EXCLUSIVE: Exit 8 director on how he turned a video game into a cinematic nightmare


Video games have gotten better film and TV adaptations these days. Since 2020, we’ve gotten hits like the Sonic the Hedgehog movies, HBO’s The Last of Us, and Netflix’s Arcane. Now, indie film distributor NEON (Parasite, Anora) has joined in on this modern trend by screening one of the best video game movies ever, Exit 8. Directed and co-written by Genki Kawamura, this liminal horror film is based on the walking simulator, The Exit 8, by indie developer Kotake Create.

Exit 8 follows “The Lost Man” (Kazunari Ninomiya) as he tries to find his way out of a Tokyo subway tunnel that constantly repeats itself. To escape, he must follow these rules: “Do not overlook anything out of the ordinary. If you discover an anomaly, turn back immediately. If you don’t, carry on. Then leave from Exit 8.” Even the slightest mistake sends the protagonist back to the beginning, and the anomalies range from small to immensely terrifying.

In an interview with Digital Trends, Kawamura discusses how he was inspired to take a simple video game and transform it into an ingenious and profound nightmare.

This interview has been edited for length and clarity.

Digital Trends: Now, to get started… how are you feeling today? 

Kawamura: I’m really excited by how the U.S. audience is going to respond to this movie. I know it’s a very bizarre, probably not like your standard, movie. So with the U.S. release around the corner. I’m excited to see how the response is going to be.

Digital Trends: Well, as a U.S. citizen who saw an early screening, I think they’re really going to love it. Now Exit 8 is based on a popular video game.
Could you tell me how you approached adapting it into a feature-length film? 

Kawamura: As soon as The Exit 8 came out[I] played the game right away, and then went on to watch a lot of different streamers and their archives, and it dawned on me that there were as many stories as there were people playing this game.

There were as many instances of drama as there were players. And I go back to a panel that I did with Miyamoto Shigeru from Nintendo, where he said, “Truly great games. It not only has to entertain the player, but it has to entertain the people watching the player play the game as well.”

So with this movie, I set out to capture that phenomenon that’s happening within the video game industry itself where there are players, there are streamers, and there are viewers watching the streamers. 

Digital Trends: Right.
And personally, I think the movie is incredible. I was truly amazed by the camerawork and how you were able to perform so many long takes in this hallway that’s constantly changing. Could you tell me more about how you filmed the scenes on that set?

Kawamura: Well, I wanted to keep the secret, but I’ll give you a peek. We actually made two identical corridors. 
So it was like a copy-and-paste. There were two physical corridors back-to-back, and that’s what enabled us to do the single-cut looping shots physically.

So the Walking Man, Kochi Yamato, the actor, he would, for example, walk down the corridor once, and as soon as he walked past the camera, would run to the exit, get on a bicycle, bike to the beginning of the other corridor, catch his breath, and begin walking again. 


So our filming methods were very practical and analog because I didn’t want to use CG if at all possible. And because we had two identical corridors, the casting crew would get lost oftentimes.
So we had to name the corridors. We named one corridor “Hitchcock” and the other one “Kubrick.” 

Digital Trends: Amazing. Now, I’ve seen videos of The Exit 8 game, and [the film] really captures the look and feel of the source material. I know you had to build the film story from the ground up, as the game had no story. One of the biggest differences I noticed was that the protagonist…he’s about to be a father. Why did you decide to make a story about that?

Kawamura: I commute on the subway system in Tokyo to get to work every day, and there are many people I share the subway with, but we’re all on our smartphones. 
So it feels very isolated, and to the point where I’m sure a lot of people won’t even notice a crying baby on the train. And even with our smartphones, on our timelines, there are instances of war, of violence that we’ll scroll right past.

So I don’t think anyone on the train is responsible for directly killing anyone else, but I think there are a lot of anomalies happening that we just scroll right past and ignore, and we’re all guilty of this. So what if that guilt manifested itself in this white, sanitized corridor as anomalies and were reflected back on the people who scroll past them? I think that is what might truly be terrifying.

Likewise, our main character and I think [that] our society at large has become more and more selfish.
So this idea of taking responsibility for a brand-new life is something that I don’t think a lot of consideration is given to, especially from the main character.

Digital Trends: Yeah, I picked up a lot of those themes from the story. Now, since the movie shows the characters going down the same hallway over and over again, did you fear that the film would get too repetitive for the audience as a feature-length film?
How did you keep the film engaging and surprising to your audience? 

Kawamura: How I did that part of it was the characters. 
So I wanted to capture the idea of you’re watching different livestreams of different players, and by switching the point of view or the characters that were following, I think we’re able to keep the audiences engaged.

And at the same time, as we were developing the film, the corridor itself began to take on this characteristic of its own, and I would even argue that the corridor could be the main character of this film.

The corridor is almost like this monster that takes on a will of its own as it sort of toys with the humans that enter it, and this sign, “Exit No. 8.”
This yellow sign it oversees all of it is almost this divine creature, this God that’s watching humans within the corridor. So it feels like how from 2001: A Space Odyssey, if we can get the corridor and the sign to have that kind of projection. I thought that would be really interesting. 


Digital Trends: Yeah, it’s funny you mentioned that because I did see the hallway as a sort of a sentient entity, but I was getting more of the hotel from Stanley Kubrick’s The Shining. Was that one of your influences in making the story? 

Kawasura: It was a very big influence, and I’m glad that you were able to pick up on that reference.

Digital Trends: Thank you. Now, I read online that there have been talks about an English remake of Exit 8 getting made, as well as remakes being made by filmmakers and many other countries. Have there been any updates about where the franchise is going to go going forward?

Kawamura: I’m currently touring in the United States, and we’re also taking meetings for different potential remakes, but I think to myself that it’d be really cool to see different cities and their own subway and underground networks and systems because I think each Exit 8 is going to have its own drama.

Each city will have its own Exit 8, which will have its own drama. So if there’s this larger Exit 8 universe where all the different stories are kind of part of the universe, that would be really, really cool. 


Digital Trends: Yeah, I’m really looking forward to seeing where the franchise takes you. Do you have any other films or TV shows in development at the moment? 

Kawamura: My latest novel is coming out this autumn. It’s titled The Horse and I, based on a true story, where a woman embezzles $10 million and spends it all on her riding horses. It’s going to be a thriller. 
So that’s what I’m working on at the moment.

Digital Trends: That sounds pretty exciting. And now, on the topic of thrillers, I’ve seen from your past filmography that you haven’t done a lot of scary movies…Can you tell me how you approach creating horror and terrifying your audience in film?

Kawamura: I have a lot of history producing animation in Japan, and there are a lot of legends that precede me, Kon Satoshi, Oshii Momoru. These legendary animation directors are really good at taking what’s happening within the human mind and within the human head and sort of putting that out, like projecting it outside into the world and different visual expression.

And I thought if I could somehow do that using the live-action medium, that would create a different kind of moviegoing experience. And for me personally, I find what happens within the human mind much more terrifying than monsters or ghosts. 


Exit 8 is in U.S. theaters on April 10.



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Recent Reviews


Google Maps has a long list of hidden (and sometimes, just underrated) features that help you navigate seamlessly. But I was not a big fan of using Google Maps for walking: that is, until I started using the right set of features that helped me navigate better.

Add layers to your map

See more information on the screen

Layers are an incredibly useful yet underrated feature that can be utilized for all modes of transport. These help add more details to your map beyond the default view, so you can plan your journey better.

To use layers, open your Google Maps app (Android, iPhone). Tap the layer icon on the upper right side (under your profile picture and nearby attractions options). You can switch your map type from default to satellite or terrain, and overlay your map with details, such as traffic, transit, biking, street view (perfect for walking), and 3D (Android)/raised buildings (iPhone) (for buildings). To turn off map details, go back to Layers and tap again on the details you want to disable.

In particular, adding a street view and 3D/raised buildings layer can help you gauge the terrain and get more information about the landscape, so you can avoid tricky paths and discover shortcuts.

Set up Live View

Just hold up your phone

A feature that can help you set out on walks with good navigation is Google Maps’ Live View. This lets you use augmented reality (AR) technology to see real-time navigation: beyond the directions you see on your map, you are able to see directions in your live view through your camera, overlaying instructions with your real view. This feature is very useful for travel and new areas, since it gives you navigational insights for walking that go beyond a 2D map.

To use Live View, search for a location on Google Maps, then tap “Directions.” Once the route appears, tap “Walk,” then tap “Live View” in the navigation options. You will be prompted to point your camera at things like buildings, stores, and signs around you, so Google Maps can analyze your surroundings and give you accurate directions.

Download maps offline

Google Maps without an internet connection

Whether you’re on a hiking trip in a low-connectivity area or want offline maps for your favorite walking destinations, having specific map routes downloaded can be a great help. Google Maps lets you download maps to your device while you’re connected to Wi-Fi or mobile data, and use them when your device is offline.

For Android, open Google Maps and search for a specific place or location. In the placesheet, swipe right, then tap More > Download offline map > Download. For iPhone, search for a location on Google Maps, then, at the bottom of your screen, tap the name or address of the place. Tap More > Download offline map > Download.

After you download an area, use Google Maps as you normally would. If you go offline, your offline maps will guide you to your destination as long as the entire route is within the offline map.

Enable Detailed Voice Guidance

Get better instructions

Voice guidance is a basic yet powerful navigation tool that can come in handy during walks in unfamiliar locations and can be used to ensure your journey is on the right path. To ensure guidance audio is enabled, go to your Google Maps profile (upper right corner), then tap Settings > Navigation > Sound and Voice. Here, tap “Unmute” on “Guidance Audio.”

Apart from this, you can also use Google Assistant to help you along your journey, asking questions about your destination, nearby sights, detours, additional stops, etc. To use this feature on iPhone, map a walking route to a destination, then tap the mic icon in the upper-right corner. For Android, you can also say “Hey Google” after mapping your destination to activate the assistant.

Voice guidance is handy for both new and old places, like when you’re running errands and need to navigate hands-free.

Add multiple stops

Keep your trip going

If you walk regularly to run errands, Google Maps has a simple yet effective feature that can help you plan your route in a better way. With Maps’ multiple stop feature, you can add several stops between your current and final destination to minimize any wasted time and unnecessary detours.

To add multiple stops on Google Maps, search for a destination, then tap “Directions.” Select the walking option, then click the three dots on top (next to “Your Location”), and tap “Edit Stops.” You can now add a stop by searching for it and tapping “Add Stop,” and swap the stops at your convenience. Repeat this process by tapping “Add Stops” until your route is complete, then tap “Start” to begin your journey.

You can add up to ten stops in a single route on both mobile and desktop, and use the journey for multiple modes (walking, driving, and cycling) except public transport and flights. I find this Google Maps feature to be an essential tool for travel to walkable cities, especially when I’m planning a route I am unfamiliar with.


More to discover

A new feature to keep an eye out for, especially if you use Google Maps for walking and cycling, is Google’s Gemini boost, which will allow you to navigate hands-free and get real-time information about your journey. This feature has been rolling out for both Android and iOS users.



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