HexemBio raises $10.4M for a stem cell rejuvenation therapy



The Berkeley biotech is backing a Nature-published approach that recreates the embryonic environment where blood stem cells first form, rather than reprogramming aged cells chemically or genetically. Its lead programme targets bone marrow transplant in blood cancers and has received FDA Orphan Drug Designation.


HexemBio has publicly launched with a $10.4 million seed round led by Draper Associates, with participation from SOSV, Seraphim, and other investors. The Berkeley and New York-based company is developing what it describes as the first blood stem cell rejuvenation therapy, built around a platform called the Synthetic Human Yolk Sac.

Rather than editing or chemically reprogramming aged haematopoietic stem cells, the technology temporarily places a patient’s own cells into a recreated version of the developmental environment where blood stem cells first emerge in the embryo, then returns them via standard IV infusion.

Haematopoietic stem cells sit deep in the bone marrow and give rise to every blood and immune cell in the human body. Their decline with age is linked to weakened immunity, chronic inflammation, and increased susceptibility to conditions including blood cancers and neurodegeneration.

Previous attempts to reverse this decline have typically involved transcription-factor reprogramming, cytokine treatments, or gene editing, approaches that can push cells into unstable states or carry safety risks HexemBio says its method sidesteps.

The Synthetic Human Yolk Sac recreates the microenvironment that generates the body’s first blood stem cells during early embryonic development. Foundational work supporting the platform was published in Nature in February 2024, by a team led by Mo Ebrahimkhani at the University of Pittsburgh, with Samira Kiani and Joshua Hislop among the authors. All three are now co-founders of HexemBio.

The company’s lead clinical programme targets bone marrow transplant in patients with blood cancers including acute myeloid leukaemia and acute lymphoblastic leukaemia.

HexemBio received FDA Orphan Drug Designation for this indication in July 2025 and completed its FDA Pre-IND meeting in January 2026. First-in-human trials are targeted for 2027.

Regulatory strategy focuses on bone marrow transplant outcomes because ageing itself is not currently recognised as a regulatory indication, a constraint that has shaped how several longevity-adjacent biotechs have structured their early clinical programmes.

The founding team spans MIT, UC Berkeley, Harvard, and Y Combinator. Gabriel Levesque Tremblay, a former YC founder and UC Berkeley postdoc, serves as CEO. Samira Kiani, a Presidential Early Career Award recipient who trained at MIT, is CTO.

Mo Ebrahimkhani, the inventor of the underlying technology and a pioneer in synthetic developmental biology, is CSO. Joshua Hislop, whose doctoral work contributed directly to the Nature publication, leads the company’s AI platform, which includes proprietary tools called YolkGPT and YolkScore. Samet Yildirim, a former YC founder with drug development experience at Boehringer Ingelheim, is chief business officer.

The advisory board includes Robert S. Langer, Institute Professor at MIT and co-founder of Moderna, who called the approach “fundamentally different from transcription-factor reprogramming or gene editing’ and said the early data were ‘extremely compelling.”

Further advisors include Peter Barton Hutt, former chief counsel of the FDA and current Moderna board member; Joanne Kurtzberg of Duke University, one of the leading bone marrow transplant clinicians in the US; David Harris, founder of the first public cord blood bank in the United States; Felipe Sierra, former director of the Division of Aging Biology at the NIH; Jens Nielsen, CEO of the BioInnovation Institute; and George Church, professor of genetics at Harvard Medical School and co-founder of Colossal Biosciences.

Seed funding will be used to complete IND-enabling studies and GMP manufacturing ahead of the 2027 trial target.



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Recent Reviews


As I’m writing this, NVIDIA is the largest company in the world, with a market cap exceeding $4 trillion. Team Green is now the leader among the Magnificent Seven of the tech world, having surpassed them all in just a few short years.

The company has managed to reach these incredible heights with smart planning and by making the right moves for decades, the latest being the decision to sell shovels during the AI gold rush. Considering the current hardware landscape, there’s simply no reason for NVIDIA to rush a new gaming GPU generation for at least a few years. Here’s why.

Scarcity has become the new normal

Not even Nvidia is powerful enough to overcome market constraints

Global memory shortages have been a reality since late 2025, and they aren’t just affecting RAM and storage manufacturers. Rather, this impacts every company making any product that contains memory or storage—including graphics cards.

Since NVIDIA sells GPU and memory bundles to its partners, which they then solder onto PCBs and add cooling to create full-blown graphics cards, this means that NVIDIA doesn’t just have to battle other tech giants to secure a chunk of TSMC’s limited production capacity to produce its GPU chips. It also has to procure massive amounts of GPU memory, which has never been harder or more expensive to obtain.

While a company as large as NVIDIA certainly has long-term contracts that guarantee stable memory prices, those contracts aren’t going to last forever. The company has likely had to sign new ones, considering the GPU price surge that began at the beginning of 2026, with gaming graphics cards still being overpriced.

With GPU memory costing more than ever, NVIDIA has little reason to rush a new gaming GPU generation, because its gaming earnings are just a drop in the bucket compared to its total earnings.

NVIDIA is an AI company now

Gaming GPUs are taking a back seat

A graph showing NVIDIA revenue breakdown in the last few years. Credit: appeconomyinsights.com

NVIDIA’s gaming division had been its golden goose for decades, but come 2022, the company’s data center and AI division’s revenue started to balloon dramatically. By the beginning of fiscal year 2023, data center and AI revenue had surpassed that of the gaming division.

In fiscal year 2026 (which began on July 1, 2025, and ends on June 30, 2026), NVIDIA’s gaming revenue has contributed less than 8% of the company’s total earnings so far. On the other hand, the data center division has made almost 90% of NVIDIA’s total revenue in fiscal year 2026. What I’m trying to say is that NVIDIA is no longer a gaming company—it’s all about AI now.

Considering that we’re in the middle of the biggest memory shortage in history, and that its AI GPUs rake in almost ten times the revenue of gaming GPUs, there’s little reason for NVIDIA to funnel exorbitantly priced memory toward gaming GPUs. It’s much more profitable to put every memory chip they can get their hands on into AI GPU racks and continue receiving mountains of cash by selling them to AI behemoths.

The RTX 50 Super GPUs might never get released

A sign of times to come

NVIDIA’s RTX 50 Super series was supposed to increase memory capacity of its most popular gaming GPUs. The 16GB RTX 5080 was to be superseded by a 24GB RTX 5080 Super; the same fate would await the 16GB RTX 5070 Ti, while the 18GB RTX 5070 Super was to replace its 12GB non-Super sibling. But according to recent reports, NVIDIA has put it on ice.

The RTX 50 Super launch had been slated for this year’s CES in January, but after missing the show, it now looks like NVIDIA has delayed the lineup indefinitely. According to a recent report, NVIDIA doesn’t plan to launch a single new gaming GPU in 2026. Worse still, the RTX 60 series, which had been expected to debut sometime in 2027, has also been delayed.

A report by The Information (via Tom’s Hardware) states that NVIDIA had finalized the design and specs of its RTX 50 Super refresh, but the RAM-pocalypse threw a wrench into the works, forcing the company to “deprioritize RTX 50 Super production.” In other words, it’s exactly what I said a few paragraphs ago: selling enterprise GPU racks to AI companies is far more lucrative than selling comparatively cheaper GPUs to gamers, especially now that memory prices have been skyrocketing.

Before putting the RTX 50 series on ice, NVIDIA had already slashed its gaming GPU supply by about a fifth and started prioritizing models with less VRAM, like the 8GB versions of the RTX 5060 and RTX 5060 Ti, so this news isn’t that surprising.

So when can we expect RTX 60 GPUs?

Late 2028-ish?

A GPU with a pile of money around it. Credit: Lucas Gouveia / How-To Geek

The good news is that the RTX 60 series is definitely in the pipeline, and we will see it sooner or later. The bad news is that its release date is up in the air, and it’s best not to even think about pricing. The word on the street around CES 2026 was that NVIDIA would release the RTX 60 series in mid-2027, give or take a few months. But as of this writing, it’s increasingly likely we won’t see RTX 60 GPUs until 2028.

If you’ve been following the discussion around memory shortages, this won’t be surprising. In late 2025, the prognosis was that we wouldn’t see the end of the RAM-pocalypse until 2027, maybe 2028. But a recent statement by SK Hynix chairman (the company is one of the world’s three largest memory manufacturers) warns that the global memory shortage may last well into 2030.

If that turns out to be true, and if the global AI data center boom doesn’t slow down in the next few years, I wouldn’t be surprised if NVIDIA delays the RTX 60 GPUs as long as possible. There’s a good chance we won’t see them until the second half of 2028, and I wouldn’t be surprised if they miss that window as well if memory supply doesn’t recover by then. Data center GPUs are simply too profitable for NVIDIA to reserve a meaningful portion of memory for gaming graphics cards as long as shortages persist.


At least current-gen gaming GPUs are still a great option for any PC gamer

If there is a silver lining here, it is that current-gen gaming GPUs (NVIDIA RTX 50 and AMD Radeon RX 90) are still more than powerful enough for any current AAA title. Considering that Sony is reportedly delaying the PlayStation 6 and that global PC shipments are projected to see a sharp, double-digit decline in 2026, game developers have little incentive to push requirements beyond what current hardware can handle.

DLSS 5, on the other hand, may be the future of gaming, but no one likes it, and it will take a few years (and likely the arrival of the RTX 60 lineup) for it to mature and become usable on anything that’s not a heckin’ RTX 5090.

If you’re open to buying used GPUs, even last-gen gaming graphics cards offer tons of performance and are able to rein in any AAA game you throw at them. While we likely won’t get a new gaming GPU from NVIDIA for at least a few years, at least the ones we’ve got are great today and will continue to chew through any game for the foreseeable future.



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