool to have a minimal “case” that looks like a Monstera leaf wrapped around my phone. I didn’t feel like spending several hours measuring and testing every detail of my Pixel 10, so I used a Fusion model from Printables user The Kwijibo as my starting point.

What I did spend several hours doing was use an SVG of a Monstera leaf as a cookie cutter on all sides of the case. It took a lot of finagling to get just right—I’m still not 100% happy with it—but as a first prototype, I think it came out pretty cool. I was surprised by how well it stayed on despite some pretty flimsy sections.

Lastly, I had the idea to make a back “cover” for my phone. Rather than a full case, it’s just a flat, thin sheet that sticks on the back of the phone purely for looks. I made some simple cutouts for shapes and printed them in multiple colors. Honestly, I’m not that happy with this one. I didn’t factor in the rounded edges of the Pixel 10, which means the plastic sticks out too far—and it’s kinda ugly.

3D printed cases aren’t perfect

You can feel the filament

Everything I’ve said so far is positive, and that’s my overall experience, too. 3D printed cases aren’t perfect, though. My main gripe is the actual feel of the material.

All of the cases in this article were printed with PLA, which is not known for being flexible. In fact, it’s generally considered pretty brittle. So far, I haven’t noticed any issues with that. The Monstera case has some nice flex to it, and the full-body case is easy enough to snap on.

That being said, PLA doesn’t have the best feel—it’s sort of a waxy, milk carton-like finish. The bigger issue is the slight roughness from the layer lines and some sharp edges straight off the printer. The good news is that all of this can be fixed with some light sanding if you’re willing to put in the effort.

The main issue with 3D printed phone cases is durability. I have no doubt that a PLA or even a PETG case would shatter upon impact if I dropped my phone. TPU is clearly the best choice if protection is your main goal. However, as I said, I wasn’t using a case at all on my Pixel 10 before this, so that’s not a big concern for me.


It’s nice to be surprised

3D printing your own phone case is clearly a possibility if your printer can handle it. This experience has taught me just how limiting my old printer was. My case came out looking great and didn’t take very long to print. If you want a quick case or something you can’t find in a store, it’s worth a shot.



Source link

Leave a Reply

Subscribe to Our Newsletter

Get our latest articles delivered straight to your inbox. No spam, we promise.

Recent Reviews


As I’m writing this, NVIDIA is the largest company in the world, with a market cap exceeding $4 trillion. Team Green is now the leader among the Magnificent Seven of the tech world, having surpassed them all in just a few short years.

The company has managed to reach these incredible heights with smart planning and by making the right moves for decades, the latest being the decision to sell shovels during the AI gold rush. Considering the current hardware landscape, there’s simply no reason for NVIDIA to rush a new gaming GPU generation for at least a few years. Here’s why.

Scarcity has become the new normal

Not even Nvidia is powerful enough to overcome market constraints

Global memory shortages have been a reality since late 2025, and they aren’t just affecting RAM and storage manufacturers. Rather, this impacts every company making any product that contains memory or storage—including graphics cards.

Since NVIDIA sells GPU and memory bundles to its partners, which they then solder onto PCBs and add cooling to create full-blown graphics cards, this means that NVIDIA doesn’t just have to battle other tech giants to secure a chunk of TSMC’s limited production capacity to produce its GPU chips. It also has to procure massive amounts of GPU memory, which has never been harder or more expensive to obtain.

While a company as large as NVIDIA certainly has long-term contracts that guarantee stable memory prices, those contracts aren’t going to last forever. The company has likely had to sign new ones, considering the GPU price surge that began at the beginning of 2026, with gaming graphics cards still being overpriced.

With GPU memory costing more than ever, NVIDIA has little reason to rush a new gaming GPU generation, because its gaming earnings are just a drop in the bucket compared to its total earnings.

NVIDIA is an AI company now

Gaming GPUs are taking a back seat

A graph showing NVIDIA revenue breakdown in the last few years. Credit: appeconomyinsights.com

NVIDIA’s gaming division had been its golden goose for decades, but come 2022, the company’s data center and AI division’s revenue started to balloon dramatically. By the beginning of fiscal year 2023, data center and AI revenue had surpassed that of the gaming division.

In fiscal year 2026 (which began on July 1, 2025, and ends on June 30, 2026), NVIDIA’s gaming revenue has contributed less than 8% of the company’s total earnings so far. On the other hand, the data center division has made almost 90% of NVIDIA’s total revenue in fiscal year 2026. What I’m trying to say is that NVIDIA is no longer a gaming company—it’s all about AI now.

Considering that we’re in the middle of the biggest memory shortage in history, and that its AI GPUs rake in almost ten times the revenue of gaming GPUs, there’s little reason for NVIDIA to funnel exorbitantly priced memory toward gaming GPUs. It’s much more profitable to put every memory chip they can get their hands on into AI GPU racks and continue receiving mountains of cash by selling them to AI behemoths.

The RTX 50 Super GPUs might never get released

A sign of times to come

NVIDIA’s RTX 50 Super series was supposed to increase memory capacity of its most popular gaming GPUs. The 16GB RTX 5080 was to be superseded by a 24GB RTX 5080 Super; the same fate would await the 16GB RTX 5070 Ti, while the 18GB RTX 5070 Super was to replace its 12GB non-Super sibling. But according to recent reports, NVIDIA has put it on ice.

The RTX 50 Super launch had been slated for this year’s CES in January, but after missing the show, it now looks like NVIDIA has delayed the lineup indefinitely. According to a recent report, NVIDIA doesn’t plan to launch a single new gaming GPU in 2026. Worse still, the RTX 60 series, which had been expected to debut sometime in 2027, has also been delayed.

A report by The Information (via Tom’s Hardware) states that NVIDIA had finalized the design and specs of its RTX 50 Super refresh, but the RAM-pocalypse threw a wrench into the works, forcing the company to “deprioritize RTX 50 Super production.” In other words, it’s exactly what I said a few paragraphs ago: selling enterprise GPU racks to AI companies is far more lucrative than selling comparatively cheaper GPUs to gamers, especially now that memory prices have been skyrocketing.

Before putting the RTX 50 series on ice, NVIDIA had already slashed its gaming GPU supply by about a fifth and started prioritizing models with less VRAM, like the 8GB versions of the RTX 5060 and RTX 5060 Ti, so this news isn’t that surprising.

So when can we expect RTX 60 GPUs?

Late 2028-ish?

A GPU with a pile of money around it. Credit: Lucas Gouveia / How-To Geek

The good news is that the RTX 60 series is definitely in the pipeline, and we will see it sooner or later. The bad news is that its release date is up in the air, and it’s best not to even think about pricing. The word on the street around CES 2026 was that NVIDIA would release the RTX 60 series in mid-2027, give or take a few months. But as of this writing, it’s increasingly likely we won’t see RTX 60 GPUs until 2028.

If you’ve been following the discussion around memory shortages, this won’t be surprising. In late 2025, the prognosis was that we wouldn’t see the end of the RAM-pocalypse until 2027, maybe 2028. But a recent statement by SK Hynix chairman (the company is one of the world’s three largest memory manufacturers) warns that the global memory shortage may last well into 2030.

If that turns out to be true, and if the global AI data center boom doesn’t slow down in the next few years, I wouldn’t be surprised if NVIDIA delays the RTX 60 GPUs as long as possible. There’s a good chance we won’t see them until the second half of 2028, and I wouldn’t be surprised if they miss that window as well if memory supply doesn’t recover by then. Data center GPUs are simply too profitable for NVIDIA to reserve a meaningful portion of memory for gaming graphics cards as long as shortages persist.


At least current-gen gaming GPUs are still a great option for any PC gamer

If there is a silver lining here, it is that current-gen gaming GPUs (NVIDIA RTX 50 and AMD Radeon RX 90) are still more than powerful enough for any current AAA title. Considering that Sony is reportedly delaying the PlayStation 6 and that global PC shipments are projected to see a sharp, double-digit decline in 2026, game developers have little incentive to push requirements beyond what current hardware can handle.

DLSS 5, on the other hand, may be the future of gaming, but no one likes it, and it will take a few years (and likely the arrival of the RTX 60 lineup) for it to mature and become usable on anything that’s not a heckin’ RTX 5090.

If you’re open to buying used GPUs, even last-gen gaming graphics cards offer tons of performance and are able to rein in any AAA game you throw at them. While we likely won’t get a new gaming GPU from NVIDIA for at least a few years, at least the ones we’ve got are great today and will continue to chew through any game for the foreseeable future.



Source link