Europe’s new rules target loot boxes and kids’ gaming



The video-game industry is bracing for a wave of European rules. They could limit what children play, and cost the sector billions in lost sales.

A cluster of European regulations is taking aim at how games are sold to minors. Loot boxes are the main target. The shift could crimp sales worldwide, Bloomberg reported. Regulators worry that children keep reaching games that are not made for their age.

The loot box problem

Loot boxes are paid treasure chests that hand out random digital items. Critics have long called them an addictive form of gambling. They are also big money. Chance-based mechanics earned game companies about $23bn worldwide last year, according to S&P research.

Now the rules are tightening. In June, the Pan-European Game Information body (PEGI) began rating any game with loot boxes as unsuitable for under-16s. The EU wants to go further. Lawmakers are weighing an outright ban on loot boxes in games children can reach. The Digital Fairness Act, which carries it, is expected to pass next year.

Not just Brussels

The pressure is spreading. In the UK, the Online Safety Act already forces gamemakers to check the age of their customers. A proposed social media ban for under-16s could catch platforms such as Roblox. Brazil, one of the world’s busiest gaming markets, is banning the sale of loot boxes to minors.

These moves rhyme with a broader European age shift online. One country after another is raising the age at which children can sign up to digital services.

Why the industry is worried

The fear is money. Loot boxes helped drive the sector’s growth for a decade. Losing them would force a scramble for new revenue. Switching approach “would be a strain,” said Neil Barbour, an analyst at S&P Global. In Europe, players spend around $12bn a year on in-game content.

Video Games Europe, a lobby group, warned in October that heavy rules could threaten a large slice of that revenue. Companies tend to change their games globally, not region by region. So strict European limits could dent sales far beyond the continent.

A warning sign already

Roblox offers a preview. Its shares fell 18 per cent in May after new age checks slowed user growth. The company cut its yearly bookings guidance by about $1bn.

The US, by contrast, still leaves the industry to police itself. It did the same after the 2017 “Star Wars Battlefront II” backlash. American lawmakers have floated an anti-loot-box bill, but self-regulation remains the norm. Stan McCoy is general counsel of the Entertainment Software Association.

He argues for “smart guardrails” that do not stigmatise a model many players enjoy. Europe looks less patient. For once, the rules may move faster than the games.



Source link

Leave a Reply

Subscribe to Our Newsletter

Get our latest articles delivered straight to your inbox. No spam, we promise.

Recent Reviews


AirPods Pro 3

Jada Jones/ZDNET

This year’s WWDC is packed with announcements, including customization to the Liquid Glass display, substantial upgrades to Siri, and more intuitive device functionality.

Also: Apple WWDC 2026: Live updates on iOS 27, Siri, and Tim Cook’s last event as CEO

If you’re an avid AirPods user, there’s one announcement that may excite you, but speakers breezed past it, offering hardly any details. Still, Apple promised a real equalizer in iOS 27, finally giving users the opportunity to customize the sound of their AirPods. 

Apple didn’t say much about the equalizer, but a brief animation showed a graphic EQ, with options to create a custom EQ profile or choose Apple’s recommended EQ settings. Users can adjust lows, mids, and highs, though it’s unclear how precise the equalizer will be.

AirPods EQ WWDC

Apple

Previously, Apple had full faith in its headphones’ sound profile, vowing that its sound engineers crafted AirPods to sound as best as possible. Still, users prefer some control over their devices, and a custom EQ is a welcome addition.

Also: The feature Apple needs to make HomePod stand out isn’t audio-related

AirPods users could only change their AirPods sound profiles in Apple Music settings, and this customization feature still limited them to preset EQ profiles. 

An equalizer is a staple feature for consumer headphones, and even the most limited equalizers are better than none. Bose’s equalizer, for example, allows users to toggle bass, mids, and treble on a 20-point scale. 

Other companies, like JBL, offer a detailed equalizer with 10 frequency bands, adjustable in Hz. I don’t expect Apple’s equalizer to be as thorough as JBL’s, but instead to be on par with Bose’s. Either way, even if you’re content with your AirPods’ sound profile, the option to change it is what matters. 





Source link