Xbox Game Pass just got cheaper, and I’m not complaining about the pivot it comes with


If there’s one thing the gaming industry loves more than hype cycles, it’s a good ol’ value shake-up. And right now, Xbox Game Pass is right in the middle of one. Microsoft has officially cut prices across Game Pass tiers, making the service easier on the wallet at a time when subscription fatigue is very, very real. But, as always, there’s a twist. And it’s a big one.

The price drop that comes with a twist

Let’s get the numbers out of the way first, because they’re genuinely compelling. Xbox Game Pass Ultimate has dropped from $29.99 to $22.99 per month, while PC Game Pass now costs $13.99 instead of $16.49. That’s not pocket change. Over a year, that’s a noticeable saving, especially for players juggling multiple subscriptions.

Game Pass Ultimate has become too expensive for too many players. Starting today, we’re dropping the price from $29.99 to $22.99/month.
Future Call of Duty titles will no longer join Game Pass Ultimate on day one. They will join this tier the following holiday after launch (about…

— Asha (@asha_shar) April 21, 2026

But here’s the catch. New entries from Call of Duty are no longer launching day one on the service. Instead, they’ll arrive much later, roughly a year after release. Just to be clear, older Call of Duty titles aren’t going anywhere, so the back catalog remains intact. What’s gone is the instant access to one of gaming’s biggest annual releases, which, let’s be honest, was a huge part of Game Pass’s flex.

The community is… conflicted

The reaction? Exactly as chaotic as expected. There’s a sizable chunk of genuinely relieved players. You see, not everyone subscribes to Game Pass for Call of Duty, and for those users, this feels like getting a discount without losing anything meaningful. If COD wasn’t part of the weekly rotation anyway, the lower price is a straight-up win.

Then there’s the other side. For a lot of players, Game Pass built its reputation on the idea of “pay once, play everything day one.” Losing a flagship franchise from that promise feels like a crack in the foundation. It’s not just about Call of Duty; it’s about what this could mean going forward.

Microsoft just lowered Game Pass prices while quietly removing Call of Duty Day One launches.

They’re charging you less for a worse product and calling it ‘a response to feedback’.

Don’t fall for the trap.

It’s a downgrade disguised as marketing. pic.twitter.com/xn7dFQmcvw

— Yorch Torch Games (@YorchTorchGames) April 21, 2026

And then comes the third wave of takes, arguably the most interesting. Some fans are now asking if Microsoft should go even further and start trimming other bundled perks like EA Play or Fortnite Crew to reduce prices even more.

The thinking is simple. If removing one expensive piece lowers the cost, why not customize the whole thing?

Why Microsoft drew the line here

Here’s where the conversation shifts from emotional to practical. Call of Duty isn’t just another title in a catalog. It’s a yearly blockbuster with a massive, loyal player base that often buys the game regardless of subscriptions. That creates a strange value mismatch. Either players were going to pay for it anyway, or they didn’t care about it much in the first place.

Xbox gave up more than $300 million in sales of Call of Duty on consoles and PCs last year – Bloomberg

From Microsoft’s perspective, that makes it an incredibly expensive inclusion with limited upside. Worse, it likely eats into direct sales, turning what should be a revenue driver into a cost center. And while some fans are calling for more cuts, like removing EA Play, it’s not so simple. Game Pass thrives on being an all-in-one ecosystem. Start unbundling too much, and it risks turning into a fragmented, pick-and-pay service that loses its identity.

With Microsoft even exploring bundling services like Netflix into Game Pass, stripping away more perks would start to chip away at its whole “all-in-one” appeal. At that point, it’s not a powerhouse bundle anymore; it’s just a menu with items missing.

The End of “Too Good to Be True”?

For years, Xbox Game Pass felt like a cheat code. Day-one AAA games, a massive library, and a price that almost didn’t make sense. But eventually, reality caught up. Keeping a giant like Call of Duty in that mix from day one was always going to be expensive, and more importantly, unsustainable.

And honestly, this change feels like Microsoft finally admitting that. Instead of hiking prices even further, they’ve trimmed one of the costliest perks and made the service more accessible again. It’s not perfect, and sure, some fans will miss the old days, but this feels less like a downgrade and more like a smart reset. Not as flashy, but a lot more built to last.



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Recent Reviews


After being teased in the second beta, the new “Bubbles” feature is finally available in Android 17 Beta 3. This is the biggest change to Android multitasking since split-screen mode. I had to see how it worked—come along with me.

Now, it should be mentioned that this feature will probably look a bit familiar to Samsung Galaxy owners. One UI also allows for putting apps in floating windows, and they minimize into a floating widget. However, as you’ll see, Google’s approach is more restrained.

App Bubbles in Android 17

There’s a lot to like already

First and foremost, putting an app in a “Bubble” allows it to be used on top of whatever’s happening on the screen. The functionality is essentially identical to Android’s older feature of the exact same name, but now it can be used for apps in addition to messaging conversations.

To bubble an app, simply long-press the app icon anywhere you see it. That includes the home screen, app drawer, and the taskbar on foldables and tablets. Select “Bubble” or the small icon depicting a rectangle with an arrow pointing at a dot in the menu.

Bubbles on a phone screen

The app will immediately open in a floating window on top of your current activity. This is the full version of the app, and it works exactly how it would if you opened it normally. You can’t resize the app bubble, but on large-screen devices, you can choose which side it’s on. To minimize the bubble, simply tap outside of it or do the Home gesture—you won’t actually go to the Home Screen.

Multiple apps can be bubbled together—just repeat the process above—but only one can be shown at a time. This is a key difference compared to One UI’s pop-up windows, which can be resized and tiled anywhere on the screen. Here is also where things vary depending on the type of device you’re using.

If you’re using a phone, the current bubbled apps appear in a row of shortcuts above the window. Tap an app icon, and it will instantly come into view within the bubble. On foldables and tablets, the row of icons is much smaller and below the window.

Another difference is how the app bubbles are minimized. On phones, they live in a floating app icon (or stack of icons) on the edge of the screen. You are free to move this around the screen by dragging it. Tapping the minimized bubble will open the last active app in the bubble. On foldables and tablets, the bubble is minimized to the taskbar (if you have it enabled).

Bubbles on a foldable screen

Now, there are a few things to know about managing bubbles. First, tapping the “+” button in the shortcuts row shows previously dismissed bubbles—it’s not for adding a new app bubble. To dismiss an app bubble, you can drag the icon from the shortcuts row and drop it on the “X” that appears at the bottom of the screen.

To remove the entire bubble completely, simply drag it to the “X” at the bottom of the screen. On phones, there’s also an extra “Manage” button below the window with a “Dismiss bubble” option.

Better than split-screen?

Bubbles make sense on smaller screens

That’s pretty much all there is to it. As mentioned, there’s definitely not as much freedom with Bubbles as there is with pop-up windows in One UI. The latter allows you to treat apps like windows on a computer screen. Bubbles are a much more confined experience, but the benefit is that you don’t have to do any organizing.

Samsung One UI pop-up windows

Of course, Android has supported using multiple apps at once with split-screen mode for a while. So, what’s the benefit of Bubbles? On phones, especially, split-screen mode makes apps so small that they’re not very useful.

If you’re making a grocery list while checking the store website, you’re stuck in a very small browser window. Bubbles enables you to essentially use two apps in full size at the same time—it’s even quicker than swiping the gesture bar to switch between apps.

If you’d like to give App Bubbles a try, enroll your qualified Pixel phone in the Android Beta Program. The final release of Android 17 is only a few months away (Q2 2026), but this is an exciting feature to check out right now.

A desktop setup featuring an Android phone, monitor, and mascot, surrounded by red 'missing' labels


Android’s new desktop mode is cool, but it still needs these 5 things

For as long as Android phones have existed, people have dreamed of using them as the brains inside a desktop computing setup. Samsung accomplished this nearly a decade ago, but the rest of the Android world has been left out. Android 17 is finally changing that with a new desktop mode, and I tried it out.



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