Every few years, the PC gaming world gets handed a piece of tech that’s supposed to change everything, and then it just kind of … sits there. Ray tracing took the better part of a decade. VR is still figuring itself out. And then there’s DirectStorage, which Microsoft announced back in 2020 but has barely been used since.
And it’s a shame, because the idea behind it is genuinely great: your SSD is already fast enough to make loading screens disappear, but Windows is standing in the way.
Your SSD was never the bottleneck, Windows was
The way games load files was designed for spinning platters
NVMe SSDs are stupidly fast; they can move multiple gigabytes per second. But the way Windows traditionally hands files to a game was built back when storage meant a mechanical drive with a physical arm swinging around inside it. Microsoft has openly said the standard file I/O APIs are more than 30 years old and basically unchanged.
Modern games don’t ask for one giant file anymore. They constantly stream thousands of tiny assets as you move through a world, which generates an absolutely enormous pile of small requests. Old-school storage APIs choke on that pattern, and all that overhead lands on your CPU. If you want to go deeper on why the number on the SSD box lies to you, sequential read speed isn’t the spec that actually matters. Windows itself has historically added latency by treating NVMe drives like ancient SCSI devices.
On top of the request overhead, there’s decompression. Game assets ship compressed to keep install sizes manageable, so something has to unpack them. Traditionally, that’s your CPU, chewing through gigabytes while the GPU taps its foot, waiting.
What DirectStorage actually does
Fewer detours, and the GPU does the unpacking
DirectStorage attacks both of these problems. First, it lets games talk to a fast NVMe drive with way less operating system overhead, batching requests instead of politely queuing them one at a time. Second, and this is the flashy bit, it can hand the decompression job to your GPU instead of your CPU.
That sounds strange until you remember what a GPU is: thousands of small cores that are phenomenal at doing the same repetitive thing in parallel. Unpacking compressed data is exactly that kind of work. DirectStorage 1.1 introduced a compression format called GDeflate, developed by Nvidia and contributed as an open standard, built specifically to be chewed up in parallel, and the data stays compressed all the way until it hits VRAM. Your CPU still handles the I/O requests, but it no longer does all the heavy lifting.
There are plenty of requirements to meet (you’ll need to be on Windows 10 or 11, using an NVMe drive and a DirectX 12 GPU, and playing a supported game), but if all that lines up, the tech will switch on automatically and do its thing.
The Xbox got the better version of this
Consoles have a dedicated chip for it, and your PC doesn’t
DirectStorage started life on the Xbox Series X and S, where it’s just one piece of something Microsoft calls the Velocity Architecture. The other pieces are a custom 1TB NVMe SSD, Sampler Feedback Streaming (which loads only the slivers of a texture the GPU can actually see, for roughly 2.5x the effective memory and I/O), and, crucially, a dedicated hardware decompression block.
On Xbox, unpacking assets happens on purpose-built silicon that does nothing else. But on your PC, there is no such chip. If the GPU is decompressing, it’s spending compute and power budget it could have spent on frames. Every second of loading you save is potentially borrowed from your frame rate, and that tradeoff is basically the entire story of DirectStorage on PC.
The games that use it, and how that went
A very short list, and a couple of famous faceplants
Four years after launch, the roll call is thin: Forspoken got there first in January 2023, with Ratchet & Clank: Rift Apart and Forza Motorsport following later that year, then Horizon Forbidden West in 2024. Marvel’s Spider-Man 2 joined in early 2025. Plenty of other games (Diablo IV, New World, EA Sports FC 24) ship the DirectStorage files without necessarily using the tech in any meaningful way, which tells you how much of this is theater.
For the games that do or did use DirectStorage, not everything went smoothly. Forspoken loaded in one or two seconds, which is great, except testing showed a screaming Gen5 SSD barely beat a sad SATA drive, so the tech wasn’t really being pushed. Ratchet & Clank was worse. ComputerBase found that deleting two DirectStorage DLLs from the game folder gave an RTX 4080 about 10% more average FPS at 4K and a wild 26% improvement in 1% lows. AMD cards were completely unaffected. Deleting the files didn’t even hurt load times.
Arguably the most damning example, though, was Horizon Forbidden West, which shipped with DirectStorage but deliberately did not use GPU decompression, saying the API was too restrictive and that GPU decompression caused driver scheduling issues they couldn’t work around. When the porting studio that knows this tech best opts out of the headline feature, that’s a signal.
So why has nobody adopted it?
Because it’s a rebuild, not a checkbox
Turning on DirectStorage properly means rethinking how your game packages, compresses, and streams every asset it owns. That’s a serious engineering investment in something largely unproven, and studios have limited budgets.
Then there’s the PC problem. Xbox devs know exactly what drive is in the box. But with PCs, users might be running a Gen5 monster, a tired SATA SSD, or even a hard drive. You can’t design a game with zero loading screens while still supporting all of that, and locking people out costs sales. Add the fact that most games are GPU-bound anyway, and the pitch becomes “give up frames to save seconds,” which isn’t very convincing.
Should you care about DirectStorage?
DirectStorage really has nothing to do with us as consumers; there’s no product to buy into. Any PC with an NVMe SSD will be able to use it, if game developers ever decide it’s worth designing for. With the release of DirectStorage 1.4 in 2026, perhaps the narrative will begin to shift, but all we can do is wait and see.
If you’re running old tech at the moment, please do not buy an expensive Gen5 SSD because of DirectStorage, since a faster drive barely moves the needle in games anyway, and it is not worth it at all with SSD prices being what they are right now.
7/10
- Storage capacity
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1TB, 2TB, 4TB, 8TB
You don’t need the fastest SSD in the world for gaming, but if you feel like a splurge, the Samsung 9100 Pro is super fast and premium-quality.

