3D movies at home aren’t dead—here’s how hardcore fans are keeping them alive


I recently went to see the third Avatar film, and, of course, I saw it in 3D, since Jim Cameron’s blue space cats are the pinnacle of 3D filmmaking.

Unlike the people who think it’s cool to hate things that are extremely popular, I love the Avatar movies. I also love quality 3D movies, but you don’t really see home 3D movie systems anymore. That doesn’t mean 3D movies at home are a thing of the past! Hardcore fans are keeping the dream alive until the mainstream gives 3D another try again one day.

3D didn’t die, it just lost the mainstream

You can still find it if you know where to look

quaritch-looks-on-in-the-trailer-for-avatar-fire-and-ash.jpg
Quaritch looks on in the trailer for Avatar Fire and Ash
Credit: The Walt Disney Company/Lightstorm Entertainment

3D movies aren’t dead at all; you can still watch 3D movies at your local cinema, but it’s likely that not every theater is showing movies in 3D the way it was at the peak of the 3D cinema craze. So, at least, we know movies are still being processed for 3D if not always shown in true 3D.

But it’s in the home media market where things aren’t going too well for the format. 3D never got its own 4K format, so any 3D Blu-ray you see today is still a 1080p film. That said, you can still get recent films on 3D Blu-ray, such as 2022’s Avatar: The Way of Water.

The problem is that the hardware needed to play these discs can be hard to find. As CNET reported, starting in 2017, Sony and LG both dropped 3D support from their TVs. That does mean there are still some 2016 4K OLED TVs with 3D modes out there, but as you can imagine, finding one won’t be cheap.

Projectors and VR became the new 3D displays

Hidden in plain sight

But you don’t need to buy a decade-old TV in a parking lot to get 3D hardware, nor do you have to pay a fortune for it. While TVs have dropped 3D video support, some modern projectors and all VR headsets support 3D.​​​​​​​

Getting a 3D Blu-ray player might be tricky, but you can use a standard PC Blu-ray drive to rip those discs into a digital format that can be played on these devices. Plex, for example. I use a paid Plex client called Movie Deck for Quest that supports common 3D formats, and you get to sit in a nice virtual cinema with an enormous screen.

You can watch Plex in the headset’s browser for free, but I don’t like that, so I spent a few bucks. There are other options too, such as Bigscreen for the Meta Quest series of headsets. If you don’t want to stream movies from your Plex server, that might actually be the better option. The video below details how to get 3D Blu-ray into a format that these players can use.

If you have a 3D Blu-ray player, then you can of course just connect it directly to your 3D projector. The 3D projectors on the market today are the active type, so they need active shutter glasses. Sadly, if you want passive 3D projection like in theaters, you’ll have to go through this convoluted and expensive process Linux Tech Tips did in this video.​​​​​​​

The Hisense M2 Pro is one good example of an affordable ($1,300 isn’t bad in this context) modern 4K projector that supports 3D. You will have to buy the optional active glasses, though, and they are rather pricey. Also, some of the reviews I’ve read make 3D Blu-ray player support seem hit-and-miss, although it should work since the projector supports the frame-packing format 3D BDs use.​​​​​​​

Hisense M2 Pro laser projector

Brand

Hisense

Native Resolution

UHD 4K

An affordable, portable, 4K laser projector ready to provide up to a 200-inch image wherever you need it.


Long live discs!

The big problem here is content. There are still dozens of movies released in 3D on Blu-ray, but if Blu-rays in general are a niche market now, you can imagine 3D Blu-rays are even more niche than that.

Few streaming services host 3D content, and those that do might be doing some gatekeeping. For example, as of this writing, the only place you can watch 3D movies on Disney+ is using the Apple Vision Pro. There’s no reason this wouldn’t work on a far cheaper headset like a Quest 2 or 3, but I suppose this is part of some sort of deal between Disney and Apple.

So, when a movie that was in 3D in theaters is never released in a 3D home format, there’s just no way to get access to that version of the film.


A niche hobby that isn’t going anywhere

Like VR, there have been several attempts to make 3D movies the next big thing. The last one has perhaps been the most successful since 3D is still happening in theaters, and 3D content is still being released on disc, but the big barrier has always been the hassle of the hardware.

A VR headset is easy, though only one person can watch at a time, of course, or you need multiple headsets. As for projection, it can be expensive to get active-shutter glasses for everyone, and some people get headaches from that technology.

The big hope here is the perfection of glasses-free 3D. We’ve come a long way from the Nintendo 3DS, and perhaps one day 3D imagery on a TV will require nothing more than your naked eyeballs, at which point 3D might finally have its day.



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Recent Reviews


Vibe coding has taken the development world by storm—and it truly is a modern marvel to behold. The problem is, the vibe coding rush is going to leave a lot of apps broken in its wake once people move on to the next craze. At the end of the day, many of us are going to be left with apps that are broken with no fixes in sight.

A lot of vibe “coders” are really just prompt typers

And they’ve never touched a line of code

An AI robot using a computer with a prompt field on the screen. Credit: Lucas Gouveia / How-To Geek

Vibe coding made development available to the masses like never before. You can simply take an AI tool, type a prompt into a text box, and out pops an app. It probably needs some refinement, but, typically, version one is still functional whenever you’re vibe coding.

The problem comes from “developers” who have never written a line of code. They’re just using vibe coding because it’s cool or they think they can make a quick buck, but they really have no knowledge of development—or any desire to learn proper development.

Think of those types of vibe coders as people who realize they can use a calculator and online tools to solve math problems for them, so they try to build a rocket. They might be able to make something work in some way, but they’ll never reach the moon, even though they think they can.

Anyone can vibe code a prototype

But you really need to know what you’re doing to build for the long haul

For those who don’t know what they’re doing, vibe coding is a fantastic way to build a prototype. I’ve vibe coded several projects so far, and out of everything I’ve done, I’ve realized one thing—vibe coding is only as good as the person behind the keyboard. I have spent more time debugging the fruits of my vibe coding than I have actually vibe coding.

Each project that I’ve built with vibe coding could have easily been “viable” within an hour or two, sometimes even less time than that. But, to make something of actual quality, it has always taken many, many hours.

Vibe coding is definitely faster than traditional coding if you’re a one-man team, but it’s not something that is fast by any means if you’re after a quality product. The same goes for continued updates.

I’ve spent the better part of three months building a weather app for iPhone. It’s a simple app, but it also has quite a lot of complex things going on in the background.

It recently got released in the App Store—no small feat at all. But, I still get a few crash reports a week, and I’m constantly squashing bugs and working on new features for the app. This is because I’m planning on supporting the app for a long time, not just the weekend I released it, and that takes a lot more work.

Vibe coders often jump from app to app without thinking of longevity

The app was a weekend project, after all

A relaxed man lounging on an orange beanbag watches as a friendly yellow robot works on a laptop for him, while multiple red exclamation-mark warning icons float around them. Credit: Lucas Gouveia/How-To Geek | ViDI Studio/Shutterstock

I’ve seen it far too often, a vibe coder touting that they built this “complex app” in 48 hours, as if that is something to be celebrated. Sure, it’s cool that a working version of an app was up and running in two days, but how well does it work? How many bugs are still in it? Are there race conditions that cause a random crash?

My weather app has a weird race condition right now I’m tracking down. It crashes, on occasion, when opened from Spotlight on an iPhone. Not every time does that cause a crash, just sometimes.

If a vibe coder’s only goal is to build apps in short amounts of time so they can brag about how fast they built the app, they likely aren’t going to take the time to fix little things like that.

I don’t vibe code my apps that way, and I know many other vibe coders that aren’t that way—but we all started with actual coding, not typing a prompt.


Anyone can be a vibe coder, but not all vibe coders are developers

“And when everyone’s super… no one will be.” – Syndrome, The Incredibles. It might be from a kids’ movie, but it rings true in the era of vibe coding. When everyone thinks they can build an app in a weekend, everyone thinks they’re a developer.

By contrast, not every vibe coder is actually a developer, and that’s the problem. It’s hard to know if the app you’re using was built by someone who has plans to support the app long-term or not—and that’s why there’s going to be a lot of broken apps in the future.

I can see it now, the apps that people built in a weekend as a challenge will simply go without updates. While the app might work for the first few weeks or months just fine, an API update comes along and breaks the app’s compatibility. It’s at that point we’ll see who was vibe coding to build an app versus who was vibe coding just for online clout—and the sad part is, consumers will lose out more often than not with broken apps.



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