iOS 26.6 beta 1 introduces a new alert related to the Contacts app and makes Apple Maps more secure.

Apple still isn’t done with iOS 26, as the first developer beta of iOS 26.6 adds a new contact-related alert, better protection for Apple Maps users, and more.

While we’re all looking forward to the reveal of iOS 27 at WWDC, the iOS 26 software cycle isn’t over just yet. Following the public release of iOS 26.5, Apple has now deployed iOS 26.6 developer beta 1.

Tuesday’s software update increases the build number to 23G5028e, up from the 23F77 build number of iOS 26.5. Though the iOS 26.6 beta is a relatively light release feature-wise, it does include two significant changes: an Apple Maps security upgrade and a new Contacts feature.

Both are welcome enhancements. However, these are most likely the last features Apple plans to add to iOS 26. The operating system will only receive security updates once the iOS 26.6 beta cycle is complete.

With Tuesday’s developer beta, Apple included a new alert to notify users when they’ve reached the maximum number of blocked contacts. This means once an iPhone or iPad user has 20,000 blocked contacts, they won’t be able to block any more.

“You’ve reached the maximum number of blocked contacts. To block additional callers, remove a blocked contact in Settings,” explains a new alert dubbed “Blocked Contacts Limit Reached.”

To remove blocked contacts, users must navigate to Settings > Apps > Phone > Blocked Contacts. The Contacts and Phone apps on iOS also alert users to duplicate contacts, giving iPhone users the option to remove redundant information.

Apple Maps Blastdoor

With iOS 14, Apple introduced a new sandbox system for iMessage, known as Blastdoor. The framework offers protection against zero-click exploits, keeping conversations and their details private.

Colorful navigation app logo centered between two smartphones displaying map screens with routes, directions, and a stadium, all on a bright gradient background

iOS 26.6 includes a new Apple Maps Blastdoor framework.

The first developer beta of iOS 26.6 seemingly offers similar protections for the Apple Maps app. A comparison of iOS 26.5 with iOS 26.6 beta 1 reveals that the latter has a new “Maps Blastdoor” framework.

While there are few details about the framework itself, it’s more than likely a security measure, given the existing Blastdoor sandbox system. Apple’s website explains that Blastdoor for iMessage “isolates, parses, transcodes, and validates untrusted data arriving in Messages, IDS, and other vectors to help prevent attacks.”

This is accomplished through “sandbox restrictions and memory-safe validation of output, which creates a significant obstacle for attackers to overcome before reaching other parts of the operating system,” says the Blastdoor description. We can expect similar features with the Maps Blastdoor framework.

iOS 27, meanwhile, is set to deliver more significant changes. The update will enter developer testing during WWDC 2026, which begins with a keynote video on June 8. Expected upgrades include a revamped Siri, improved support for third-party AI, and stability improvements.



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Modern displays are amazing when it comes to detail, brightness, color, and all the ingredients that make for an impressive picture—except motion clarity.

CRT screens are still the king of motion clarity, but plasma flat-panel screens hold a respectable second place, and in many ways I still miss my old 720p 51-inch plasma TV and the crisp motion I gave up by switching to a 4K LCD.

Plasma solved motion the “right” way

Plasma displays didn’t just show an image—they flashed it.

While they operate on different principles, CRTs and plasma TVs have a few things in common. First, the phosphors used by CRTs and plasma displays are the same. Second, because these phosphors fade quickly, they need to be continuously refreshed.

In a CRT, the electron beam scanning from the top to the bottom of the screen achieves this, and in a plasma, a high-speed electric pulse does the same. Because of this rapid pulse-and-fade, these screen technologies have crisp perceptual motion, since our brains tend to interpret moving images that don’t pulse as “smearing” across our retinas.

The pulsing nature of plasma technology isn’t the only reason for its better motion reproduction. These screens also have very low latency and very fast pixel response times. Combined, it’s not quite as good as CRT motion handling, but it’s significantly better than LCD and OLED technology, even today.

Modern TVs rely on sample-and-hold—and that’s the problem

Stand and deliver blurry images

Blur Busters UFO Test

Modern LCD and OLED televisions are “sample and hold” technologies. They can hold each frame of video perfectly for the entire duration of that frame without deviating in brightness and then instantly snap to the next frame without any dipping to black in-between.

On paper, this sounds like a good thing, but your eyes don’t stay still when tracking motion. As they follow a moving object, the image being held on screen effectively drags across your retina, creating the perception of blur. Even if the panel itself is perfectly sharp.

You might not even realize how blurry motion is on modern displays if all you’ve ever seen with the naked eye is an LCD or plasma. However, if you see a CRT or plasma in person, the difference is quite striking.

The sample and hold issue means that no matter how much you increase the refresh rate, that type of blur persists. It’s why my 85Hz CRT monitor is clearly less blurry in motion than my 240Hz LCD monitor. It’s especially apparent when you’re playing 2D games that scroll the entire screen, with LCDs or OLEDs smearing the image in a way that gives me a bit of a headache if I’m being honest.

Playing Diablo 2 on a CRT. Credit: Sydney Louw Butler/Shutterstock.com

It creates this weird situation where a modern TV can be incredibly sharp in a freeze frame but somehow look softer than a lower-resolution display that isn’t sample and hold as soon as you press play.

Motion interpolation is a workaround, not a solution

It’s an abomination, that’s what it is

One of the “fixes” that TV makers came up with to reduce unwanted motion blur is a technology known as frame interpolation, or more commonly “motion smoothing.” Here an algorithm creates fake frames that guess at what the middle step of motion would look like if it were captured. This creates a high frame-rate video output, which we see as smoother and more crisp.

While this doesn’t take away sample-and-hold blur, it does improve motion clarity. Unfortunately, it also destroys the intended frame rate that shows and movies were meant to be seen at. It’s also useless for video games, because it introduces an enormous amount of input lag. NVIDIA’s DLSS technology is also frame interpolation, but it works for games because of several mitigations NVIDIA put into the technology. These measures don’t exist on TVs.

While some people think motion smoothing isn’t all bad, TV makers are no longer activating it by default as much anymore, and my advice is to always turn it off because the trade-offs are just not worth it.

Screenshot 2025-07-01 at 9.21.03 AM

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TCL

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The 2025 model TCL QM6K Google TV delivers a stunningly clear and bright picture with a new Mini-LED panel, improved local dimming zones, Dolby Vision IQ, and a neat new Halo Control system for improved visuals. Get this TV and elevate your living room. 


Black frame insertion tries to recreate plasma—but comes with trade-offs

Who turned out the lights?

The other trick sample-and-hold screens have to mimic what CRTs and plasma TVs do naturally is called BFI, or Black Frame Insertion. As the name suggests, the display inserts a full black frame between every original frame. This provides an instant and dramatic increase in motion clarity. However, it also has a big impact on brightness. As much as half of the light is now gone, so the image is much dimmer. Pushing overall brightness to compensate makes things hotter and more energy-hungry.

Some BFI implementations cause visible flicker, for which I personally have no tolerance at all, but the biggest problem here is that BFI doesn’t have the smooth pulsing roll off of the phosphors used in CRTs and plasma.


The future might circle back—but we’re not there yet

That might be changing, however, because a new generation of LCDs can leverage the power of multi-zone backlight technology to strobe the backlight across the screen in a way that mimics a CRT scanline.

NVIDIA’s G-SYNC Pulsar has received rave reviews from the biggest motion blur haters, and I sincerely hope that a similar technology becomes standard in TVs going ahead, so we can go back to enjoying the crisp motion we used to have without all the compromises.



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