Meta grants executives up to $921M in stock options as it lays off 700



Meta disclosed in SEC filings on Tuesday that it had granted stock options to six of its most senior executives, the first such awards since the company’s 2012 IPO. Hours later, it laid off approximately 700 employees across Reality Labs, recruiting, sales, and Facebook. The options are worthless unless Meta’s market capitalisation reaches $9 trillion by March 2031, roughly six times its current valuation of approximately $1.5 trillion. If it does, four of the six executives stand to earn up to $921 million each.

The juxtaposition was not subtle, and it was not lost on employees. Meta’s own workforce has spent the past two years absorbing successive rounds of cuts, reduced stock compensation for rank-and-file staff, and a corporate message that emphasises efficiency and performance above all else. The executive option grants tell a different story: one in which the company’s leadership is being incentivised to pursue a growth target so ambitious that achieving it would make Meta the most valuable company in history by a considerable margin.

The structure of the awards

The six recipients are Andrew Bosworth, the chief technology officer; Chris Cox, the chief product officer; Javier Olivan, the chief operating officer; Susan Li, the chief financial officer; Jennifer Newstead, the chief legal officer; and Naomi Gleit, the head of product. According to an Equilar analysis published by The New York Times, Bosworth, Cox, and Olivan could each receive up to $921 million if all tranches vest. Li’s package is valued at up to $161 million. Mark Zuckerberg, who controls the company through his supervoting shares, is not included.

The options vest in tranches tied to share price thresholds. The first tranche requires Meta’s stock to reach $1,116.08, roughly double its current price. The final tranche requires $3,727.12, which corresponds to the $9 trillion market capitalisation target. All options expire in March 2031, giving the executives five years to hit the targets. If the stock never reaches the first threshold, the awards pay nothing.

Meta has framed the grants as retention tools, and that framing is not entirely implausible. The AI talent market has reached extraordinary levels: Meta itself has reportedly offered packages worth up to $300 million over four years to retain top AI researchers, according to Fortune and TechCrunch. OpenAI, Google DeepMind, and Anthropic are all competing for the same pool of senior technical and executive talent. Losing a CTO or CPO to a rival during a period of intense AI investment would be costly.

The cost structure behind the target

Reaching a $9 trillion valuation would require Meta to grow at a compound annual rate of roughly 35 per cent over five years. For context, Apple, the current most valuable public company, is worth approximately $3.5 trillion. No company has ever reached $9 trillion. Meta would need to more than double Apple’s current valuation.

The path to that target runs through artificial intelligence. Meta has committed to capital expenditure of $115 billion to $135 billion in 2026, a roughly 75 per cent increase over the prior year, nearly all of it directed at AI infrastructure: data centres, custom chips, and the compute required to train and serve its models. The company is betting that AI will transform its advertising business, power new products in augmented and virtual reality, and generate entirely new revenue streams that do not yet exist.

That bet comes at a cost that is already visible in the company’s financials. In 2025, Meta’s cash costs related to employee stock-based compensation reached approximately $42 billion, consuming roughly 96 per cent of its $43.6 billion in free cash flow. Stock-based compensation is a non-cash expense on the income statement, but the dilution it creates and the cash costs associated with tax withholding and buybacks to offset dilution are real. When a company’s stock awards consume nearly all of its free cash flow, the margin for error on its growth projections narrows considerably.

The two-tier workforce

The executive option grants were disclosed against a backdrop that makes them politically difficult to defend. Meta cut stock-based compensation for rank-and-file employees by five per cent in 2025, following a 10 per cent cut the previous year. The 700 layoffs announced on the same day as the option filings were the second round of cuts this year. And the company’s broader restructuring over the past three years has eliminated more than 20,000 positions.

The message to employees is clear, even if Meta would not phrase it this way: the company’s most valuable asset is its senior leadership, and it is willing to pay whatever is necessary to retain them. Everyone else is a variable cost to be optimised. This is not an unusual position for a large technology company to take, but it is rarely stated as plainly as Meta stated it on Tuesday.

The comparison to Tesla is instructive. Elon Musk’s 2018 compensation package, originally valued at $56 billion and tied to market capitalisation milestones, was rescinded twice by a Delaware court before Tesla’s board awarded him a separate $29 billion interim package in 2025. The legal and governance battles over Musk’s pay consumed years of board attention and shareholder goodwill. Meta’s option structure is smaller in absolute terms but similar in design: tie executive wealth to a valuation target so large that achieving it would justify nearly any payout.

Whether the $9 trillion target is a serious strategic objective or an aspirational figure designed to make the option grants appear performance-based rather than gratuitous is a question only time will answer. What is already clear is that Meta has chosen to make its largest executive compensation commitment in over a decade during the same week it told 700 employees their roles were no longer necessary. The company’s leadership appears to believe that the tension between those two decisions is a price worth paying for the talent it wants to keep. The employees who were let go might reasonably disagree.



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As I’m writing this, NVIDIA is the largest company in the world, with a market cap exceeding $4 trillion. Team Green is now the leader among the Magnificent Seven of the tech world, having surpassed them all in just a few short years.

The company has managed to reach these incredible heights with smart planning and by making the right moves for decades, the latest being the decision to sell shovels during the AI gold rush. Considering the current hardware landscape, there’s simply no reason for NVIDIA to rush a new gaming GPU generation for at least a few years. Here’s why.

Scarcity has become the new normal

Not even Nvidia is powerful enough to overcome market constraints

Global memory shortages have been a reality since late 2025, and they aren’t just affecting RAM and storage manufacturers. Rather, this impacts every company making any product that contains memory or storage—including graphics cards.

Since NVIDIA sells GPU and memory bundles to its partners, which they then solder onto PCBs and add cooling to create full-blown graphics cards, this means that NVIDIA doesn’t just have to battle other tech giants to secure a chunk of TSMC’s limited production capacity to produce its GPU chips. It also has to procure massive amounts of GPU memory, which has never been harder or more expensive to obtain.

While a company as large as NVIDIA certainly has long-term contracts that guarantee stable memory prices, those contracts aren’t going to last forever. The company has likely had to sign new ones, considering the GPU price surge that began at the beginning of 2026, with gaming graphics cards still being overpriced.

With GPU memory costing more than ever, NVIDIA has little reason to rush a new gaming GPU generation, because its gaming earnings are just a drop in the bucket compared to its total earnings.

NVIDIA is an AI company now

Gaming GPUs are taking a back seat

A graph showing NVIDIA revenue breakdown in the last few years. Credit: appeconomyinsights.com

NVIDIA’s gaming division had been its golden goose for decades, but come 2022, the company’s data center and AI division’s revenue started to balloon dramatically. By the beginning of fiscal year 2023, data center and AI revenue had surpassed that of the gaming division.

In fiscal year 2026 (which began on July 1, 2025, and ends on June 30, 2026), NVIDIA’s gaming revenue has contributed less than 8% of the company’s total earnings so far. On the other hand, the data center division has made almost 90% of NVIDIA’s total revenue in fiscal year 2026. What I’m trying to say is that NVIDIA is no longer a gaming company—it’s all about AI now.

Considering that we’re in the middle of the biggest memory shortage in history, and that its AI GPUs rake in almost ten times the revenue of gaming GPUs, there’s little reason for NVIDIA to funnel exorbitantly priced memory toward gaming GPUs. It’s much more profitable to put every memory chip they can get their hands on into AI GPU racks and continue receiving mountains of cash by selling them to AI behemoths.

The RTX 50 Super GPUs might never get released

A sign of times to come

NVIDIA’s RTX 50 Super series was supposed to increase memory capacity of its most popular gaming GPUs. The 16GB RTX 5080 was to be superseded by a 24GB RTX 5080 Super; the same fate would await the 16GB RTX 5070 Ti, while the 18GB RTX 5070 Super was to replace its 12GB non-Super sibling. But according to recent reports, NVIDIA has put it on ice.

The RTX 50 Super launch had been slated for this year’s CES in January, but after missing the show, it now looks like NVIDIA has delayed the lineup indefinitely. According to a recent report, NVIDIA doesn’t plan to launch a single new gaming GPU in 2026. Worse still, the RTX 60 series, which had been expected to debut sometime in 2027, has also been delayed.

A report by The Information (via Tom’s Hardware) states that NVIDIA had finalized the design and specs of its RTX 50 Super refresh, but the RAM-pocalypse threw a wrench into the works, forcing the company to “deprioritize RTX 50 Super production.” In other words, it’s exactly what I said a few paragraphs ago: selling enterprise GPU racks to AI companies is far more lucrative than selling comparatively cheaper GPUs to gamers, especially now that memory prices have been skyrocketing.

Before putting the RTX 50 series on ice, NVIDIA had already slashed its gaming GPU supply by about a fifth and started prioritizing models with less VRAM, like the 8GB versions of the RTX 5060 and RTX 5060 Ti, so this news isn’t that surprising.

So when can we expect RTX 60 GPUs?

Late 2028-ish?

A GPU with a pile of money around it. Credit: Lucas Gouveia / How-To Geek

The good news is that the RTX 60 series is definitely in the pipeline, and we will see it sooner or later. The bad news is that its release date is up in the air, and it’s best not to even think about pricing. The word on the street around CES 2026 was that NVIDIA would release the RTX 60 series in mid-2027, give or take a few months. But as of this writing, it’s increasingly likely we won’t see RTX 60 GPUs until 2028.

If you’ve been following the discussion around memory shortages, this won’t be surprising. In late 2025, the prognosis was that we wouldn’t see the end of the RAM-pocalypse until 2027, maybe 2028. But a recent statement by SK Hynix chairman (the company is one of the world’s three largest memory manufacturers) warns that the global memory shortage may last well into 2030.

If that turns out to be true, and if the global AI data center boom doesn’t slow down in the next few years, I wouldn’t be surprised if NVIDIA delays the RTX 60 GPUs as long as possible. There’s a good chance we won’t see them until the second half of 2028, and I wouldn’t be surprised if they miss that window as well if memory supply doesn’t recover by then. Data center GPUs are simply too profitable for NVIDIA to reserve a meaningful portion of memory for gaming graphics cards as long as shortages persist.


At least current-gen gaming GPUs are still a great option for any PC gamer

If there is a silver lining here, it is that current-gen gaming GPUs (NVIDIA RTX 50 and AMD Radeon RX 90) are still more than powerful enough for any current AAA title. Considering that Sony is reportedly delaying the PlayStation 6 and that global PC shipments are projected to see a sharp, double-digit decline in 2026, game developers have little incentive to push requirements beyond what current hardware can handle.

DLSS 5, on the other hand, may be the future of gaming, but no one likes it, and it will take a few years (and likely the arrival of the RTX 60 lineup) for it to mature and become usable on anything that’s not a heckin’ RTX 5090.

If you’re open to buying used GPUs, even last-gen gaming graphics cards offer tons of performance and are able to rein in any AAA game you throw at them. While we likely won’t get a new gaming GPU from NVIDIA for at least a few years, at least the ones we’ve got are great today and will continue to chew through any game for the foreseeable future.



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