Avrea raises $4.7M to fix CI/CD before AI coding breaks it



The Helsinki startup, founded by Aiven’s Hannu Valtonen and Nosto’s Juha Valvanne, is betting that AI-generated code will overwhelm existing build pipelines.

Helsinki startup Avrea emerged from stealth on Tuesday with $4.7m in pre-seed funding led by Earlybird, pitching itself as a faster, AI-aware alternative to GitHub Actions for engineering teams that have started generating code faster than their build systems can ship it.

The company was founded by Hannu Valtonen, a co-founder of the Finnish cloud database firm Aiven (which reached a $3bn valuation in its 2022 Series D), and Juha Valvanne, a co-founder of the Helsinki commerce-personalisation platform Nosto. Valtonen is Avrea’s chief executive; Valvanne is chief strategy officer.

Earlybird general partner Paul Klemm, who himself spent time at Aiven before moving into venture investment, led the deal.

“Backing Hannu a second time was an easy decision,” Klemm said in a statement. “At Aiven, he built a category-defining infrastructure company and scaled it to unicorn status. With Juha and a team deeply experienced in building for developers, Avrea is uniquely positioned to define the future of software delivery.”

The product itself is a continuous-integration platform that slots in alongside existing GitHub Actions workflows with what Avrea describes as a one-line migration. It runs builds on high-clock-speed CPUs reserved for CI work rather than shared with other tenants, and layers an AI agent on top that flags slow build steps, flaky tests and outdated tooling.

Avrea claims the resulting pipelines run two to three times faster than the GitHub-hosted equivalent and cut infrastructure costs by up to 80%. A public benchmark on the open-source terminal Ghostty showed Avrea completing builds 27 times faster than GitHub Actions, with most of that speedup coming from caching.

The framing Avrea has chosen for the launch is about what AI does to the rest of the engineering stack. “AI has removed the bottleneck of writing code,” Valtonen said in a statement.

“But testing and delivery still scale linearly with output. If you generate five times more code, you need to run five times more tests, and the strain on CI/CD becomes impossible to ignore.”

Valvanne argued that the next pressure point is integration, with AI agents now expected to interact with delivery systems directly rather than handing off to a human at the build stage.

That argument is consistent with what the major CI vendors are seeing. GitHub Actions usage has grown faster than the underlying compute capacity in some teams, and CI runtime is one of the more commonly cited bottlenecks in 2026 developer surveys.

Whether Avrea’s answer, faster runners plus an AI observability layer, is a category in its own right or a feature that GitHub and competitors will absorb is the open question. Several incumbents, including Buildkite and Depot, already offer faster CI runners; Avrea’s differentiator is the AI layer surfacing root causes rather than failure messages.

The company is launching with ISO 27001 and SOC 2 certifications already in place, an unusual posture for a pre-seed business and one designed to make enterprise procurement easier from day one. Avrea’s team includes engineers from Spotify and Hoxhunt; more than half have previously founded startups of their own.

Capital from the round will fund engineering hiring, expansion beyond CI runners, and a European-first go-to-market push. Avrea is already running production workloads for a small set of paying customers, the company said.



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Recent Reviews


Modern displays are amazing when it comes to detail, brightness, color, and all the ingredients that make for an impressive picture—except motion clarity.

CRT screens are still the king of motion clarity, but plasma flat-panel screens hold a respectable second place, and in many ways I still miss my old 720p 51-inch plasma TV and the crisp motion I gave up by switching to a 4K LCD.

Plasma solved motion the “right” way

Plasma displays didn’t just show an image—they flashed it.

While they operate on different principles, CRTs and plasma TVs have a few things in common. First, the phosphors used by CRTs and plasma displays are the same. Second, because these phosphors fade quickly, they need to be continuously refreshed.

In a CRT, the electron beam scanning from the top to the bottom of the screen achieves this, and in a plasma, a high-speed electric pulse does the same. Because of this rapid pulse-and-fade, these screen technologies have crisp perceptual motion, since our brains tend to interpret moving images that don’t pulse as “smearing” across our retinas.

The pulsing nature of plasma technology isn’t the only reason for its better motion reproduction. These screens also have very low latency and very fast pixel response times. Combined, it’s not quite as good as CRT motion handling, but it’s significantly better than LCD and OLED technology, even today.

Modern TVs rely on sample-and-hold—and that’s the problem

Stand and deliver blurry images

Blur Busters UFO Test

Modern LCD and OLED televisions are “sample and hold” technologies. They can hold each frame of video perfectly for the entire duration of that frame without deviating in brightness and then instantly snap to the next frame without any dipping to black in-between.

On paper, this sounds like a good thing, but your eyes don’t stay still when tracking motion. As they follow a moving object, the image being held on screen effectively drags across your retina, creating the perception of blur. Even if the panel itself is perfectly sharp.

You might not even realize how blurry motion is on modern displays if all you’ve ever seen with the naked eye is an LCD or plasma. However, if you see a CRT or plasma in person, the difference is quite striking.

The sample and hold issue means that no matter how much you increase the refresh rate, that type of blur persists. It’s why my 85Hz CRT monitor is clearly less blurry in motion than my 240Hz LCD monitor. It’s especially apparent when you’re playing 2D games that scroll the entire screen, with LCDs or OLEDs smearing the image in a way that gives me a bit of a headache if I’m being honest.

Playing Diablo 2 on a CRT. Credit: Sydney Louw Butler/Shutterstock.com

It creates this weird situation where a modern TV can be incredibly sharp in a freeze frame but somehow look softer than a lower-resolution display that isn’t sample and hold as soon as you press play.

Motion interpolation is a workaround, not a solution

It’s an abomination, that’s what it is

One of the “fixes” that TV makers came up with to reduce unwanted motion blur is a technology known as frame interpolation, or more commonly “motion smoothing.” Here an algorithm creates fake frames that guess at what the middle step of motion would look like if it were captured. This creates a high frame-rate video output, which we see as smoother and more crisp.

While this doesn’t take away sample-and-hold blur, it does improve motion clarity. Unfortunately, it also destroys the intended frame rate that shows and movies were meant to be seen at. It’s also useless for video games, because it introduces an enormous amount of input lag. NVIDIA’s DLSS technology is also frame interpolation, but it works for games because of several mitigations NVIDIA put into the technology. These measures don’t exist on TVs.

While some people think motion smoothing isn’t all bad, TV makers are no longer activating it by default as much anymore, and my advice is to always turn it off because the trade-offs are just not worth it.

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Black frame insertion tries to recreate plasma—but comes with trade-offs

Who turned out the lights?

The other trick sample-and-hold screens have to mimic what CRTs and plasma TVs do naturally is called BFI, or Black Frame Insertion. As the name suggests, the display inserts a full black frame between every original frame. This provides an instant and dramatic increase in motion clarity. However, it also has a big impact on brightness. As much as half of the light is now gone, so the image is much dimmer. Pushing overall brightness to compensate makes things hotter and more energy-hungry.

Some BFI implementations cause visible flicker, for which I personally have no tolerance at all, but the biggest problem here is that BFI doesn’t have the smooth pulsing roll off of the phosphors used in CRTs and plasma.


The future might circle back—but we’re not there yet

That might be changing, however, because a new generation of LCDs can leverage the power of multi-zone backlight technology to strobe the backlight across the screen in a way that mimics a CRT scanline.

NVIDIA’s G-SYNC Pulsar has received rave reviews from the biggest motion blur haters, and I sincerely hope that a similar technology becomes standard in TVs going ahead, so we can go back to enjoying the crisp motion we used to have without all the compromises.



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