For some strange reason, the internet seems to be obsessed with running the 1993 classic shooter DOOM on everything with a display or chip inside. This begs the question: is there anything that can’t run DOOM?

The NES

Nintendon’t run DOOM

The Nintendo Entertainment System (NES) is a legendary video game console that was originally released in 1983, ten years before DOOM. Considering the fact that today’s decade-old consoles and PCs can run many newly released games, it might seem plausible at first that the NES could run DOOM.

However, the hardware simply isn’t powerful enough to run it natively. DOOM‘s minimum system requirements demand 4MB of RAM, an Intel i386 (80386) 32-bit CPU from 1985, and a VGA GPU. Compare that to the NES’s mere 2KB of RAM, a weak 8-bit CPU, and a PPU in place of a VGA.

Despite these challenges, there is technically a way to make the NES display (as opposed to run) DOOM. YouTuber TheRasteri managed to do it with the help of a Raspberry Pi (a modern mini-PC that you can use to emulate an NES/SNES) inserted into an NES cartridge:

As the YouTuber points out, this shouldn’t be considered cheating, as a similar trick was used to run 2D and 3D graphics with the help of a Super FX coprocessor on some SNES cartridges.

While I don’t want to downplay the achievement and can truly appreciate the trick, my counterargument is that DOOM isn’t actually running on the NES, it’s simply being used as an intermediary output device. In this case, the NES is functioning more like a cable than a console. Personally, I find real 3D raycaster games on the NES, like Horror Hospital, more impressive, as it’s actually running on Nintendo’s hardware.

Pregnancy tests

Congratulations! It’s a Doomguy!

One of the funniest and most clickable “run DOOM on X” topics in recent years was when programmer Foone Turing managed to run DOOM on a pregnancy test. The jokes about teaching them young, gaming in the womb, or the unborn baby being your average online teammate practically wrote themselves.

Unfortunately, as impressive as this is, the pregnancy test doesn’t actually run DOOM. In fact, if we were to compare it to the NES from above, you could say that it runs DOOM even less than that.

Rather than using the pregnancy test’s hard-coded chip or its LCD (which can only display the results of a pregnancy test), Turing gutted the device, replacing the CPU with an Adafruit board and the LCD with a different display. The pregnancy test is essentially being used as a non-functional mini-computer case.

That said, given how rapidly technology advances, I wouldn’t be surprised if we saw real pregnancy tests capable of running DOOM natively. Weak chips and limited LCDs might no longer exist twenty years from today as mass-produced technology continues to evolve.

Casio calculator watch

We need an upgraded version for DOOM

Modern calculators are powerful. There are several videos online of people running DOOM natively on various calculators, with one of the most popular examples being the Casio FX-CG50. It’s not all that surprising, though—the calculator is capable of rendering 3D graphs and features a surprisingly sharp color LCD. It’s a legitimate handheld PC.

The fact that DOOM can run on modern smartwatches is especially not surprising. They’re practically wristwatch gaming powerhouses capable of running a whole list of games.

However, the famous Casio Calculator Watch (worn by Breaking Bad‘s Walter White and The Office‘s Dwight Schrute) is neither of these things. Its hardware and display aren’t capable of running and displaying a working version of DOOM, at least, from what I can gather. I couldn’t find anyone running it. That said, considering the fact that DOOM can run in a PDF file, I wouldn’t be surprised if somebody eventually figured it out.

TI-99/4A Home Computer

Apologies to those who are still using a TI-99/4A

It’s reasonable to expect that some home computers from the ’80s would be capable of running DOOM—and some of them are. Well, sort of. Take this upgraded Commodore 64 as an example—while it can technically run DOOM, it does so at a rather low resolution and frame rate.

However, the Texas Instruments TI-99/4A, which was released around the same time as the Commodore 64, can’t even manage that. While it can perform some extremely basic raycasting, it’s far from enough to run DOOM. Coincidentally, there’s a popular game made for the TI-99/4A from its era called Tunnels of Doom.

Neo Geo

Go back to Metal Slug, I guess

Of all the devices on this list, I find that Neo Geo not being able to run DOOM the most surprising. In case you haven’t heard of it, the Neo Geo was an expensive home video game console made by the SNK Corporation. It promised to bring arcade games to your living room.

The Neo Geo was released in 1990, just three years before DOOM. Given how efficiently DOOM‘s code is optimized (which allows it to run on almost anything), it’s surprising that the Neo Geo can’t handle it.

Some Neo Geo consoles with the logo in the background. Credit: Lucas Gouveia/How-To Geek

While 2D games built for the Neo Geo ran exceptionally well, the problem is that Neo Geo’s architecture was never built for 3D games. As explained in a Reddit comment, the Neo Geo has no bitmap graphics mode, which is needed for displaying 3D games like DOOM. Instead, it relies on sprites (predefined images) to efficiently display 2D games.

Bacteria

Everybody’s favorite computer, the humble germ

This entry requires some context. An MIT biotechnology PhD student researcher by the name of Lauren ‘Ren’ Ramlan created a 32×48 1-bit screen by placing illuminated E. coli into an array, effectively using the bacteria to work as pixels. She then downscaled DOOM to that resolution and ran it on the E. coli-based screen. This is an extremely impressive achievement that sets a precedent for how biotechnology could be integrated into future display technologies.

However, displaying DOOM isn’t the same as running DOOM. The bacteria is simply being used as a super low-resolution display, so just like how it can be used to display DOOM, it could technically display any other piece of content.

Given that the display takes over 9 hours to show a single frame, finishing the game would take over 600 years. Making a small mistake or dying means you’d have to add an entire new generation to complete the game!


There’s never enough DOOM

While nearly any device with a screen and processor can run DOOM (the game can even be simulated using AI), this list highlights a few surprising devices that humanity has yet to conquer.

Still, I truly appreciate the creativity and effort behind all of these projects, and I can’t wait to see which device will run DOOM next.



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Recent Reviews


As I’m writing this, NVIDIA is the largest company in the world, with a market cap exceeding $4 trillion. Team Green is now the leader among the Magnificent Seven of the tech world, having surpassed them all in just a few short years.

The company has managed to reach these incredible heights with smart planning and by making the right moves for decades, the latest being the decision to sell shovels during the AI gold rush. Considering the current hardware landscape, there’s simply no reason for NVIDIA to rush a new gaming GPU generation for at least a few years. Here’s why.

Scarcity has become the new normal

Not even Nvidia is powerful enough to overcome market constraints

Global memory shortages have been a reality since late 2025, and they aren’t just affecting RAM and storage manufacturers. Rather, this impacts every company making any product that contains memory or storage—including graphics cards.

Since NVIDIA sells GPU and memory bundles to its partners, which they then solder onto PCBs and add cooling to create full-blown graphics cards, this means that NVIDIA doesn’t just have to battle other tech giants to secure a chunk of TSMC’s limited production capacity to produce its GPU chips. It also has to procure massive amounts of GPU memory, which has never been harder or more expensive to obtain.

While a company as large as NVIDIA certainly has long-term contracts that guarantee stable memory prices, those contracts aren’t going to last forever. The company has likely had to sign new ones, considering the GPU price surge that began at the beginning of 2026, with gaming graphics cards still being overpriced.

With GPU memory costing more than ever, NVIDIA has little reason to rush a new gaming GPU generation, because its gaming earnings are just a drop in the bucket compared to its total earnings.

NVIDIA is an AI company now

Gaming GPUs are taking a back seat

A graph showing NVIDIA revenue breakdown in the last few years. Credit: appeconomyinsights.com

NVIDIA’s gaming division had been its golden goose for decades, but come 2022, the company’s data center and AI division’s revenue started to balloon dramatically. By the beginning of fiscal year 2023, data center and AI revenue had surpassed that of the gaming division.

In fiscal year 2026 (which began on July 1, 2025, and ends on June 30, 2026), NVIDIA’s gaming revenue has contributed less than 8% of the company’s total earnings so far. On the other hand, the data center division has made almost 90% of NVIDIA’s total revenue in fiscal year 2026. What I’m trying to say is that NVIDIA is no longer a gaming company—it’s all about AI now.

Considering that we’re in the middle of the biggest memory shortage in history, and that its AI GPUs rake in almost ten times the revenue of gaming GPUs, there’s little reason for NVIDIA to funnel exorbitantly priced memory toward gaming GPUs. It’s much more profitable to put every memory chip they can get their hands on into AI GPU racks and continue receiving mountains of cash by selling them to AI behemoths.

The RTX 50 Super GPUs might never get released

A sign of times to come

NVIDIA’s RTX 50 Super series was supposed to increase memory capacity of its most popular gaming GPUs. The 16GB RTX 5080 was to be superseded by a 24GB RTX 5080 Super; the same fate would await the 16GB RTX 5070 Ti, while the 18GB RTX 5070 Super was to replace its 12GB non-Super sibling. But according to recent reports, NVIDIA has put it on ice.

The RTX 50 Super launch had been slated for this year’s CES in January, but after missing the show, it now looks like NVIDIA has delayed the lineup indefinitely. According to a recent report, NVIDIA doesn’t plan to launch a single new gaming GPU in 2026. Worse still, the RTX 60 series, which had been expected to debut sometime in 2027, has also been delayed.

A report by The Information (via Tom’s Hardware) states that NVIDIA had finalized the design and specs of its RTX 50 Super refresh, but the RAM-pocalypse threw a wrench into the works, forcing the company to “deprioritize RTX 50 Super production.” In other words, it’s exactly what I said a few paragraphs ago: selling enterprise GPU racks to AI companies is far more lucrative than selling comparatively cheaper GPUs to gamers, especially now that memory prices have been skyrocketing.

Before putting the RTX 50 series on ice, NVIDIA had already slashed its gaming GPU supply by about a fifth and started prioritizing models with less VRAM, like the 8GB versions of the RTX 5060 and RTX 5060 Ti, so this news isn’t that surprising.

So when can we expect RTX 60 GPUs?

Late 2028-ish?

A GPU with a pile of money around it. Credit: Lucas Gouveia / How-To Geek

The good news is that the RTX 60 series is definitely in the pipeline, and we will see it sooner or later. The bad news is that its release date is up in the air, and it’s best not to even think about pricing. The word on the street around CES 2026 was that NVIDIA would release the RTX 60 series in mid-2027, give or take a few months. But as of this writing, it’s increasingly likely we won’t see RTX 60 GPUs until 2028.

If you’ve been following the discussion around memory shortages, this won’t be surprising. In late 2025, the prognosis was that we wouldn’t see the end of the RAM-pocalypse until 2027, maybe 2028. But a recent statement by SK Hynix chairman (the company is one of the world’s three largest memory manufacturers) warns that the global memory shortage may last well into 2030.

If that turns out to be true, and if the global AI data center boom doesn’t slow down in the next few years, I wouldn’t be surprised if NVIDIA delays the RTX 60 GPUs as long as possible. There’s a good chance we won’t see them until the second half of 2028, and I wouldn’t be surprised if they miss that window as well if memory supply doesn’t recover by then. Data center GPUs are simply too profitable for NVIDIA to reserve a meaningful portion of memory for gaming graphics cards as long as shortages persist.


At least current-gen gaming GPUs are still a great option for any PC gamer

If there is a silver lining here, it is that current-gen gaming GPUs (NVIDIA RTX 50 and AMD Radeon RX 90) are still more than powerful enough for any current AAA title. Considering that Sony is reportedly delaying the PlayStation 6 and that global PC shipments are projected to see a sharp, double-digit decline in 2026, game developers have little incentive to push requirements beyond what current hardware can handle.

DLSS 5, on the other hand, may be the future of gaming, but no one likes it, and it will take a few years (and likely the arrival of the RTX 60 lineup) for it to mature and become usable on anything that’s not a heckin’ RTX 5090.

If you’re open to buying used GPUs, even last-gen gaming graphics cards offer tons of performance and are able to rein in any AAA game you throw at them. While we likely won’t get a new gaming GPU from NVIDIA for at least a few years, at least the ones we’ve got are great today and will continue to chew through any game for the foreseeable future.



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