5 more myths about vinyl records we need to leave in the past


Vinyl enthusiasm seems to go on unabated, and I certainly could never have predicted when we threw out our last record player that anyone but a few hardcore adherents would ever care about these PVC discs again. Yet here we are.

We’ve covered some of the core myths behind vinyl before, but that’s just the tip of the iceberg. Just like the mythical supposed sound quality of vinyl audio, you’ll never hear the end of stuff people make up about this medium.

Myth: Colored vinyl sounds worse than black vinyl

Color me unsurprised

Several colored vinyl records. Credit: Serhii Yushkov/Shutterstock.com

Why is vinyl black? All vinyl records today are made from PVC (polyvinyl chloride), which is transparent. To make the record black, you need to add black carbon. The idea is that carbon improved the durability of the vinyl, and it’s what people think of as the standard for vinyl.

In the 1970s and 1980s, we saw the introduction of colored vinyl, which had a reputation for sounding bad, and the lack of carbon and the addition of colored dyes were blamed. The thing is, these were novelty records back then, and so there were other factors that affected the quality of these novelty records. The mastering, recording, and pressing of the records wasn’t the best, but people just focused on the color.

Today, according to Victrola, there’s no reason to expect a colored record to sound any worse than a black one. There are some exceptions, but pressing, mastering, and recording quality all matter far more. Record manufacturers have simply improved their methods enough to make colored records sound just as good as anything. Particularly, in the case of expensive collectors’ editions, the colored records have been carefully made to the highest standards.

Myth: Heavier (180g) vinyl sounds better

“Heavy metal” is just a metaphorical name

A vinyl record player with speakers. Credit: Justin Duino / How-To Geek

We tend to think of heavier objects as being higher quality, and so there’s this idea that a 180g record will sound better than a 120g record. These records are marketed as “audiophile” quality, but a heavier record sounds no better than thinner, lighter ones.

The audio information is in the grooves, and the grooves are the same. Thick, heavy records resist warping better than standard records. That’s all.

Myth: Expensive turntables automatically sound better

Mo money mo problems

Top view of a wooden turntable playing a vinyl record, with dollar bills tucked underneath. Credit: Lucas Gouveia/How-To Geek

Years ago, I spent quite a lot of time ghostwriting for a website (no longer online) that sold record players. This was before the current mainstream vinyl revival, so it really was for the vinyl weirdos who held on over the years. You know, the true believers.

As such, I wrote up blurbs about some truly expensive record players. We’re talking thousands of dollars to buy a record player with a plinth hewn of solid marble and gold-plated bits for no apparent reason. Listening to your record on one of these should result in the best-case scenario for vinyl audio, but the truth is that if you pop one of these expensive turntables into a bad audio chain, they’ll sound terrible, whereas a mid-range turntable that’s been carefully and correctly setup can sound amazing.

There’s a point of diminishing returns as well, where you need those fabled audiophile “golden ears” to tell the difference between a $1,000 turntable and a $4,000 model.

Myth: A record clamp or weight always improves sound

More weight!

Colored Record with Clamped with Weight. Credit: Viktorus/Shutterstock.com

First we had heavier records. Now we have a heavy weight you put on top of your records. The idea is that these heavy clamp weights can reduce vibration and keep a slightly warped vinyl more flat so it will play properly.

If your records are flat and your setup is solid, a clamp might not change anything at all.

Myth: Records sound the same all the way through

They have their ups and downs

Something people rarely bring up when it comes to the quality of vinyl audio is that it’s not consistent from start to finish. If you think about it, how could it be? The outer grooves of a record move faster under the stylus than the inner grooves, which allows for better detail and less distortion.

As the tonearm moves inward, the available space shrinks and distortion increases. This is known as inner groove distortion, and it’s an inherent limitation of the format.

This can even affect where record producers decide to put tracks, with more dynamic tracks that need more detail placed at the edges where fidelity is better.


So, if your vinyl sounds less crisp at the end compared to the start, it’s not just your imagination!



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Recent Reviews


As I’m writing this, NVIDIA is the largest company in the world, with a market cap exceeding $4 trillion. Team Green is now the leader among the Magnificent Seven of the tech world, having surpassed them all in just a few short years.

The company has managed to reach these incredible heights with smart planning and by making the right moves for decades, the latest being the decision to sell shovels during the AI gold rush. Considering the current hardware landscape, there’s simply no reason for NVIDIA to rush a new gaming GPU generation for at least a few years. Here’s why.

Scarcity has become the new normal

Not even Nvidia is powerful enough to overcome market constraints

Global memory shortages have been a reality since late 2025, and they aren’t just affecting RAM and storage manufacturers. Rather, this impacts every company making any product that contains memory or storage—including graphics cards.

Since NVIDIA sells GPU and memory bundles to its partners, which they then solder onto PCBs and add cooling to create full-blown graphics cards, this means that NVIDIA doesn’t just have to battle other tech giants to secure a chunk of TSMC’s limited production capacity to produce its GPU chips. It also has to procure massive amounts of GPU memory, which has never been harder or more expensive to obtain.

While a company as large as NVIDIA certainly has long-term contracts that guarantee stable memory prices, those contracts aren’t going to last forever. The company has likely had to sign new ones, considering the GPU price surge that began at the beginning of 2026, with gaming graphics cards still being overpriced.

With GPU memory costing more than ever, NVIDIA has little reason to rush a new gaming GPU generation, because its gaming earnings are just a drop in the bucket compared to its total earnings.

NVIDIA is an AI company now

Gaming GPUs are taking a back seat

A graph showing NVIDIA revenue breakdown in the last few years. Credit: appeconomyinsights.com

NVIDIA’s gaming division had been its golden goose for decades, but come 2022, the company’s data center and AI division’s revenue started to balloon dramatically. By the beginning of fiscal year 2023, data center and AI revenue had surpassed that of the gaming division.

In fiscal year 2026 (which began on July 1, 2025, and ends on June 30, 2026), NVIDIA’s gaming revenue has contributed less than 8% of the company’s total earnings so far. On the other hand, the data center division has made almost 90% of NVIDIA’s total revenue in fiscal year 2026. What I’m trying to say is that NVIDIA is no longer a gaming company—it’s all about AI now.

Considering that we’re in the middle of the biggest memory shortage in history, and that its AI GPUs rake in almost ten times the revenue of gaming GPUs, there’s little reason for NVIDIA to funnel exorbitantly priced memory toward gaming GPUs. It’s much more profitable to put every memory chip they can get their hands on into AI GPU racks and continue receiving mountains of cash by selling them to AI behemoths.

The RTX 50 Super GPUs might never get released

A sign of times to come

NVIDIA’s RTX 50 Super series was supposed to increase memory capacity of its most popular gaming GPUs. The 16GB RTX 5080 was to be superseded by a 24GB RTX 5080 Super; the same fate would await the 16GB RTX 5070 Ti, while the 18GB RTX 5070 Super was to replace its 12GB non-Super sibling. But according to recent reports, NVIDIA has put it on ice.

The RTX 50 Super launch had been slated for this year’s CES in January, but after missing the show, it now looks like NVIDIA has delayed the lineup indefinitely. According to a recent report, NVIDIA doesn’t plan to launch a single new gaming GPU in 2026. Worse still, the RTX 60 series, which had been expected to debut sometime in 2027, has also been delayed.

A report by The Information (via Tom’s Hardware) states that NVIDIA had finalized the design and specs of its RTX 50 Super refresh, but the RAM-pocalypse threw a wrench into the works, forcing the company to “deprioritize RTX 50 Super production.” In other words, it’s exactly what I said a few paragraphs ago: selling enterprise GPU racks to AI companies is far more lucrative than selling comparatively cheaper GPUs to gamers, especially now that memory prices have been skyrocketing.

Before putting the RTX 50 series on ice, NVIDIA had already slashed its gaming GPU supply by about a fifth and started prioritizing models with less VRAM, like the 8GB versions of the RTX 5060 and RTX 5060 Ti, so this news isn’t that surprising.

So when can we expect RTX 60 GPUs?

Late 2028-ish?

A GPU with a pile of money around it. Credit: Lucas Gouveia / How-To Geek

The good news is that the RTX 60 series is definitely in the pipeline, and we will see it sooner or later. The bad news is that its release date is up in the air, and it’s best not to even think about pricing. The word on the street around CES 2026 was that NVIDIA would release the RTX 60 series in mid-2027, give or take a few months. But as of this writing, it’s increasingly likely we won’t see RTX 60 GPUs until 2028.

If you’ve been following the discussion around memory shortages, this won’t be surprising. In late 2025, the prognosis was that we wouldn’t see the end of the RAM-pocalypse until 2027, maybe 2028. But a recent statement by SK Hynix chairman (the company is one of the world’s three largest memory manufacturers) warns that the global memory shortage may last well into 2030.

If that turns out to be true, and if the global AI data center boom doesn’t slow down in the next few years, I wouldn’t be surprised if NVIDIA delays the RTX 60 GPUs as long as possible. There’s a good chance we won’t see them until the second half of 2028, and I wouldn’t be surprised if they miss that window as well if memory supply doesn’t recover by then. Data center GPUs are simply too profitable for NVIDIA to reserve a meaningful portion of memory for gaming graphics cards as long as shortages persist.


At least current-gen gaming GPUs are still a great option for any PC gamer

If there is a silver lining here, it is that current-gen gaming GPUs (NVIDIA RTX 50 and AMD Radeon RX 90) are still more than powerful enough for any current AAA title. Considering that Sony is reportedly delaying the PlayStation 6 and that global PC shipments are projected to see a sharp, double-digit decline in 2026, game developers have little incentive to push requirements beyond what current hardware can handle.

DLSS 5, on the other hand, may be the future of gaming, but no one likes it, and it will take a few years (and likely the arrival of the RTX 60 lineup) for it to mature and become usable on anything that’s not a heckin’ RTX 5090.

If you’re open to buying used GPUs, even last-gen gaming graphics cards offer tons of performance and are able to rein in any AAA game you throw at them. While we likely won’t get a new gaming GPU from NVIDIA for at least a few years, at least the ones we’ve got are great today and will continue to chew through any game for the foreseeable future.



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