Google Play is making a big change for gamers, and I can’t wait


After just over four years, I’ve finally come back to the world of Android, which means that once again I care about Android mobile games. A lot has changed since I was last here, but it seems I’m just in time for the biggest set of changes to hit the mobile platform since the first games hit the Play Store.

In an early March 2026 blog post, Google outlined its major plans to overhaul gaming on Google Play, and if things go the way Google promises it’s going to bring Android a lot closer to the gaming experience in Apple’s walled garden, and in some ways even beyond.

Google Play is finally treating mobile and PC gaming as one ecosystem

Taking a leaf from the Xbox book

The headline changes come from Google Play’s push into the world of PC. I guess they saw that both Epic and Amazon have PC and mobile storefronts, so why not Google?

You can head over to the Google Play for PC website right now and download the beta client for this service. It’s still pretty spartan, but I was able to download a game on my Windows PC and play it.

Even better, Google is bringing its own version of “Play Anywhere” like we have on Xbox. Certain select titles can be bought once, and then played on both PC and mobile. I guess Google is hoping that if someone wants to buy a game on PC and sees they can get the Android version for free, they’ll choose to buy it on the PC Play Store instead of Steam or one of the many other existing PC storefronts.

“Game trials” solve one of mobile gaming’s biggest problems

Try before you buy

Do you remember game demos? They’re still a thing, but to a much smaller extent. Instead, it’s more typical to have game trials. On PlayStation, for example, you can play the first two hours of an eligible full game for two hours. If you like it, you pay for the game and just keep playing. If you don’t, just delete it and move on with your life.

Even on PC using the Steam platform, you can refund any game for any reason if you have less than two hours of playtime racked up. So it makes sense that Google would want to bring the concept of a game trial to Google Play.

Yes, you might be wondering when paid games went away on Android and, of course, the answer is that they never did. However, there’s no denying that gaming on Android is dominated by free-to-play games and paid, premium games are a relative rarity compared to iPhone and iPad.

When you compare the game catalogs of Apple Arcade with Google Play Pass, the pickings are slim. It seems that Android users just don’t like paying a once-off price for a premium game, They prefer spending ten times as much in nickles and dimes while pulling that sweet slot machine lever in the latest gacha games.

Google wants to change that, and according to the update they are “actively expanding our library to include more paid games.”

The focus is on premium indie games for now, it seems, so don’t expect a flood of triple-A games. Which is a pity since smartphones are more than powerful enough to play games with more meat on their bones.

Google is building a Steam-like experience (but everywhere)

Though no one can beat Steam at its own game

3D illustration of the Android mascot next to a game controller inside a smartphone frame. Credit: Lucas Gouveia/How-To Geek | Kateblond/PST Vector/Shutterstock

It also seems Google Play is taking cues from Steam with new community features. The post talks about Community Posts for games, which I assume would be like the ones we get on Steam games. Though Google also mentions an AI “sidekick” that will give you AI-generated tips in supported games. I will leave it up to you, dear reader, if this is an idea that sounds appealing or not.

Why this might actually fix Android gaming for good

Everybody wins if the rules are good

There’s a big disconnect between Android hardware and Android video games. Over on the Apple side of things, I have bought an enormous number of premium games that pushed my iPhones and iPads to the limit. Whether original titles or ports from PC and consoles.

If these games come to Android, it’s usually long after the developer’s made its money back from Apple users. For various reasons, Android just isn’t as attractive a platform for mobile game developers making premium content rather than free-to-play slop.

Most of these announced changes are pushing things in the right direction to make Android more attractive for game devs, which is good for us because it means better games. There’s a reason Android gamers turn to console and PC emulation to play good, premium games on their powerful handsets.

The hardware is ready, the games are out there, now we just need the right place for it all to come together. Which means the ball is in Google’s court.



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As I’m writing this, NVIDIA is the largest company in the world, with a market cap exceeding $4 trillion. Team Green is now the leader among the Magnificent Seven of the tech world, having surpassed them all in just a few short years.

The company has managed to reach these incredible heights with smart planning and by making the right moves for decades, the latest being the decision to sell shovels during the AI gold rush. Considering the current hardware landscape, there’s simply no reason for NVIDIA to rush a new gaming GPU generation for at least a few years. Here’s why.

Scarcity has become the new normal

Not even Nvidia is powerful enough to overcome market constraints

Global memory shortages have been a reality since late 2025, and they aren’t just affecting RAM and storage manufacturers. Rather, this impacts every company making any product that contains memory or storage—including graphics cards.

Since NVIDIA sells GPU and memory bundles to its partners, which they then solder onto PCBs and add cooling to create full-blown graphics cards, this means that NVIDIA doesn’t just have to battle other tech giants to secure a chunk of TSMC’s limited production capacity to produce its GPU chips. It also has to procure massive amounts of GPU memory, which has never been harder or more expensive to obtain.

While a company as large as NVIDIA certainly has long-term contracts that guarantee stable memory prices, those contracts aren’t going to last forever. The company has likely had to sign new ones, considering the GPU price surge that began at the beginning of 2026, with gaming graphics cards still being overpriced.

With GPU memory costing more than ever, NVIDIA has little reason to rush a new gaming GPU generation, because its gaming earnings are just a drop in the bucket compared to its total earnings.

NVIDIA is an AI company now

Gaming GPUs are taking a back seat

A graph showing NVIDIA revenue breakdown in the last few years. Credit: appeconomyinsights.com

NVIDIA’s gaming division had been its golden goose for decades, but come 2022, the company’s data center and AI division’s revenue started to balloon dramatically. By the beginning of fiscal year 2023, data center and AI revenue had surpassed that of the gaming division.

In fiscal year 2026 (which began on July 1, 2025, and ends on June 30, 2026), NVIDIA’s gaming revenue has contributed less than 8% of the company’s total earnings so far. On the other hand, the data center division has made almost 90% of NVIDIA’s total revenue in fiscal year 2026. What I’m trying to say is that NVIDIA is no longer a gaming company—it’s all about AI now.

Considering that we’re in the middle of the biggest memory shortage in history, and that its AI GPUs rake in almost ten times the revenue of gaming GPUs, there’s little reason for NVIDIA to funnel exorbitantly priced memory toward gaming GPUs. It’s much more profitable to put every memory chip they can get their hands on into AI GPU racks and continue receiving mountains of cash by selling them to AI behemoths.

The RTX 50 Super GPUs might never get released

A sign of times to come

NVIDIA’s RTX 50 Super series was supposed to increase memory capacity of its most popular gaming GPUs. The 16GB RTX 5080 was to be superseded by a 24GB RTX 5080 Super; the same fate would await the 16GB RTX 5070 Ti, while the 18GB RTX 5070 Super was to replace its 12GB non-Super sibling. But according to recent reports, NVIDIA has put it on ice.

The RTX 50 Super launch had been slated for this year’s CES in January, but after missing the show, it now looks like NVIDIA has delayed the lineup indefinitely. According to a recent report, NVIDIA doesn’t plan to launch a single new gaming GPU in 2026. Worse still, the RTX 60 series, which had been expected to debut sometime in 2027, has also been delayed.

A report by The Information (via Tom’s Hardware) states that NVIDIA had finalized the design and specs of its RTX 50 Super refresh, but the RAM-pocalypse threw a wrench into the works, forcing the company to “deprioritize RTX 50 Super production.” In other words, it’s exactly what I said a few paragraphs ago: selling enterprise GPU racks to AI companies is far more lucrative than selling comparatively cheaper GPUs to gamers, especially now that memory prices have been skyrocketing.

Before putting the RTX 50 series on ice, NVIDIA had already slashed its gaming GPU supply by about a fifth and started prioritizing models with less VRAM, like the 8GB versions of the RTX 5060 and RTX 5060 Ti, so this news isn’t that surprising.

So when can we expect RTX 60 GPUs?

Late 2028-ish?

A GPU with a pile of money around it. Credit: Lucas Gouveia / How-To Geek

The good news is that the RTX 60 series is definitely in the pipeline, and we will see it sooner or later. The bad news is that its release date is up in the air, and it’s best not to even think about pricing. The word on the street around CES 2026 was that NVIDIA would release the RTX 60 series in mid-2027, give or take a few months. But as of this writing, it’s increasingly likely we won’t see RTX 60 GPUs until 2028.

If you’ve been following the discussion around memory shortages, this won’t be surprising. In late 2025, the prognosis was that we wouldn’t see the end of the RAM-pocalypse until 2027, maybe 2028. But a recent statement by SK Hynix chairman (the company is one of the world’s three largest memory manufacturers) warns that the global memory shortage may last well into 2030.

If that turns out to be true, and if the global AI data center boom doesn’t slow down in the next few years, I wouldn’t be surprised if NVIDIA delays the RTX 60 GPUs as long as possible. There’s a good chance we won’t see them until the second half of 2028, and I wouldn’t be surprised if they miss that window as well if memory supply doesn’t recover by then. Data center GPUs are simply too profitable for NVIDIA to reserve a meaningful portion of memory for gaming graphics cards as long as shortages persist.


At least current-gen gaming GPUs are still a great option for any PC gamer

If there is a silver lining here, it is that current-gen gaming GPUs (NVIDIA RTX 50 and AMD Radeon RX 90) are still more than powerful enough for any current AAA title. Considering that Sony is reportedly delaying the PlayStation 6 and that global PC shipments are projected to see a sharp, double-digit decline in 2026, game developers have little incentive to push requirements beyond what current hardware can handle.

DLSS 5, on the other hand, may be the future of gaming, but no one likes it, and it will take a few years (and likely the arrival of the RTX 60 lineup) for it to mature and become usable on anything that’s not a heckin’ RTX 5090.

If you’re open to buying used GPUs, even last-gen gaming graphics cards offer tons of performance and are able to rein in any AAA game you throw at them. While we likely won’t get a new gaming GPU from NVIDIA for at least a few years, at least the ones we’ve got are great today and will continue to chew through any game for the foreseeable future.



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