COSMIC desktop is incredible, but its not ready yet


Linux has more than a dozen different desktop environments available, and a big part of what differentiates distros is how they choose to customize those desktop environments. POP!_OS used GNOME for most of its history, but in late 2025, they released an entirely new desktop environment called COSMIC.

I used it for a few days to see how it shaped up to classics like GNOME, Cinnamon, and KDE.

What is COSMIC?

A bold new desktop environment

Cosmic desktop environment on PopOS

COSMIC (Computer Operating System Main Interface Components) is the new desktop environment that System76 is developing for Pop!OS.

COSMIC was originally derived from the GNOME desktop environment, and if you put the two side by side, you can see GNOME’s influence on some of the design choices.

However, the similarities are fairly cosmetic. Once I started digging in, I found a desktop environment that was quite different.

There is Rust in COSMIC

Part of what makes COSMIC different and interesting in the long term, is the fact that it is written in Rust.

Rust is an object-oriented programming language that is increasingly positioned to be a replacement for C and C++. Microsoft has started using Rust for important parts of the Windows operating system, and they’re aiming to gradually transition over the next several years.

One of Rust’s big selling points as a programming language is that it is “memory safe,” which it achieves by requiring programs to adhere to strict rules when handling memory. In theory, it makes programs written in Rust less vulnerable to certain exploits.

Rust programming logo depicted as a rusty metal gear on a green background.


Why Rust is the secret ingredient behind the next generation of Linux

From System76’s COSMIC to rewritten coreutils, Rust is replacing C and C++ in the Linux world. Discover why “memory safety” is more than a buzzword.

Its speed and flexibility have made Rust increasingly popular for high-performance applications and embedded applications, but it isn’t commonly used for user interfaces (yet). That makes COSMIC fairly unique, and in theory, it should mean it is safe, stable, and very performant.

COSMIC has growing pains

A promising project with a few issues

COSMIC had its first major release at the end of 2025, and when I tried it, I was immediately impressed. In general, it is every bit as responsive as you would hope.

However, I ran into some problems.

Applets are still immature and slightly buggy.

GNOME is famous for having an enormous number of optional extensions available, and COSMIC obviously aims to build something similar with their Applets.

The applets I tested meshed nicely with the user interface, but I frequently found that buttons didn’t do anything at all. I could click a dozen times, and it’d just sit there. A restart usually fixed the issue, but it was persistent and annoying.

On a positive note, COSMIC’s Applets will probably be excellent once the ecosystem fully develops. There is even a convenient template available on the Pop!_OS GitHub to help developers get started.

Right-clicking sometimes doesn’t work

For reasons I can’t determine, sometimes right-click is a little buggy. After I installed Discord, I wanted to pin it to the dock, since it is an application that I use frequently.

I had to right-click a few times for the right-click context menu to actually appear like you’d expect. After testing this for a while, I wasn’t able to figure out the source of the problem. Left-clicking other menu items worked as expected, so it wasn’t the entire system freezing up either.

I also sometimes encountered a glitch where the context menu would open, and I could actually click an option, but it failed to disappear automatically.

Neither glitch happens consistently, but I did notice it on a handful of occasions over a few days.


COSMIC has a promising future despite the growing pains

Despite the handful of bugs I experienced—some serious enough to actually interfere with my normal use of the operating system—I really like COSMIC.

The icons are stylish and distinctive, though not so much that it is distracting. The user interface is snappy, and everything is laid out in an easy-to-understand way. The applet ecosystem seems to be growing steadily.

It just isn’t quite at the point where I’d want to use it as my daily driver, or recommend that someone use it that way.



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As I’m writing this, NVIDIA is the largest company in the world, with a market cap exceeding $4 trillion. Team Green is now the leader among the Magnificent Seven of the tech world, having surpassed them all in just a few short years.

The company has managed to reach these incredible heights with smart planning and by making the right moves for decades, the latest being the decision to sell shovels during the AI gold rush. Considering the current hardware landscape, there’s simply no reason for NVIDIA to rush a new gaming GPU generation for at least a few years. Here’s why.

Scarcity has become the new normal

Not even Nvidia is powerful enough to overcome market constraints

Global memory shortages have been a reality since late 2025, and they aren’t just affecting RAM and storage manufacturers. Rather, this impacts every company making any product that contains memory or storage—including graphics cards.

Since NVIDIA sells GPU and memory bundles to its partners, which they then solder onto PCBs and add cooling to create full-blown graphics cards, this means that NVIDIA doesn’t just have to battle other tech giants to secure a chunk of TSMC’s limited production capacity to produce its GPU chips. It also has to procure massive amounts of GPU memory, which has never been harder or more expensive to obtain.

While a company as large as NVIDIA certainly has long-term contracts that guarantee stable memory prices, those contracts aren’t going to last forever. The company has likely had to sign new ones, considering the GPU price surge that began at the beginning of 2026, with gaming graphics cards still being overpriced.

With GPU memory costing more than ever, NVIDIA has little reason to rush a new gaming GPU generation, because its gaming earnings are just a drop in the bucket compared to its total earnings.

NVIDIA is an AI company now

Gaming GPUs are taking a back seat

A graph showing NVIDIA revenue breakdown in the last few years. Credit: appeconomyinsights.com

NVIDIA’s gaming division had been its golden goose for decades, but come 2022, the company’s data center and AI division’s revenue started to balloon dramatically. By the beginning of fiscal year 2023, data center and AI revenue had surpassed that of the gaming division.

In fiscal year 2026 (which began on July 1, 2025, and ends on June 30, 2026), NVIDIA’s gaming revenue has contributed less than 8% of the company’s total earnings so far. On the other hand, the data center division has made almost 90% of NVIDIA’s total revenue in fiscal year 2026. What I’m trying to say is that NVIDIA is no longer a gaming company—it’s all about AI now.

Considering that we’re in the middle of the biggest memory shortage in history, and that its AI GPUs rake in almost ten times the revenue of gaming GPUs, there’s little reason for NVIDIA to funnel exorbitantly priced memory toward gaming GPUs. It’s much more profitable to put every memory chip they can get their hands on into AI GPU racks and continue receiving mountains of cash by selling them to AI behemoths.

The RTX 50 Super GPUs might never get released

A sign of times to come

NVIDIA’s RTX 50 Super series was supposed to increase memory capacity of its most popular gaming GPUs. The 16GB RTX 5080 was to be superseded by a 24GB RTX 5080 Super; the same fate would await the 16GB RTX 5070 Ti, while the 18GB RTX 5070 Super was to replace its 12GB non-Super sibling. But according to recent reports, NVIDIA has put it on ice.

The RTX 50 Super launch had been slated for this year’s CES in January, but after missing the show, it now looks like NVIDIA has delayed the lineup indefinitely. According to a recent report, NVIDIA doesn’t plan to launch a single new gaming GPU in 2026. Worse still, the RTX 60 series, which had been expected to debut sometime in 2027, has also been delayed.

A report by The Information (via Tom’s Hardware) states that NVIDIA had finalized the design and specs of its RTX 50 Super refresh, but the RAM-pocalypse threw a wrench into the works, forcing the company to “deprioritize RTX 50 Super production.” In other words, it’s exactly what I said a few paragraphs ago: selling enterprise GPU racks to AI companies is far more lucrative than selling comparatively cheaper GPUs to gamers, especially now that memory prices have been skyrocketing.

Before putting the RTX 50 series on ice, NVIDIA had already slashed its gaming GPU supply by about a fifth and started prioritizing models with less VRAM, like the 8GB versions of the RTX 5060 and RTX 5060 Ti, so this news isn’t that surprising.

So when can we expect RTX 60 GPUs?

Late 2028-ish?

A GPU with a pile of money around it. Credit: Lucas Gouveia / How-To Geek

The good news is that the RTX 60 series is definitely in the pipeline, and we will see it sooner or later. The bad news is that its release date is up in the air, and it’s best not to even think about pricing. The word on the street around CES 2026 was that NVIDIA would release the RTX 60 series in mid-2027, give or take a few months. But as of this writing, it’s increasingly likely we won’t see RTX 60 GPUs until 2028.

If you’ve been following the discussion around memory shortages, this won’t be surprising. In late 2025, the prognosis was that we wouldn’t see the end of the RAM-pocalypse until 2027, maybe 2028. But a recent statement by SK Hynix chairman (the company is one of the world’s three largest memory manufacturers) warns that the global memory shortage may last well into 2030.

If that turns out to be true, and if the global AI data center boom doesn’t slow down in the next few years, I wouldn’t be surprised if NVIDIA delays the RTX 60 GPUs as long as possible. There’s a good chance we won’t see them until the second half of 2028, and I wouldn’t be surprised if they miss that window as well if memory supply doesn’t recover by then. Data center GPUs are simply too profitable for NVIDIA to reserve a meaningful portion of memory for gaming graphics cards as long as shortages persist.


At least current-gen gaming GPUs are still a great option for any PC gamer

If there is a silver lining here, it is that current-gen gaming GPUs (NVIDIA RTX 50 and AMD Radeon RX 90) are still more than powerful enough for any current AAA title. Considering that Sony is reportedly delaying the PlayStation 6 and that global PC shipments are projected to see a sharp, double-digit decline in 2026, game developers have little incentive to push requirements beyond what current hardware can handle.

DLSS 5, on the other hand, may be the future of gaming, but no one likes it, and it will take a few years (and likely the arrival of the RTX 60 lineup) for it to mature and become usable on anything that’s not a heckin’ RTX 5090.

If you’re open to buying used GPUs, even last-gen gaming graphics cards offer tons of performance and are able to rein in any AAA game you throw at them. While we likely won’t get a new gaming GPU from NVIDIA for at least a few years, at least the ones we’ve got are great today and will continue to chew through any game for the foreseeable future.



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