Atech raises pre-seed from Sequoia, a16z, and Lovable



The round amount is undisclosed. Backers include Nordic Makers, Emblem, the Lovable company itself, the Sequoia Scout Fund, and the Andreessen Horowitz Scout Fund. Lovable CEO Anton Osika personally endorsed the team. Atech lets users describe a hardware concept in natural language and receive a working prototype.


Atech, a Copenhagen-based AI hardware startup, has raised an undisclosed pre-seed round from Nordic Makers, Emblem, Lovable, the Sequoia Scout Fund, and the Andreessen Horowitz Scout Fund.

Founded by Vladimir Baran (CCO), Tomas Erik Harmer (CEO), and David Stålmarck (CTO), the company is building what it calls “vibe-engineering” for hardware, a platform that lets users describe a physical device concept in natural language and receive a working prototype, with all underlying technical complexity handled by the platform. 

The conceptual anchor is the parallel with what Lovable did for web application development. Lovable, the Swedish startup that allows non-developers to build full-stack web applications through natural language prompts, is valued at over $1 billion following rapid growth from its 2024 launch.

Anton Osika, Lovable’s CEO, backed Atech directly and provided the company’s most significant endorsement: “I am seeing the same patterns Lovable had but for hardware. I’m really excited to see Atech’s journey. The team is one of a kind.”

That institutional stamp of approval, from the founder of the software-vibe-coding category, is the most newsworthy element of the announcement and frames Atech explicitly as the hardware equivalent of an already-validated category.

The problem Atech is addressing is genuine and well-documented. Building a hardware prototype has traditionally required either years of specialised engineering expertise or significant capital to hire that expertise.

A developer can build and deploy a web application in a weekend using modern tools; the equivalent end-to-end hardware experience does not exist. This asymmetry has kept hardware innovation concentrated among a small group of specialists and within well-capitalised companies, while software development has been progressively democratised over the past decade through layers of abstraction that removed the need to understand compilers, memory management, or network protocols.

Harmer, Atech’s CEO, described the gap: “Software has an entire stack of tools that lets a teenager build an app in a weekend, hardware doesn’t, and we’re still working at the first level of abstraction. Atech is building the missing layers, so creating in the physical world can feel as fast and joyful as writing code.”

The investor syndicate is notable for a pre-seed round and warrants careful characterisation. The Sequoia Scout Fund and the Andreessen Horowitz Scout Fund are scout programmes operated by Sequoia Capital and a16z respectively, through which scouts, typically founders and operators in the funds’ networks, make small investments (often $5,000 to $100,000) in early-stage companies on behalf of the firm.

Scout fund participation does not constitute a direct investment by Sequoia or a16z in the traditional sense, and does not imply follow-on commitment from the parent firms. For Atech, the value of scout participation is primarily signalling, proximity to two of the world’s most prominent venture capital firms, rather than the capital amount itself.

Nordic Makers is a Copenhagen-based angel investor collective with deep ties to the Danish and broader Nordic startup ecosystem. Emblem is a European seed fund.

Lovable’s participation as a corporate backer, rather than just as an endorser, gives the round a strategic dimension: Lovable has a direct commercial interest in seeing hardware development democratised, as it would expand the surface area for Lovable-style interfaces.

The broader thesis Atech is operating within, which the company refers to as “Physical AI”, is gaining traction across the industry. Nvidia’s 2025 annual report framed Physical AI as its next major market opportunity: intelligent systems that sense, interact with, and act upon the physical world, including robotics, autonomous vehicles, drones, and industrial systems.

As these applications proliferate, the ability to rapidly prototype physical hardware becomes a competitive capability rather than a niche skill.

Whether a natural-language-to-prototype platform can genuinely close the hardware-software gap depends on how far the abstraction stack Atech is building can reach: PCB layout, component selection, firmware, and manufacturing considerations are all domains where the penalty for getting things wrong is a physical object that does not work, not a bug fix pushed in a pull request.

That is a harder problem than Lovable solved, and it is the question the company’s first customers will answer.



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Recent Reviews


After being teased in the second beta, the new “Bubbles” feature is finally available in Android 17 Beta 3. This is the biggest change to Android multitasking since split-screen mode. I had to see how it worked—come along with me.

Now, it should be mentioned that this feature will probably look a bit familiar to Samsung Galaxy owners. One UI also allows for putting apps in floating windows, and they minimize into a floating widget. However, as you’ll see, Google’s approach is more restrained.

App Bubbles in Android 17

There’s a lot to like already

First and foremost, putting an app in a “Bubble” allows it to be used on top of whatever’s happening on the screen. The functionality is essentially identical to Android’s older feature of the exact same name, but now it can be used for apps in addition to messaging conversations.

To bubble an app, simply long-press the app icon anywhere you see it. That includes the home screen, app drawer, and the taskbar on foldables and tablets. Select “Bubble” or the small icon depicting a rectangle with an arrow pointing at a dot in the menu.

Bubbles on a phone screen

The app will immediately open in a floating window on top of your current activity. This is the full version of the app, and it works exactly how it would if you opened it normally. You can’t resize the app bubble, but on large-screen devices, you can choose which side it’s on. To minimize the bubble, simply tap outside of it or do the Home gesture—you won’t actually go to the Home Screen.

Multiple apps can be bubbled together—just repeat the process above—but only one can be shown at a time. This is a key difference compared to One UI’s pop-up windows, which can be resized and tiled anywhere on the screen. Here is also where things vary depending on the type of device you’re using.

If you’re using a phone, the current bubbled apps appear in a row of shortcuts above the window. Tap an app icon, and it will instantly come into view within the bubble. On foldables and tablets, the row of icons is much smaller and below the window.

Another difference is how the app bubbles are minimized. On phones, they live in a floating app icon (or stack of icons) on the edge of the screen. You are free to move this around the screen by dragging it. Tapping the minimized bubble will open the last active app in the bubble. On foldables and tablets, the bubble is minimized to the taskbar (if you have it enabled).

Bubbles on a foldable screen

Now, there are a few things to know about managing bubbles. First, tapping the “+” button in the shortcuts row shows previously dismissed bubbles—it’s not for adding a new app bubble. To dismiss an app bubble, you can drag the icon from the shortcuts row and drop it on the “X” that appears at the bottom of the screen.

To remove the entire bubble completely, simply drag it to the “X” at the bottom of the screen. On phones, there’s also an extra “Manage” button below the window with a “Dismiss bubble” option.

Better than split-screen?

Bubbles make sense on smaller screens

That’s pretty much all there is to it. As mentioned, there’s definitely not as much freedom with Bubbles as there is with pop-up windows in One UI. The latter allows you to treat apps like windows on a computer screen. Bubbles are a much more confined experience, but the benefit is that you don’t have to do any organizing.

Samsung One UI pop-up windows

Of course, Android has supported using multiple apps at once with split-screen mode for a while. So, what’s the benefit of Bubbles? On phones, especially, split-screen mode makes apps so small that they’re not very useful.

If you’re making a grocery list while checking the store website, you’re stuck in a very small browser window. Bubbles enables you to essentially use two apps in full size at the same time—it’s even quicker than swiping the gesture bar to switch between apps.

If you’d like to give App Bubbles a try, enroll your qualified Pixel phone in the Android Beta Program. The final release of Android 17 is only a few months away (Q2 2026), but this is an exciting feature to check out right now.

A desktop setup featuring an Android phone, monitor, and mascot, surrounded by red 'missing' labels


Android’s new desktop mode is cool, but it still needs these 5 things

For as long as Android phones have existed, people have dreamed of using them as the brains inside a desktop computing setup. Samsung accomplished this nearly a decade ago, but the rest of the Android world has been left out. Android 17 is finally changing that with a new desktop mode, and I tried it out.



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