App Store ecosystem climbs to a record $1.4 trillion in 2025


AI apps led App Store growth in 2025, with the entire ecosystem garnering $1.4 trillion in payouts. Apple’s take of that is only 10%, assuming you agree with how they count.

Every year, typically right before WWDC, Apple releases a study showing how the App Store has fared over the prior year. In 2025, the App Store facilitated more than $1.4 trillion in developer billings. And, it said that the App Store ecosystem has tripled in size since 2019.

“Developers are the heartbeat of the App Store, and this year’s incredible milestone is a testament to their boundless creativity,” said Apple CEO Tim Cook.

“We are deeply committed to providing developers with the tools, technologies, and trusted platforms they need to build for the future,” Cook added. “Together, developers are creating apps that enrich the lives of users around the world.”

Commission eligible and ineligible revenue

Apple notes that for more than 90 percent of the billings and sales, Apple did not receive a commission. That means that most apps are making money outside of the App Store.

The study reports that 90% of App Store sales are commission-free. The study lists this number as $1,437 billion, or what most people, and Apple, generally call $1.4 trillion.

Infographic showing Apple App Store ecosystem billings and sales totaling $1,437 billion, with a donut chart and bullet lists explaining categories where Apple collects commissions and where it does not

Image credit: Apple & Analysis Group

Interestingly, Apple counts digital goods and services purchased outside the App Store as sales that are not eligible for commissions, but still in the $1.4 trillion total. These include subscriptions to Hulu, Audible, Spotify, and the New York Times.

It’s hard to understand where exactly Apple fits into this. If a person purchases a subscription to, say, YouTube Premium outside of the App Store, but watches it on their Apple TV, does that count in this number?

The methodology mentioned in the study isn’t helpful, either. It reads:

“Sales and distribution of digital goods and services can occur through the App Store in the form of paid app downloads and in-app purchases, through linking out to webstores where content is consumed in-app but payments are made outside of the App Store, or through the sale of digital content and subscriptions from multi-platform apps that allow for the use and consumption of the app, both in the App Store ecosystem and elsewhere.”

It’s unclear whether the data includes purchases made after a user manually enters a website address to buy digital goods, or only purchases made through links accessed via buttons in the app.

The study also doesn’t say where it gets its data, really. A small line reads “data sources include data from Apple, app analytics companies, market research firms, and individual companies.”

So the digital goods and services section is a bit hard to parse. And it accounts for about 10.3% of Apple’s total $1.4 trillion revenue figure, or $149 billion.

Other sources of revenue include physical goods and services, such as buying items on Amazon or ordering delivery through Instacart. Lastly, it mentions in-app advertising revenue, including ads displayed on TikTok, Instagram, and in games.

AI market saturation

This year, Apple is placing special emphasis on artificial intelligence (AI), claiming that apps featuring consumer-facing AI have seen four times the growth of their non-AI counterparts. This specifically refers to the top 100 apps, of which 40 currently have some form of consumer-facing AI.

Of course, it’s hard to tell if AI was the primary growth driver or if the most popular apps were going to integrate AI regardless.

For example, 99% of Fortune 500 companies were using AI in some capacity in 2025. Customer service saw a 2199% growth increase between January 2025 and January 2026.

Global growth, by region

The App Store saw growth worldwide in 2025. And in some regions, that growth has exploded in the last several years.

According to the study, billings and sales facilitated by the App Store have more than doubled in China in the last six years. In that same time period, it’s more than tripled in the U.S. and Europe.

Stacked bar chart comparing 2019 and 2025 App Store ecosystem sales by app category, showing substantial overall growth across digital goods, physical goods, services, advertising, and other segments.

Image credit: Apple & Analysis Group

Globally, physical goods and services accounted for the majority of all sales made in the App Store.

However, sales differed a little across regions. For example, travel was the second-largest category of spending in physical goods and services in the U.S., Europe, Japan, Australia, New Zealand, and Brazil.

However, in Korea, food delivery was the second most popular. In the Chinese market, grocery and food delivery rounded out the top three slots.

Apple’s investment in developers

In 2025, Apple hosted thousands of developers at its developer centers. There are more than 20 Apple Developer Academies around the world, including Brazil, Indonesia, Italy, Saudi Arabia, South Korea, and the U.S.

Apple plans to open a Developer Center in Berlin sometime in 2026.

WWDC 2026 kicks off on June 8, allowing Apple to connect with developers and offer the first look at what tools and technologies will be available for the upcoming Apple operating system lineup.

Developers and students will have access to more than 100 new video sessions about tools, technologies, and design. They will also be invited to participate in Group Labs and join conversations in the Apple Developer Forums.



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Pixar is the champion of animation, but not all of their movies have had the chance to shine. For 40 years, the studio has brought families together across 30 movies. Certain movies never enter the discussion of being among the studios’ best — they were overshadowed by other films, or they went direct-to-streaming on Disney+.

In honor of the 40th anniversary, here are four Pixar movies that are worth reevaluating in 2026.

Toy Story 4

A surprisingly strong sequel

In 2010, Toy Story 3 brought Pixar’s debut franchise to an emotional close, as Woody (Tom Hanks), Buzz (Tim Allen), and the gang said farewell to Andy, preparing for a new life with Bonnie (Madeleine McGraw). After bringing their genre-defining animated trilogy to a fitting conclusion, I was doubtful that any follow-up could ever live up to the trilogy’s legacy. However, I was pleasantly surprised when I finally found the time to watch Toy Story 4.

As the gang of toys and Bonnie embark on a trip, Woody sets out to help the handcrafted toy Forky (Tony Hale) while also reuniting with Bo Peep (Annie Potts), who has become a rescuer of stray toys. As expected, Pixar’s animation remains ever-impressive, but Toy Story 4 manages to recapture the charm of the original 3 movies and offer a surprisingly fitting epilogue to Woody’s story in particular. Even with a new installment on the horizon, the emotion behind Toy Story 4‘s major status quo change for the gang ensures that the movie will be able to stand on its own merits for many years to come.

Turning Red

A stylistic reinvention

2022’s Turning Red saw Pixar take another crack at a coming-of-age story. The young Mei (Rosalie Chiang) clashes with her mother, Ming Lee (Sandra Oh), leading to her learning that she inherited the power to turn into a gigantic red panda in moments of heightened emotion. With her favorite boy band in town, Mei and her friends plan to use these gifts to attend the concert. As the concert draws nearer, however, Mei continues to clash with her mother, building to a generational showdown to heal her family’s curse.

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When compared to what came before, Turning Red is a drastic stylistic departure from Pixar’s filmography. Mei’s story is told in a more informal manner when compared to other features, as Mei breaks the fourth wall and is incredibly expressive when compared to how past features tiptoed the line between cartoon and realism. However, this stylistic decision gives Turning Red a unique charm while making its story feel all the more personal and emotional, as we are given a clearer insight into Mei’s state than any other Pixar protagonist that has come before.​​​​​​​

Monsters University

Expanding a universe

While Toy Story had proven that Pixar could create successful sequels, expanding on a movie was still a rare move for the studio in the early 2010s, with said franchise and Cars being an exception. As such, Monsters University had a lot of pressure placed upon its shoulders when it released. Set several years before the events of Monsters Inc, the prequel explores how Mike (Billy Crystal) and Sully (John Goodman) went from fierce rivals to the firmest of friends during their time at the titular scaring school.

Blending the setting and cast of Monsters Inc. with a teen college movie was an ideal choice to expand the world of this Pixar movie, as most of the charm found in Monstropolis comes from how it drastically imagined elements of our own world in its monstrous lens. Furthermore, it is interesting to see that Sully and Mike began as rivals, and Mike’s arc focusing on his struggle to be a scarer does add layers to where his journey ends in the original movie. As such, Monsters University is a worthy prologue to one of Pixar’s most enduring franchises.​​​​​​​

Soul

A deeper tale with age

Pixar is unafraid to tackle deeper and more mature subjects. However, I feel Soul stands as one of their most ambitious explorations yet. On the verge of fulfilling his dream, Joe (Jamie Foxx) is caught in a near-death experience, leading to him becoming a disembodied soul in the “Great Before.” When his soul is tasked to guide the reluctant 22 (Tina Fey) into finding the passion that will drive her during her time on Earth, Joe is taken on a journey to not only return to his body but also reconsider what drives him and what is important in life.

For a studio that has prided itself on packaging deeper themes into a family-friendly package, Soul easily stands as a movie that feels targeted for its older viewers. Children may be inspired to take joy in everything life can offer through 22’s journey, but Joe’s story is particularly relatable to those who have had to grapple with their passions being lost or an unpredictable turn in life putting a stop to a dream, and watching him regain that through his experiences with 22 is incredibly emotional. While it may not have had a chance to shine at the box office, Soul will stand as a fondly remembered Pixar classic. Hopefully, new viewers and young fans can begin to see the movie through different perspectives as they face their own trials.​​​​​​​


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