I just switched to my first big foldable, and I finally get the appeal


For the longest time, I’ve thought of foldable phones as a solution in search of a problem. They’re expensive, fragile, and often feel like they’re trying too hard to justify their existence. While I’ve appreciated the engineering behind them, I never quite saw how they would improve my actual day-to-day life. To me, a regular slab phone just made more sense. Simpler, cheaper, and good enough for almost everything.

I was never too psyched about foldables

Part of that skepticism came from experience. I had tried flip-style foldables before, and they didn’t leave a great impression. The battery life on my Galaxy Z Flip 3 was a constant source of anxiety, the kind that makes you think twice before stepping out without a charger.

Then there was the Motorola Razr+ 2023, which I managed to break without even realizing how. After those two, I wrote off foldables as an interesting experiment, but one that wasn’t for me — for valid reasons.

What changed my mind

Well, it took a healthy few years of closely watching the technology evolve, plenty of back and forth with colleagues who are brave enough to use a foldable as a daily driver, and watching an unhealthy number of gnarly durability test videos. But the big shift happened when I finally made the leap, in person, and switched to a big, book-style foldable: the Honor Magic V6.

I went in expecting more of the same compromises, but it didn’t take long to change my mind.

It won me over in small ways. Reading was the first thing that clicked. I tend to read on my phone at odd hours, usually in short bursts that stretch longer than planned. On a regular phone, reading feels cramped. You scroll more than you should, and your eyes feel the strain sooner than you’d expect.

On the foldable, it just felt better. The larger inner display gives the text plenty of room to breathe, and the experience feels closer to holding a small book than staring into a narrow screen. I found myself reading for longer without really noticing, which is probably the clearest sign that the hardware was working for me.

Video was the next shift. Granted, it’s not a replacement for a TV or even a good tablet, but it makes casual viewing feel less like a compromise. Frames feel less constrained, subtitles are easier to follow, and the whole experience is more immersive. Even with the inevitable black bars on some content, watching a movie on the large display felt significantly more enjoyable than on my iPhone 16 Pro.

It’s tough to pick “one feature to rule them all,” but for me, it was multitasking on a book-style foldable phone. This is where the phone stops feeling like a novelty. Running two apps side by side, or even three, feels genuinely useful.

The turning point

Messages on one side, a browser or document on the other. Notes open, while I read in the Kindle app. A video is playing tethered to the left edge, while I scroll through social media feeds and check the buzz around.

I’m switching apps less and staying in the flow more. While the phone hasn’t changed how I work on the go, it has made getting things done in the moment significantly less annoying.

The trade-offs are still real

All of this doesn’t mean my experience has been perfect. I still “baby” the device more than I’d like because of the price tag and the delicate inner screen. The crease is still noticeable, and app optimization can be inconsistent, especially in games where the UI doesn’t always scale properly. There are still moments when it feels like a phone UI stretched across a bigger canvas.

But despite the quirks, the core experience works. It makes the things I already do feel better. Going back to a regular phone now will feel like a step down, even if sticking with book-style foldables will cost me more than I would like. Fortunately, that’s a problem for future me.



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Recent Reviews


As I’m writing this, NVIDIA is the largest company in the world, with a market cap exceeding $4 trillion. Team Green is now the leader among the Magnificent Seven of the tech world, having surpassed them all in just a few short years.

The company has managed to reach these incredible heights with smart planning and by making the right moves for decades, the latest being the decision to sell shovels during the AI gold rush. Considering the current hardware landscape, there’s simply no reason for NVIDIA to rush a new gaming GPU generation for at least a few years. Here’s why.

Scarcity has become the new normal

Not even Nvidia is powerful enough to overcome market constraints

Global memory shortages have been a reality since late 2025, and they aren’t just affecting RAM and storage manufacturers. Rather, this impacts every company making any product that contains memory or storage—including graphics cards.

Since NVIDIA sells GPU and memory bundles to its partners, which they then solder onto PCBs and add cooling to create full-blown graphics cards, this means that NVIDIA doesn’t just have to battle other tech giants to secure a chunk of TSMC’s limited production capacity to produce its GPU chips. It also has to procure massive amounts of GPU memory, which has never been harder or more expensive to obtain.

While a company as large as NVIDIA certainly has long-term contracts that guarantee stable memory prices, those contracts aren’t going to last forever. The company has likely had to sign new ones, considering the GPU price surge that began at the beginning of 2026, with gaming graphics cards still being overpriced.

With GPU memory costing more than ever, NVIDIA has little reason to rush a new gaming GPU generation, because its gaming earnings are just a drop in the bucket compared to its total earnings.

NVIDIA is an AI company now

Gaming GPUs are taking a back seat

A graph showing NVIDIA revenue breakdown in the last few years. Credit: appeconomyinsights.com

NVIDIA’s gaming division had been its golden goose for decades, but come 2022, the company’s data center and AI division’s revenue started to balloon dramatically. By the beginning of fiscal year 2023, data center and AI revenue had surpassed that of the gaming division.

In fiscal year 2026 (which began on July 1, 2025, and ends on June 30, 2026), NVIDIA’s gaming revenue has contributed less than 8% of the company’s total earnings so far. On the other hand, the data center division has made almost 90% of NVIDIA’s total revenue in fiscal year 2026. What I’m trying to say is that NVIDIA is no longer a gaming company—it’s all about AI now.

Considering that we’re in the middle of the biggest memory shortage in history, and that its AI GPUs rake in almost ten times the revenue of gaming GPUs, there’s little reason for NVIDIA to funnel exorbitantly priced memory toward gaming GPUs. It’s much more profitable to put every memory chip they can get their hands on into AI GPU racks and continue receiving mountains of cash by selling them to AI behemoths.

The RTX 50 Super GPUs might never get released

A sign of times to come

NVIDIA’s RTX 50 Super series was supposed to increase memory capacity of its most popular gaming GPUs. The 16GB RTX 5080 was to be superseded by a 24GB RTX 5080 Super; the same fate would await the 16GB RTX 5070 Ti, while the 18GB RTX 5070 Super was to replace its 12GB non-Super sibling. But according to recent reports, NVIDIA has put it on ice.

The RTX 50 Super launch had been slated for this year’s CES in January, but after missing the show, it now looks like NVIDIA has delayed the lineup indefinitely. According to a recent report, NVIDIA doesn’t plan to launch a single new gaming GPU in 2026. Worse still, the RTX 60 series, which had been expected to debut sometime in 2027, has also been delayed.

A report by The Information (via Tom’s Hardware) states that NVIDIA had finalized the design and specs of its RTX 50 Super refresh, but the RAM-pocalypse threw a wrench into the works, forcing the company to “deprioritize RTX 50 Super production.” In other words, it’s exactly what I said a few paragraphs ago: selling enterprise GPU racks to AI companies is far more lucrative than selling comparatively cheaper GPUs to gamers, especially now that memory prices have been skyrocketing.

Before putting the RTX 50 series on ice, NVIDIA had already slashed its gaming GPU supply by about a fifth and started prioritizing models with less VRAM, like the 8GB versions of the RTX 5060 and RTX 5060 Ti, so this news isn’t that surprising.

So when can we expect RTX 60 GPUs?

Late 2028-ish?

A GPU with a pile of money around it. Credit: Lucas Gouveia / How-To Geek

The good news is that the RTX 60 series is definitely in the pipeline, and we will see it sooner or later. The bad news is that its release date is up in the air, and it’s best not to even think about pricing. The word on the street around CES 2026 was that NVIDIA would release the RTX 60 series in mid-2027, give or take a few months. But as of this writing, it’s increasingly likely we won’t see RTX 60 GPUs until 2028.

If you’ve been following the discussion around memory shortages, this won’t be surprising. In late 2025, the prognosis was that we wouldn’t see the end of the RAM-pocalypse until 2027, maybe 2028. But a recent statement by SK Hynix chairman (the company is one of the world’s three largest memory manufacturers) warns that the global memory shortage may last well into 2030.

If that turns out to be true, and if the global AI data center boom doesn’t slow down in the next few years, I wouldn’t be surprised if NVIDIA delays the RTX 60 GPUs as long as possible. There’s a good chance we won’t see them until the second half of 2028, and I wouldn’t be surprised if they miss that window as well if memory supply doesn’t recover by then. Data center GPUs are simply too profitable for NVIDIA to reserve a meaningful portion of memory for gaming graphics cards as long as shortages persist.


At least current-gen gaming GPUs are still a great option for any PC gamer

If there is a silver lining here, it is that current-gen gaming GPUs (NVIDIA RTX 50 and AMD Radeon RX 90) are still more than powerful enough for any current AAA title. Considering that Sony is reportedly delaying the PlayStation 6 and that global PC shipments are projected to see a sharp, double-digit decline in 2026, game developers have little incentive to push requirements beyond what current hardware can handle.

DLSS 5, on the other hand, may be the future of gaming, but no one likes it, and it will take a few years (and likely the arrival of the RTX 60 lineup) for it to mature and become usable on anything that’s not a heckin’ RTX 5090.

If you’re open to buying used GPUs, even last-gen gaming graphics cards offer tons of performance and are able to rein in any AAA game you throw at them. While we likely won’t get a new gaming GPU from NVIDIA for at least a few years, at least the ones we’ve got are great today and will continue to chew through any game for the foreseeable future.



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