how hackers leverage QEMU to stealthily steal data and spread malware


Hidden VMs: how hackers leverage QEMU to stealthily steal data and spread malware

Pierluigi Paganini
April 18, 2026

Attackers abuse QEMU to hide malware in virtual machines, bypass detection, steal data, and deploy ransomware without leaving any trace.

Sophos researchers report a rise in attackers abusing QEMU, an open-source emulator, to hide malicious activity inside virtual machines. By running malware in a VM, attackers avoid endpoint security controls and leave minimal traces on the host system. This approach allows them to maintain long-term access, steal credentials, exfiltrate data, and eventually deploy ransomware such as PayoutsKing.

The technique is not new but is becoming more frequent. Over the years, threat actors have used QEMU for different purposes, including hosting attack tools, creating covert tunnels to command-and-control infrastructure, and deploying backdoors before launching ransomware. Attackers favor QEMU and similar platforms like Hyper-V or VMware because they provide a stealthy environment that makes detection and forensic analysis much harder, giving adversaries more time to operate undetected.

“The abuse of QEMU is a recurring technique that has been used by threat actors for many years” reads the report published by Sophos. “However, Sophos analysts have observed an uptick in cases involving QEMU for defense evasion, with two distinct campaigns identified since late 2025: STAC4713 and STAC3725.”

STAC4713, first seen in late 2025, is a financially driven campaign tied to PayoutsKing ransomware. Attackers rely on QEMU virtual machines to conceal activity and maintain hidden access inside compromised networks.

Attackers deploy QEMU by creating a scheduled task (“TPMProfiler”) that runs a hidden VM with SYSTEM privileges, using disk images disguised as legitimate files like databases or DLLs. They enable persistence through port forwarding and set up reverse SSH tunnels to maintain covert remote access, bypassing detection. Inside the VM, they run a lightweight Alpine Linux environment with tools for tunneling, obfuscation, and data transfer, enabling stealthy operations within the compromised system.

They also use legitimate system tools to extract credentials, copy Active Directory databases, and explore network shares, blending malicious actions with normal activity.

“Initial access methods varied across intrusions. Older incidents leveraged exposed SonicWall VPNs that did not have multi-factor authentication (MFA) enabled, while a January 2026 incident exploited a SolarWinds Web Help Desk vulnerability (CVE-2025-26399).” continues the report. “In February, Microsoft and Huntress reported similar observations of this vulnerability leading to QEMU deployment.”

The STAC4713 campaign is closely linked to data theft and the deployment of PayoutsKing ransomware, attributed to the GOLD ENCOUNTER group. Active since mid-2025, the group targets virtualized environments like VMware and ESXi and operates independently, not as a ransomware-as-a-service model.

From early 2026, attackers shifted tactics, moving away from QEMU-based access. They began exploiting exposed VPNs and using social engineering, such as phishing emails and fake IT support via Microsoft Teams, to trick users into installing remote tools. They also abused legitimate binaries to sideload malware and used tools like Rclone to exfiltrate data to remote servers, showing a flexible and evolving attack strategy.

“It is highly likely that the STAC4713 campaign is linked to data theft and PayoutsKing ransomware deployment. Counter Threat Unit™ (CTU) researchers attribute the PayoutsKing ransomware and extortion operation, which emerged in mid-2025, to the GOLD ENCOUNTER threat group.” states Sophos. “Sophos analysis indicates that the group focuses on hypervisors and has encryptors targeting both VMware and ESXi environments. PayoutsKing operators have explicitly stated that they do not operate under a ransomware-as-a-service (RaaS) model or work with affiliates, suggesting that tactical differences across these observed incidents are due to deliberate attacker choices rather than separate threat actors. “

Another campaign analyzed by Sophos is tracked as STAC3725. First seen in early 2026, the STAC3725 campaign exploits the CitrixBleed2 flaw to gain access, then installs a malicious ScreenConnect client for persistence and control. Attackers create a new admin account, deploy remote access software, and launch a QEMU virtual machine to run tools for reconnaissance and credential theft.

Inside the VM, they manually build a toolkit including Impacket, BloodHound, Kerbrute, and Metasploit to map the network and extract sensitive data. They also weaken defenses by modifying registry settings, disabling protections, and installing vulnerable drivers.

Post-compromise activity varies, suggesting access is sometimes sold to other actors. In some cases, attackers deploy additional management tools for persistence, while in others they use encrypted connections, steal browser data, and disable security controls to maintain long-term access.

The report includes recommendations, protections, and indicators of compromise for these campaigns.

Follow me on Twitter: @securityaffairs and Facebook and Mastodon

Pierluigi Paganini

(SecurityAffairs – hacking, malware)







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Recent Reviews


As I’m writing this, NVIDIA is the largest company in the world, with a market cap exceeding $4 trillion. Team Green is now the leader among the Magnificent Seven of the tech world, having surpassed them all in just a few short years.

The company has managed to reach these incredible heights with smart planning and by making the right moves for decades, the latest being the decision to sell shovels during the AI gold rush. Considering the current hardware landscape, there’s simply no reason for NVIDIA to rush a new gaming GPU generation for at least a few years. Here’s why.

Scarcity has become the new normal

Not even Nvidia is powerful enough to overcome market constraints

Global memory shortages have been a reality since late 2025, and they aren’t just affecting RAM and storage manufacturers. Rather, this impacts every company making any product that contains memory or storage—including graphics cards.

Since NVIDIA sells GPU and memory bundles to its partners, which they then solder onto PCBs and add cooling to create full-blown graphics cards, this means that NVIDIA doesn’t just have to battle other tech giants to secure a chunk of TSMC’s limited production capacity to produce its GPU chips. It also has to procure massive amounts of GPU memory, which has never been harder or more expensive to obtain.

While a company as large as NVIDIA certainly has long-term contracts that guarantee stable memory prices, those contracts aren’t going to last forever. The company has likely had to sign new ones, considering the GPU price surge that began at the beginning of 2026, with gaming graphics cards still being overpriced.

With GPU memory costing more than ever, NVIDIA has little reason to rush a new gaming GPU generation, because its gaming earnings are just a drop in the bucket compared to its total earnings.

NVIDIA is an AI company now

Gaming GPUs are taking a back seat

A graph showing NVIDIA revenue breakdown in the last few years. Credit: appeconomyinsights.com

NVIDIA’s gaming division had been its golden goose for decades, but come 2022, the company’s data center and AI division’s revenue started to balloon dramatically. By the beginning of fiscal year 2023, data center and AI revenue had surpassed that of the gaming division.

In fiscal year 2026 (which began on July 1, 2025, and ends on June 30, 2026), NVIDIA’s gaming revenue has contributed less than 8% of the company’s total earnings so far. On the other hand, the data center division has made almost 90% of NVIDIA’s total revenue in fiscal year 2026. What I’m trying to say is that NVIDIA is no longer a gaming company—it’s all about AI now.

Considering that we’re in the middle of the biggest memory shortage in history, and that its AI GPUs rake in almost ten times the revenue of gaming GPUs, there’s little reason for NVIDIA to funnel exorbitantly priced memory toward gaming GPUs. It’s much more profitable to put every memory chip they can get their hands on into AI GPU racks and continue receiving mountains of cash by selling them to AI behemoths.

The RTX 50 Super GPUs might never get released

A sign of times to come

NVIDIA’s RTX 50 Super series was supposed to increase memory capacity of its most popular gaming GPUs. The 16GB RTX 5080 was to be superseded by a 24GB RTX 5080 Super; the same fate would await the 16GB RTX 5070 Ti, while the 18GB RTX 5070 Super was to replace its 12GB non-Super sibling. But according to recent reports, NVIDIA has put it on ice.

The RTX 50 Super launch had been slated for this year’s CES in January, but after missing the show, it now looks like NVIDIA has delayed the lineup indefinitely. According to a recent report, NVIDIA doesn’t plan to launch a single new gaming GPU in 2026. Worse still, the RTX 60 series, which had been expected to debut sometime in 2027, has also been delayed.

A report by The Information (via Tom’s Hardware) states that NVIDIA had finalized the design and specs of its RTX 50 Super refresh, but the RAM-pocalypse threw a wrench into the works, forcing the company to “deprioritize RTX 50 Super production.” In other words, it’s exactly what I said a few paragraphs ago: selling enterprise GPU racks to AI companies is far more lucrative than selling comparatively cheaper GPUs to gamers, especially now that memory prices have been skyrocketing.

Before putting the RTX 50 series on ice, NVIDIA had already slashed its gaming GPU supply by about a fifth and started prioritizing models with less VRAM, like the 8GB versions of the RTX 5060 and RTX 5060 Ti, so this news isn’t that surprising.

So when can we expect RTX 60 GPUs?

Late 2028-ish?

A GPU with a pile of money around it. Credit: Lucas Gouveia / How-To Geek

The good news is that the RTX 60 series is definitely in the pipeline, and we will see it sooner or later. The bad news is that its release date is up in the air, and it’s best not to even think about pricing. The word on the street around CES 2026 was that NVIDIA would release the RTX 60 series in mid-2027, give or take a few months. But as of this writing, it’s increasingly likely we won’t see RTX 60 GPUs until 2028.

If you’ve been following the discussion around memory shortages, this won’t be surprising. In late 2025, the prognosis was that we wouldn’t see the end of the RAM-pocalypse until 2027, maybe 2028. But a recent statement by SK Hynix chairman (the company is one of the world’s three largest memory manufacturers) warns that the global memory shortage may last well into 2030.

If that turns out to be true, and if the global AI data center boom doesn’t slow down in the next few years, I wouldn’t be surprised if NVIDIA delays the RTX 60 GPUs as long as possible. There’s a good chance we won’t see them until the second half of 2028, and I wouldn’t be surprised if they miss that window as well if memory supply doesn’t recover by then. Data center GPUs are simply too profitable for NVIDIA to reserve a meaningful portion of memory for gaming graphics cards as long as shortages persist.


At least current-gen gaming GPUs are still a great option for any PC gamer

If there is a silver lining here, it is that current-gen gaming GPUs (NVIDIA RTX 50 and AMD Radeon RX 90) are still more than powerful enough for any current AAA title. Considering that Sony is reportedly delaying the PlayStation 6 and that global PC shipments are projected to see a sharp, double-digit decline in 2026, game developers have little incentive to push requirements beyond what current hardware can handle.

DLSS 5, on the other hand, may be the future of gaming, but no one likes it, and it will take a few years (and likely the arrival of the RTX 60 lineup) for it to mature and become usable on anything that’s not a heckin’ RTX 5090.

If you’re open to buying used GPUs, even last-gen gaming graphics cards offer tons of performance and are able to rein in any AAA game you throw at them. While we likely won’t get a new gaming GPU from NVIDIA for at least a few years, at least the ones we’ve got are great today and will continue to chew through any game for the foreseeable future.



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