Pixar’s best movie isn’t one of the old classics, it’s this blockbuster from 2017


When you think of the best Pixar movies, a few likely come to mind first—maybe the always-popular Toy Story series or the emotional rollercoaster of Up.

But I’m here to tell you that one of Pixar’s best movies isn’t one from the earlier days. It’s one of their movies from 2017—and it’s available to watch with a Disney+ subscription. And that is Coco, directed by Lee Unkrich.

Coco is, hands down, the best Pixar movie.

For various reasons

If you know me, you’d know that out of every Pixar movie, Coco is my favorite.

Some people often look at me like I have three heads when I tell them that. It’s never because Coco is inherently a bad movie, because it’s not, by any means. But I think, compared to what many other people consider the peak of Pixar, Coco is one that never seems to top the list.

Usually, it’s Toy Story, WALL-E, Monsters Inc., or any of those earlier films from the late 1990s and 2000s that really shaped who Pixar is. And I get that, really, I do. I would never make fun of someone for having those films as their favorite.

But there is just something about Coco that makes it so much better, starting with the animation style. Is it different from previous Pixar animations? Not entirely. It’s still the same 3D renderings that we have seen develop since the first Toy Story, and they have only gotten better.

However, every single time I have watched this film, whether it was the first or the thirtieth time, I am blown away by the animation because of how A) stunningly beautiful it is, with its variety of colors, and B) how amazingly accurate those palettes are to Mexican culture.

It is, quite literally, as if the creators of this film reached into a picture of someone celebrating Día de Los Muertos and pulled out every aspect, then pasted it into this film. It’s so well-done, and looks even better on the big screen.

Coco’s story is mature but still fun (and understandable) for kids

A rarity in today’s media

Miguel playing a guitar in Coco. Credit: Pixar

I think one of my biggest gripes with modern-day Pixar is that a lot of the newer movies don’t really have those super deep themes that the older ones used to have. Toy Story, Wall-E, and even Up had some really intense moments where the creators assumed that children had a basic understanding of empathy and feelings.

Many new Pixar films lack those deep messages (except Hoppers, which was great). They don’t resonate as much with kids and adults, favoring easy laughs instead.

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Coco, now almost 10 years old, remains a great example of a Pixar film that pushes its story further.

The fact that there’s an entire movie focused on the afterlife, aimed at children, is a risk in and of itself. But Coco touches on familial trauma, intense grief, the power of music, and so much more. It doesn’t hold back its punches and fully invests in viewers’ feelings, assuming that both children and adults will understand these messages.

And it pays off. The story of Miguel (voiced by Anthony Gonzalez), trying to earn his great-grandfather’s blessing in order to play music, his one true passion, while going on this crazy adventure, is alluring enough to young eyes. But what you really get as you watch the film is even better.

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The twist is, by far, the best one out there

I’m sorry, he did what now?

Every Pixar film has a twist. Most are predictable.

With Coco? Oh, I was blindsided, my friends. Bamboozled.

If you, for some reason, have not seen Coco, I will not spoil what the twist is. But let me tell you—I distinctly remember sitting in the theater with my best friend and us turning to each other, gasping when we found out what was really happening, and falling back in our seats with our hands tangled in our hair.

The twist in Coco is one of those moments where you want to go back and rewatch the film to catch the little signs. You know, those moments where it heavily implies what the twist reveals, but you just didn’t get it that first watch. It’s expertly woven into the storyline, making the climactic ending that much better.

The music is top-tier

I get teary-eyed every time

Pixar really isn’t known for its music. I mean, sure, they have some iconic scores by iconic composers, like Michael Giacchino, Randy Newman, and more. But Coco’s soundtrack is not only well-composed but also woven into the culture it represents so well.

Of course, Giacchino returned to compose the score for this, but pair that with the original songs written by co-director Adrian Molina, Germaine Franco, and the writing couple Kristen Anderson-Lopez and Robert Lopez, and it’s phenomenal. The musical moments are few and far between, but when they hit, oh, they hit.

Coco is still one of the only few Pixar films to make me sob like a baby about four times, and I don’t regret it.


​​​​​​​Coco is a must-watch movie

There are so many great movies on Disney+ that aren’t Marvel, and Coco, to me, is a must for anyone who hasn’t seen it. Of all the present-day Pixar films, this one still has substance and such beauty. But it’s also a beautiful representation of my culture and a film that, in another ten years, is still going to be one of the best Pixar films ever.

Now I just want to rewatch it—and maybe get a real Pixar lamp to celebrate. Time to visit Disney.

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As I’m writing this, NVIDIA is the largest company in the world, with a market cap exceeding $4 trillion. Team Green is now the leader among the Magnificent Seven of the tech world, having surpassed them all in just a few short years.

The company has managed to reach these incredible heights with smart planning and by making the right moves for decades, the latest being the decision to sell shovels during the AI gold rush. Considering the current hardware landscape, there’s simply no reason for NVIDIA to rush a new gaming GPU generation for at least a few years. Here’s why.

Scarcity has become the new normal

Not even Nvidia is powerful enough to overcome market constraints

Global memory shortages have been a reality since late 2025, and they aren’t just affecting RAM and storage manufacturers. Rather, this impacts every company making any product that contains memory or storage—including graphics cards.

Since NVIDIA sells GPU and memory bundles to its partners, which they then solder onto PCBs and add cooling to create full-blown graphics cards, this means that NVIDIA doesn’t just have to battle other tech giants to secure a chunk of TSMC’s limited production capacity to produce its GPU chips. It also has to procure massive amounts of GPU memory, which has never been harder or more expensive to obtain.

While a company as large as NVIDIA certainly has long-term contracts that guarantee stable memory prices, those contracts aren’t going to last forever. The company has likely had to sign new ones, considering the GPU price surge that began at the beginning of 2026, with gaming graphics cards still being overpriced.

With GPU memory costing more than ever, NVIDIA has little reason to rush a new gaming GPU generation, because its gaming earnings are just a drop in the bucket compared to its total earnings.

NVIDIA is an AI company now

Gaming GPUs are taking a back seat

A graph showing NVIDIA revenue breakdown in the last few years. Credit: appeconomyinsights.com

NVIDIA’s gaming division had been its golden goose for decades, but come 2022, the company’s data center and AI division’s revenue started to balloon dramatically. By the beginning of fiscal year 2023, data center and AI revenue had surpassed that of the gaming division.

In fiscal year 2026 (which began on July 1, 2025, and ends on June 30, 2026), NVIDIA’s gaming revenue has contributed less than 8% of the company’s total earnings so far. On the other hand, the data center division has made almost 90% of NVIDIA’s total revenue in fiscal year 2026. What I’m trying to say is that NVIDIA is no longer a gaming company—it’s all about AI now.

Considering that we’re in the middle of the biggest memory shortage in history, and that its AI GPUs rake in almost ten times the revenue of gaming GPUs, there’s little reason for NVIDIA to funnel exorbitantly priced memory toward gaming GPUs. It’s much more profitable to put every memory chip they can get their hands on into AI GPU racks and continue receiving mountains of cash by selling them to AI behemoths.

The RTX 50 Super GPUs might never get released

A sign of times to come

NVIDIA’s RTX 50 Super series was supposed to increase memory capacity of its most popular gaming GPUs. The 16GB RTX 5080 was to be superseded by a 24GB RTX 5080 Super; the same fate would await the 16GB RTX 5070 Ti, while the 18GB RTX 5070 Super was to replace its 12GB non-Super sibling. But according to recent reports, NVIDIA has put it on ice.

The RTX 50 Super launch had been slated for this year’s CES in January, but after missing the show, it now looks like NVIDIA has delayed the lineup indefinitely. According to a recent report, NVIDIA doesn’t plan to launch a single new gaming GPU in 2026. Worse still, the RTX 60 series, which had been expected to debut sometime in 2027, has also been delayed.

A report by The Information (via Tom’s Hardware) states that NVIDIA had finalized the design and specs of its RTX 50 Super refresh, but the RAM-pocalypse threw a wrench into the works, forcing the company to “deprioritize RTX 50 Super production.” In other words, it’s exactly what I said a few paragraphs ago: selling enterprise GPU racks to AI companies is far more lucrative than selling comparatively cheaper GPUs to gamers, especially now that memory prices have been skyrocketing.

Before putting the RTX 50 series on ice, NVIDIA had already slashed its gaming GPU supply by about a fifth and started prioritizing models with less VRAM, like the 8GB versions of the RTX 5060 and RTX 5060 Ti, so this news isn’t that surprising.

So when can we expect RTX 60 GPUs?

Late 2028-ish?

A GPU with a pile of money around it. Credit: Lucas Gouveia / How-To Geek

The good news is that the RTX 60 series is definitely in the pipeline, and we will see it sooner or later. The bad news is that its release date is up in the air, and it’s best not to even think about pricing. The word on the street around CES 2026 was that NVIDIA would release the RTX 60 series in mid-2027, give or take a few months. But as of this writing, it’s increasingly likely we won’t see RTX 60 GPUs until 2028.

If you’ve been following the discussion around memory shortages, this won’t be surprising. In late 2025, the prognosis was that we wouldn’t see the end of the RAM-pocalypse until 2027, maybe 2028. But a recent statement by SK Hynix chairman (the company is one of the world’s three largest memory manufacturers) warns that the global memory shortage may last well into 2030.

If that turns out to be true, and if the global AI data center boom doesn’t slow down in the next few years, I wouldn’t be surprised if NVIDIA delays the RTX 60 GPUs as long as possible. There’s a good chance we won’t see them until the second half of 2028, and I wouldn’t be surprised if they miss that window as well if memory supply doesn’t recover by then. Data center GPUs are simply too profitable for NVIDIA to reserve a meaningful portion of memory for gaming graphics cards as long as shortages persist.


At least current-gen gaming GPUs are still a great option for any PC gamer

If there is a silver lining here, it is that current-gen gaming GPUs (NVIDIA RTX 50 and AMD Radeon RX 90) are still more than powerful enough for any current AAA title. Considering that Sony is reportedly delaying the PlayStation 6 and that global PC shipments are projected to see a sharp, double-digit decline in 2026, game developers have little incentive to push requirements beyond what current hardware can handle.

DLSS 5, on the other hand, may be the future of gaming, but no one likes it, and it will take a few years (and likely the arrival of the RTX 60 lineup) for it to mature and become usable on anything that’s not a heckin’ RTX 5090.

If you’re open to buying used GPUs, even last-gen gaming graphics cards offer tons of performance and are able to rein in any AAA game you throw at them. While we likely won’t get a new gaming GPU from NVIDIA for at least a few years, at least the ones we’ve got are great today and will continue to chew through any game for the foreseeable future.



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