Following Australia, Norway will ban social media for under-16s



The minority Labour government, led by PM Jonas Gahr Støre, announced the legislation on Friday. The age threshold has been raised from the 15-year limit proposed in the 2025 consultation, aligning Norway with Australia’s world-first ban that came into force in December. Ireland is also considering similar legislation.


Norway’s minority Labour government announced on Friday that it will introduce legislation to prohibit children under the age of 16 from using social media, and will place responsibility for age verification on the technology companies operating those platforms.

Prime Minister Jonas Gahr Støre framed the proposal in terms of reclaiming childhood from algorithmic influence. “We are introducing this legislation because we want a childhood where children get to be children,” he said.

“Play, friendships, and everyday life must not be taken over by algorithms and screens. This is an important measure to safeguard children’s digital lives.”

The bill will be introduced to parliament by the end of 2026.

The announcement marks a significant escalation from the government’s own prior legislative position. When Norway submitted its social media age limit bill for public consultation in June 2025, the proposed threshold was 15, not 16.

That consultation drew more than 8,000 submissions, reflecting what Digitalisation Minister Karianne Tung described at the time as a high level of public engagement. The government has now reviewed that feedback and has moved the age threshold up by one year, aligning Norway with Australia rather than with the EU’s GDPR minimum age of 13 for data processing consent.

The shift from 15 to 16 is not a minor administrative adjustment; it reflects a political judgment that the evidence from the consultation, and from Australia’s early enforcement data, supports a stricter standard.

The comparison with Australia is central to the Norwegian government’s framing. Australia’s social media ban for under-16s, the first of its kind in the world, came into force in December 2025.

By February 2026, Australian authorities reported that more than 4.7 million accounts belonging to under-16 users had been deactivated or removed since the restrictions began. That enforcement record, however imperfect, has provided the first real-world data point on whether a legislative ban can produce measurable platform compliance.

Norway is watching closely. Digitalisation Minister Tung had previously told MLex that age verification “needs Europe to work in step,” noting that any effective system would require coordination across borders to prevent circumvention via VPN or cross-border access.

The mechanism of the ban is as important as the age threshold. Under the proposed Norwegian legislation, social media companies, defined as platforms where users can create a profile, connect with other profiles, and share content without editorial oversight, will be required to implement effective age verification.

The burden of verifying age shifts from the child, who currently self-reports, to the platform. Norway’s existing digital identity infrastructure, BankID, is expected to play a role in the verification architecture. Platforms that fail to comply will face fines. The consultation draft proposed fines of up to NOK 20 million.

The government also proposed raising the GDPR consent age for processing children’s data from 13 to 15 years old, a change each EU member state can make unilaterally under GDPR’s Article 8 provisions.

Several categories are expected to be exempted from the ban, including computer games, e-commerce platforms, and closed groups used for educational or sports coordination purposes.

The Norwegian app Spond, widely used by sports clubs to coordinate activities, was cited by Tung as an example of the kind of closed, purpose-specific platform that would not fall within the law’s scope.

The exemption question is, in practice, one of the most technically and politically contested aspects of any social media age ban: the line between a “social media platform” and a messaging service, gaming community, or sports coordination tool is blurrier than the headline prohibition suggests.

Norway is not acting in isolation. Ireland has also indicated it is considering following Australia’s lead. France introduced age verification requirements for social media in 2023.

The UK’s Online Safety Act, which came into force in stages through 2024 and 2025, imposes strict duties on platforms to prevent children from accessing harmful content, though it stops short of an outright age ban.

The European Commission, through the Digital Services Act, requires platforms to assess and mitigate systemic risks to minors, but has not mandated an age floor.

Norway, as a non-EU member but EEA participant, is choosing to go further than the DSA framework requires, a pattern that reflects both domestic political pressure and a broader Nordic willingness to regulate platform behaviour more assertively than Brussels.



Source link

Leave a Reply

Subscribe to Our Newsletter

Get our latest articles delivered straight to your inbox. No spam, we promise.

Recent Reviews


As I’m writing this, NVIDIA is the largest company in the world, with a market cap exceeding $4 trillion. Team Green is now the leader among the Magnificent Seven of the tech world, having surpassed them all in just a few short years.

The company has managed to reach these incredible heights with smart planning and by making the right moves for decades, the latest being the decision to sell shovels during the AI gold rush. Considering the current hardware landscape, there’s simply no reason for NVIDIA to rush a new gaming GPU generation for at least a few years. Here’s why.

Scarcity has become the new normal

Not even Nvidia is powerful enough to overcome market constraints

Global memory shortages have been a reality since late 2025, and they aren’t just affecting RAM and storage manufacturers. Rather, this impacts every company making any product that contains memory or storage—including graphics cards.

Since NVIDIA sells GPU and memory bundles to its partners, which they then solder onto PCBs and add cooling to create full-blown graphics cards, this means that NVIDIA doesn’t just have to battle other tech giants to secure a chunk of TSMC’s limited production capacity to produce its GPU chips. It also has to procure massive amounts of GPU memory, which has never been harder or more expensive to obtain.

While a company as large as NVIDIA certainly has long-term contracts that guarantee stable memory prices, those contracts aren’t going to last forever. The company has likely had to sign new ones, considering the GPU price surge that began at the beginning of 2026, with gaming graphics cards still being overpriced.

With GPU memory costing more than ever, NVIDIA has little reason to rush a new gaming GPU generation, because its gaming earnings are just a drop in the bucket compared to its total earnings.

NVIDIA is an AI company now

Gaming GPUs are taking a back seat

A graph showing NVIDIA revenue breakdown in the last few years. Credit: appeconomyinsights.com

NVIDIA’s gaming division had been its golden goose for decades, but come 2022, the company’s data center and AI division’s revenue started to balloon dramatically. By the beginning of fiscal year 2023, data center and AI revenue had surpassed that of the gaming division.

In fiscal year 2026 (which began on July 1, 2025, and ends on June 30, 2026), NVIDIA’s gaming revenue has contributed less than 8% of the company’s total earnings so far. On the other hand, the data center division has made almost 90% of NVIDIA’s total revenue in fiscal year 2026. What I’m trying to say is that NVIDIA is no longer a gaming company—it’s all about AI now.

Considering that we’re in the middle of the biggest memory shortage in history, and that its AI GPUs rake in almost ten times the revenue of gaming GPUs, there’s little reason for NVIDIA to funnel exorbitantly priced memory toward gaming GPUs. It’s much more profitable to put every memory chip they can get their hands on into AI GPU racks and continue receiving mountains of cash by selling them to AI behemoths.

The RTX 50 Super GPUs might never get released

A sign of times to come

NVIDIA’s RTX 50 Super series was supposed to increase memory capacity of its most popular gaming GPUs. The 16GB RTX 5080 was to be superseded by a 24GB RTX 5080 Super; the same fate would await the 16GB RTX 5070 Ti, while the 18GB RTX 5070 Super was to replace its 12GB non-Super sibling. But according to recent reports, NVIDIA has put it on ice.

The RTX 50 Super launch had been slated for this year’s CES in January, but after missing the show, it now looks like NVIDIA has delayed the lineup indefinitely. According to a recent report, NVIDIA doesn’t plan to launch a single new gaming GPU in 2026. Worse still, the RTX 60 series, which had been expected to debut sometime in 2027, has also been delayed.

A report by The Information (via Tom’s Hardware) states that NVIDIA had finalized the design and specs of its RTX 50 Super refresh, but the RAM-pocalypse threw a wrench into the works, forcing the company to “deprioritize RTX 50 Super production.” In other words, it’s exactly what I said a few paragraphs ago: selling enterprise GPU racks to AI companies is far more lucrative than selling comparatively cheaper GPUs to gamers, especially now that memory prices have been skyrocketing.

Before putting the RTX 50 series on ice, NVIDIA had already slashed its gaming GPU supply by about a fifth and started prioritizing models with less VRAM, like the 8GB versions of the RTX 5060 and RTX 5060 Ti, so this news isn’t that surprising.

So when can we expect RTX 60 GPUs?

Late 2028-ish?

A GPU with a pile of money around it. Credit: Lucas Gouveia / How-To Geek

The good news is that the RTX 60 series is definitely in the pipeline, and we will see it sooner or later. The bad news is that its release date is up in the air, and it’s best not to even think about pricing. The word on the street around CES 2026 was that NVIDIA would release the RTX 60 series in mid-2027, give or take a few months. But as of this writing, it’s increasingly likely we won’t see RTX 60 GPUs until 2028.

If you’ve been following the discussion around memory shortages, this won’t be surprising. In late 2025, the prognosis was that we wouldn’t see the end of the RAM-pocalypse until 2027, maybe 2028. But a recent statement by SK Hynix chairman (the company is one of the world’s three largest memory manufacturers) warns that the global memory shortage may last well into 2030.

If that turns out to be true, and if the global AI data center boom doesn’t slow down in the next few years, I wouldn’t be surprised if NVIDIA delays the RTX 60 GPUs as long as possible. There’s a good chance we won’t see them until the second half of 2028, and I wouldn’t be surprised if they miss that window as well if memory supply doesn’t recover by then. Data center GPUs are simply too profitable for NVIDIA to reserve a meaningful portion of memory for gaming graphics cards as long as shortages persist.


At least current-gen gaming GPUs are still a great option for any PC gamer

If there is a silver lining here, it is that current-gen gaming GPUs (NVIDIA RTX 50 and AMD Radeon RX 90) are still more than powerful enough for any current AAA title. Considering that Sony is reportedly delaying the PlayStation 6 and that global PC shipments are projected to see a sharp, double-digit decline in 2026, game developers have little incentive to push requirements beyond what current hardware can handle.

DLSS 5, on the other hand, may be the future of gaming, but no one likes it, and it will take a few years (and likely the arrival of the RTX 60 lineup) for it to mature and become usable on anything that’s not a heckin’ RTX 5090.

If you’re open to buying used GPUs, even last-gen gaming graphics cards offer tons of performance and are able to rein in any AAA game you throw at them. While we likely won’t get a new gaming GPU from NVIDIA for at least a few years, at least the ones we’ve got are great today and will continue to chew through any game for the foreseeable future.



Source link